mirror of https://github.com/bsnes-emu/bsnes.git
2bf3dbf375
byuu says: Fixed up the geometry calculation code. There is now minimumGeometry() [returns minimum size needed to display a layout, treats MaximumSize as MinimumSize], and minimumLayoutGeometry() [like minimumGeometry(), but it will return MaximumSize if a single container item has that attribute. Used mostly internally for layout sizing.] It looks great on Windows, but it looks visually off on Qt. Not exactly sure what's up there. When I make a test application, everything looks great. Going to have to clone a bsnes window that's having a problem (eg bsnes main debugger checkbox window), and see what's up. |
||
---|---|---|
bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |