mirror of https://github.com/bsnes-emu/bsnes.git
128 lines
4.7 KiB
C++
128 lines
4.7 KiB
C++
auto PPU::Line::renderBackground(PPU::IO::Background& self, uint source) -> void {
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if(!self.aboveEnable && !self.belowEnable) return;
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if(self.tileMode == TileMode::Mode7) return renderMode7(self, source);
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if(self.tileMode == TileMode::Inactive) return;
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array<bool[256]> windowAbove;
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array<bool[256]> windowBelow;
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renderWindow(self.window, self.window.aboveEnable, windowAbove);
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renderWindow(self.window, self.window.belowEnable, windowBelow);
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bool hires = io.bgMode == 5 || io.bgMode == 6;
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bool offsetPerTileMode = io.bgMode == 2 || io.bgMode == 4 || io.bgMode == 6;
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bool directColorMode = io.col.directColor && source == Source::BG1 && (io.bgMode == 3 || io.bgMode == 4);
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int width = 256 << hires;
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uint tileHeight = 3 + self.tileSize;
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uint tileWidth = !hires ? tileHeight : 4;
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uint tileMask = 0x0fff >> self.tileMode;
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uint tiledataIndex = self.tiledataAddress >> 3 + self.tileMode;
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uint paletteBase = io.bgMode == 0 ? source << 5 : 0;
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uint paletteShift = 2 << self.tileMode;
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uint hscroll = self.hoffset;
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uint vscroll = self.voffset;
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uint hmask = (width << self.tileSize << self.screenSize.bit(0)) - 1;
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uint vmask = (width << self.tileSize << self.screenSize.bit(1)) - 1;
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uint y = this->y - (self.mosaicEnable ? this->y % (1 + io.mosaicSize) : 0);
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if(hires) {
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hscroll <<= 1;
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if(io.interlace) y = y << 1 | ppu.field();
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}
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uint mosaicCounter = 1;
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uint mosaicPalette = 0;
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uint mosaicPriority = 0;
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uint mosaicColor = 0;
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int x = 0 - (hscroll & 7);
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while(x < width) {
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uint hoffset = x + hscroll;
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uint voffset = y + vscroll;
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if(offsetPerTileMode) {
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uint validBit = 0x2000 << source;
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uint offsetX = x + (hscroll & 7);
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if(offsetX >= 8) { //first column is exempt
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uint hlookup = getTile(io.bg3, (offsetX - 8) + (io.bg3.hoffset & ~7), io.bg3.voffset + 0);
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if(io.bgMode == 4) {
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if(hlookup & validBit) {
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if(!(hlookup & 0x8000)) {
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hoffset = offsetX + (hlookup & ~7);
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} else {
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voffset = y + hlookup;
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}
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}
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} else {
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uint vlookup = getTile(io.bg3, (offsetX - 8) + (io.bg3.hoffset & ~7), io.bg3.voffset + 8);
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if(hlookup & validBit) {
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hoffset = offsetX + (hlookup & ~7);
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}
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if(vlookup & validBit) {
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voffset = y + vlookup;
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}
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}
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}
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}
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hoffset &= hmask;
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voffset &= vmask;
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uint tileNumber = getTile(self, hoffset, voffset);
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uint mirrorY = tileNumber & 0x8000 ? 7 : 0;
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uint mirrorX = tileNumber & 0x4000 ? 7 : 0;
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uint tilePriority = self.priority[bool(tileNumber & 0x2000)];
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uint paletteNumber = tileNumber >> 10 & 7;
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uint paletteIndex = paletteBase + (paletteNumber << paletteShift) & 0xff;
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if(tileWidth == 4 && (bool(hoffset & 8) ^ bool(mirrorX))) tileNumber += 1;
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if(tileHeight == 4 && (bool(voffset & 8) ^ bool(mirrorY))) tileNumber += 16;
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tileNumber = (tileNumber & 0x03ff) + tiledataIndex & tileMask;
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auto tiledata = ppu.tilecache[self.tileMode] + (tileNumber << 6);
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tiledata += (voffset & 7 ^ mirrorY) << 3;
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for(uint tileX = 0; tileX < 8; tileX++, x++) {
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if(x & width) continue; //x < 0 || x >= width
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if(!self.mosaicEnable || --mosaicCounter == 0) {
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mosaicCounter = 1 + io.mosaicSize;
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mosaicPalette = tiledata[tileX ^ mirrorX];
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mosaicPriority = tilePriority;
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if(directColorMode) {
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mosaicColor = directColor(paletteNumber, mosaicPalette);
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} else {
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mosaicColor = cgram[paletteIndex + mosaicPalette];
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}
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}
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if(!mosaicPalette) continue;
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if(!hires) {
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if(self.aboveEnable && !windowAbove[x]) plotAbove(x, source, mosaicPriority, mosaicColor);
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if(self.belowEnable && !windowBelow[x]) plotBelow(x, source, mosaicPriority, mosaicColor);
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} else {
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uint X = x >> 1;
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if(x & 1) {
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if(self.aboveEnable && !windowAbove[X]) plotAbove(X, source, mosaicPriority, mosaicColor);
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} else {
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if(self.belowEnable && !windowBelow[X]) plotBelow(X, source, mosaicPriority, mosaicColor);
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}
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}
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}
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}
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}
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auto PPU::Line::getTile(PPU::IO::Background& self, uint hoffset, uint voffset) -> uint {
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bool hires = io.bgMode == 5 || io.bgMode == 6;
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uint tileHeight = 3 + self.tileSize;
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uint tileWidth = !hires ? tileHeight : 4;
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uint screenX = self.screenSize.bit(0) ? 32 << 5 : 0;
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uint screenY = self.screenSize.bit(1) ? 32 << 5 + self.screenSize.bit(0) : 0;
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uint tileX = hoffset >> tileWidth;
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uint tileY = voffset >> tileHeight;
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uint offset = (tileY & 0x1f) << 5 | (tileX & 0x1f);
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if(tileX & 0x20) offset += screenX;
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if(tileY & 0x20) offset += screenY;
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uint15 address = self.screenAddress + offset;
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return ppu.vram[address];
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}
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