mirror of https://github.com/bsnes-emu/bsnes.git
173a5d67bc
byuu says: Changelog: - bsnes: cheat code “enabled” option changed to “enable” - bsnes: connected “Cancel” action on add/edit cheat code window - hiro: improved BrowserDialog::selectFolder() behavior - can choose “Select” inside of a target folder when no items are selected - bsnes: implemented state manager - bsnes: save a recovery state before loading a state, quitting, or changing drivers - bsnes: input settings, hotkey settings, cheat editor, state manager entries are now batchable - this allows bulk clearing/deleting of entries - bsnes: cheat code list now auto-sorts alphabetically instead of using up/down move arrows I know most people will probably prefer to order cheat codes the way they want, but the issue is that the state manager can't really work this way. Each state is a file on disk. So yes, we could store a states-manifest.bml to track the order of the states, or try to insert numbers into the filenames and do bulk filesystem rename operations on sorting, but then we would run into oddities when users delete state files manually. And really, manual sorting is just clumsy. If you really want a specific ordering, you can prefix cheats/states with numeric indices instead. |
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.. | ||
game.cpp | ||
interface.cpp | ||
paths.cpp | ||
program.cpp | ||
program.hpp | ||
state.cpp | ||
utility.cpp |