bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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byuu 20977817ae Update to bsnes v030r06? release.
New WIP up.

This one fixes HDMA bus sync timing. I verified this was correct per
hardware with the HDMA test sync ROM. It was definitely wrong before.

Secret of Mana, Street Racer and Jumbo Ozaki no Hole in One all work.
Yes, they worked in the official v030 release, but that release had
HDMA sync disabled and rounded.

Mecarobot is improved greatly, but still flickers when the golf course
is moving. If you're as desperate as I am to play this amazing
masterpiece _right now_, you can always hex edit the ROM and change
offset 0x1c6f from 0x40 to 0x80 :)

I'm still investigating that issue more before I start running
hardware tests. I want to rule out things that can't be the cause of
the bug first.

I've also added (hopefully) proper SPC7110 detection. If anyone wants
to test all of them to make sure it works, great. It should give you a
popup now saying that it's unsupported. Down to just needing ST-011
detection now.

[No archive available]
2008-04-03 11:50:00 +00:00
src Update to bsnes v030 release. 2008-03-24 12:43:32 +00:00
license.txt Update to bsnes v028 release. 2008-02-04 16:16:34 +00:00
readme.txt Update to bsnes v030 release. 2008-03-24 12:43:32 +00:00

readme.txt

bsnes
Version: 0.030
Author: byuu

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General:
--------
bsnes is a Super Nintendo / Super Famicom emulator that began on
October 14th, 2004.

The latest version can be downloaded from:
http://byuu.org/

Please see license.txt for important licensing information.

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Known Limitations:
------------------
S-CPU
- Multiply / Divide register delays not implemented

S-PPU
- Uses scanline-based renderer. This is very inaccurate, but few (if any)
  games rely on mid-scanline writes to function correctly
- Does not support FirstSprite+Y priority
- OAM / CGRAM accesses during active display not supported correctly
- RTO flags are not calculated on frames that are skipped when frameskipping
  is enabled. This provides a major speedup, however it will cause in issues
  in games that test these flags, eg the SNES Test Program Electronics Test.
  Turning frameskipping off will allow RTO flag calculation on every frame

Hardware Bugs
- S-CPU.r1 HDMA crashing bug not emulated
- S-CPU<>S-SMP communication bus conflicts not emulated

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Unsupported Hardware:
---------------------
SA-1
Coprocessor used in many popular games, including:
- Dragon Ball Z Hyper Dimension
- Kirby Super Star
- Kirby's Dreamland 3
- Marvelous
- SD Gundam G-NEXT
- Super Mario RPG

Super FX
Coprocessor used in many popular games, including:
- Doom
- Star Fox
- Star Fox 2 (unreleased beta)
- Super Mario World 2: Yoshi's Island

SPC7110
Coprocessor used only by the following games:
- Far East of Eden Zero
- Far East of Eden Zero: Shounen Jump no Shou
- Momotarou Densetsu Happy
- Super Power League 4

ST-011
SETA DSP used only by Quick-move Shogi Match with Nidan Rank-holder Morita

ST-018
SETA RISC CPU used only by Quick-move Shogi Match with Nidan Rank-holder Morita 2

Super Gameboy
Cartridge passthrough used for playing Gameboy games

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Unsupported Controllers:
------------------------
Mouse
Super Scope
Justifier
Multitap (4-port and 5-port)