mirror of https://github.com/bsnes-emu/bsnes.git
76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
struct Program : Emulator::Platform {
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//program.cpp
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Program(string_vector arguments);
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auto main() -> void;
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auto quit() -> void;
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//interface.cpp
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auto open(uint id, string name, vfs::file::mode mode, bool required) -> vfs::shared::file override;
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auto load(uint id, string name, string type, string_vector options = {}) -> Emulator::Platform::Load override;
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auto videoRefresh(const uint32* data, uint pitch, uint width, uint height) -> void override;
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auto audioSample(const double* samples, uint channels) -> void override;
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auto inputPoll(uint port, uint device, uint input) -> int16 override;
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auto inputRumble(uint port, uint device, uint input, bool enable) -> void override;
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//game.cpp
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auto load() -> void;
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auto loadFile(string location) -> vector<uint8_t>;
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auto loadSuperNintendo(string location) -> void;
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auto loadGameBoy(string location) -> void;
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auto save() -> void;
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auto unload() -> void;
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//paths.cpp
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auto path(string type, string location, string extension = "") -> string;
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//state.cpp
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auto statePath() -> string;
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auto loadState(string filename) -> bool;
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auto saveState(string filename) -> bool;
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auto saveRecoveryState() -> bool;
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//utility.cpp
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auto initializeVideoDriver() -> void;
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auto initializeAudioDriver() -> void;
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auto initializeInputDriver() -> void;
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auto updateVideoShader() -> void;
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auto connectDevices() -> void;
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auto showMessage(string text) -> void;
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auto updateMessage() -> void;
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auto focused() -> bool;
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public:
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struct SuperNintendo {
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string location;
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string manifest;
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Markup::Node document;
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vector<uint8_t> program;
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vector<uint8_t> data;
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vector<uint8_t> expansion;
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vector<uint8_t> firmware;
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} superNintendo;
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struct GameBoy {
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string location;
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string manifest;
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Markup::Node document;
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vector<uint8_t> program;
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} gameBoy;
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struct BSMemory {
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} bsMemory;
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struct SufamiTurbo {
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} sufamiTurbo[2];
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string_vector gameQueue;
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uint64 autoSaveTime;
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string statusText;
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string statusMessage;
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uint64 statusTime;
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};
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extern unique_pointer<Program> program;
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