bsnes/higan/md/system/system.hpp

44 lines
1.2 KiB
C++

struct System {
enum class Region : uint {
NTSCJ,
NTSCU,
PAL,
};
auto loaded() const -> bool { return information.loaded; }
auto region() const -> Region { return information.region; }
auto frequency() const -> double { return information.frequency; }
auto run() -> void;
auto runToSave() -> void;
auto load(Emulator::Interface*, maybe<Region> = nothing) -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
//serialization.cpp
auto serializeInit() -> void;
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
auto serializeAll(serializer&) -> void;
auto serialize(serializer&) -> void;
private:
Emulator::Interface* interface = nullptr;
struct Information {
string manifest;
bool loaded = false;
Region region = Region::NTSCJ;
double frequency = Emulator::Constants::Colorburst::NTSC * 15.0;
uint serializeSize = 0;
} information;
};
extern System system;
auto Region::NTSCJ() -> bool { return system.region() == System::Region::NTSCJ; }
auto Region::NTSCU() -> bool { return system.region() == System::Region::NTSCU; }
auto Region::PAL() -> bool { return system.region() == System::Region::PAL; }