bsnes/snesshader/Archive/HDR-TV.OpenGL.shader

18 lines
435 B
GLSL
Executable File

shader language=GLSL
vertex~
void main(void) {
gl_Position = ftransform();
gl_TexCoord[0] = gl_MultiTexCoord0;
}
fragment~ filter=linear
uniform sampler2D rubyTexture;
void main(void) {
vec4 rgb = texture2D(rubyTexture, gl_TexCoord[0].xy);
vec4 intens = smoothstep(0.2,0.8,rgb) + normalize(vec4(rgb.xyz, 1.0));
if(fract(gl_FragCoord.y * 0.5) > 0.5) intens = rgb * 0.8;
gl_FragColor = intens;
}