bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen 1067566834 Update to v103r30 release.
byuu says:

Changelog:

  - processor/arm7tdmi: completed implemented
  - gba/cpu, sfc/coprocessor/armdsp: use arm7tdmi instead of arm
  - sfc/cpu: experimental fix for newly discovered HDMA emulation issue

Notes:

The ARM7TDMI core crashes pretty quickly when trying to run GBA games,
and I'm certain the same will be the case with the ST018. It was never
all that likely I could rewrite 70KiB of code in 20 hours and have it
work perfectly on the first try. So, now it's time for lots and lots of
debugging. Any help would *really* be appreciated, if anyone were up for
comparing the two implementations for regressions =^-^= I often have a
really hard time spotting simple typos that I make.

Also, the SNES HDMA fix is temporary. I would like it if testers could
run through a bunch of games that are known for being tricky with HDMA
(or if these aren't known to said tester, any games are fine then.) If
we can confirm regressions, then we'll know the fix is either incorrect
or incomplete. But if we don't find any, then it's a good sign that
we're on the right path.
2017-08-09 21:11:59 +10:00
higan Update to v103r30 release. 2017-08-09 21:11:59 +10:00
hiro Update to v103r27 release. 2017-08-06 23:36:26 +10:00
icarus Update to v103r27 release. 2017-08-06 23:36:26 +10:00
libco Update to v103r21 release. 2017-07-26 22:42:06 +10:00
nall Update to v103r23 release. 2017-07-30 23:00:31 +10:00
ruby Update to v103r27 release. 2017-08-06 23:36:26 +10:00
shaders Update to v095r02 release. 2015-11-10 22:07:34 +11:00
.gitignore Update to v097r27 release. 2016-03-19 18:35:25 +11:00
.gitlab-ci.yml Include the official shaders in build artifacts. 2017-06-22 16:28:21 +10:00