mirror of https://github.com/bsnes-emu/bsnes.git
113 lines
3.3 KiB
C++
113 lines
3.3 KiB
C++
auto Program::load() -> void {
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unload();
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for(auto& media : emulator->media) {
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if(media.type != "sfc") continue;
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Emulator::audio.reset(2, audio->frequency());
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if(emulator->load(media.id)) {
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gameQueue = {};
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connectDevices();
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emulator->power();
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presentation->setTitle(emulator->title());
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presentation->resetSystem.setEnabled(true);
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presentation->unloadGame.setEnabled(true);
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presentation->toolsMenu.setVisible(true);
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presentation->pauseEmulation.setChecked(false);
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presentation->resizeViewport();
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toolsWindow->cheatEditor.loadCheats();
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toolsWindow->stateManager.loadStates();
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string locations = superNintendo.location;
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if(auto location = gameBoy.location) locations.append("|", location);
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presentation->addRecentGame(locations);
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}
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break;
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}
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}
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auto Program::loadFile(string location) -> vector<uint8_t> {
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if(Location::suffix(location) == ".zip") {
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Decode::ZIP archive;
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if(archive.open(location)) {
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for(auto& file : archive.file) {
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auto type = Location::suffix(file.name);
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if(type == ".sfc" || type == ".smc" || type == ".gb" || type == ".gbc" || type == ".bs" || type == ".st") {
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return archive.extract(file);
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}
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}
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}
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} else {
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return file::read(location);
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}
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}
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auto Program::loadSuperNintendo(string location) -> void {
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auto rom = loadFile(location);
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if(!rom) return;
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//Heuristics::SuperFamicom() call will remove copier header from rom if present
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auto heuristics = Heuristics::SuperFamicom(rom, location);
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superNintendo.manifest = heuristics.manifest();
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superNintendo.document = BML::unserialize(superNintendo.manifest);
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superNintendo.location = location;
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uint offset = 0;
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if(auto size = heuristics.programRomSize()) {
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superNintendo.program.resize(size);
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memory::copy(&superNintendo.program[0], &rom[offset], size);
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offset += size;
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}
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if(auto size = heuristics.dataRomSize()) {
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superNintendo.data.resize(size);
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memory::copy(&superNintendo.data[0], &rom[offset], size);
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offset += size;
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}
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if(auto size = heuristics.expansionRomSize()) {
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superNintendo.expansion.resize(size);
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memory::copy(&superNintendo.expansion[0], &rom[offset], size);
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offset += size;
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}
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if(auto size = heuristics.firmwareRomSize()) {
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superNintendo.firmware.resize(size);
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memory::copy(&superNintendo.firmware[0], &rom[offset], size);
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offset += size;
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}
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}
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auto Program::loadGameBoy(string location) -> void {
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auto rom = loadFile(location);
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if(!rom) return;
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auto heuristics = Heuristics::GameBoy(rom, location);
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gameBoy.manifest = heuristics.manifest();
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gameBoy.document = BML::unserialize(gameBoy.manifest);
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gameBoy.location = location;
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gameBoy.program = rom;
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}
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auto Program::save() -> void {
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if(!emulator->loaded()) return;
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emulator->save();
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}
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auto Program::unload() -> void {
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if(!emulator->loaded()) return;
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toolsWindow->cheatEditor.saveCheats();
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toolsWindow->setVisible(false);
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saveRecoveryState();
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emulator->unload();
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superNintendo = {};
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gameBoy = {};
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bsMemory = {};
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sufamiTurbo[0] = {};
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sufamiTurbo[1] = {};
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presentation->setTitle({"bsnes v", Emulator::Version});
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presentation->resetSystem.setEnabled(false);
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presentation->unloadGame.setEnabled(false);
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presentation->toolsMenu.setVisible(false);
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presentation->clearViewport();
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}
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