bsnes/gb/video/video.cpp

79 lines
1.9 KiB
C++

#include <gb/gb.hpp>
#define VIDEO_CPP
namespace GameBoy {
Video video;
void Video::generate_palette(bool color_emulation) {
this->color_emulation = color_emulation;
if(system.dmg()) for(unsigned n = 0; n < 4; n++) palette[n] = palette_dmg(n);
if(system.sgb()) for(unsigned n = 0; n < 4; n++) palette[n] = palette_sgb(n);
if(system.cgb()) for(unsigned n = 0; n < (1 << 15); n++) palette[n] = palette_cgb(n);
}
Video::Video() {
palette = new unsigned[1 << 15]();
}
Video::~Video() {
delete[] palette;
}
unsigned Video::palette_dmg(unsigned color) const {
if(color_emulation == false) {
unsigned L = (3 - color) * 21845;
return interface->videoColor(color, L, L, L);
}
unsigned R = monochrome[color][0] * 65535.0;
unsigned G = monochrome[color][1] * 65535.0;
unsigned B = monochrome[color][2] * 65535.0;
return interface->videoColor(color, R, G, B);
}
unsigned Video::palette_sgb(unsigned color) const {
unsigned R = (3 - color) * 21845;
unsigned G = (3 - color) * 21845;
unsigned B = (3 - color) * 21845;
return interface->videoColor(color, R, G, B);
}
unsigned Video::palette_cgb(unsigned color) const {
unsigned r = (color >> 0) & 31;
unsigned g = (color >> 5) & 31;
unsigned b = (color >> 10) & 31;
if(color_emulation == false) {
unsigned R = (r << 11) | (r << 6) | (r << 1) | (r >> 4);
unsigned G = (g << 11) | (g << 6) | (g << 1) | (g >> 4);
unsigned B = (b << 11) | (b << 6) | (b << 1) | (b >> 4);
return interface->videoColor(color, R, G, B);
}
unsigned R = (r * 26 + g * 4 + b * 2);
unsigned G = ( g * 24 + b * 8);
unsigned B = (r * 6 + g * 4 + b * 22);
R = min(960, R);
G = min(960, G);
B = min(960, B);
R = R << 6 | R >> 4;
G = G << 6 | G >> 4;
B = B << 6 | B >> 4;
return interface->videoColor(color, R, G, B);
}
const double Video::monochrome[4][3] = {
{0.605, 0.734, 0.059},
{0.543, 0.672, 0.059},
{0.188, 0.383, 0.188},
{0.059, 0.219, 0.059},
};
}