mirror of https://github.com/bsnes-emu/bsnes.git
18 lines
435 B
Plaintext
18 lines
435 B
Plaintext
|
shader language=GLSL
|
||
|
vertex~
|
||
|
void main(void) {
|
||
|
gl_Position = ftransform();
|
||
|
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||
|
}
|
||
|
|
||
|
fragment~ filter=linear
|
||
|
uniform sampler2D rubyTexture;
|
||
|
|
||
|
void main(void) {
|
||
|
vec4 rgb = texture2D(rubyTexture, gl_TexCoord[0].xy);
|
||
|
vec4 intens = smoothstep(0.2,0.8,rgb) + normalize(vec4(rgb.xyz, 1.0));
|
||
|
|
||
|
if(fract(gl_FragCoord.y * 0.5) > 0.5) intens = rgb * 0.8;
|
||
|
gl_FragColor = intens;
|
||
|
}
|