#include #define VIDEO_CPP namespace GameBoy { Video video; void Video::generate_palette(bool color_emulation) { this->color_emulation = color_emulation; if(system.dmg()) for(unsigned n = 0; n < 4; n++) palette[n] = palette_dmg(n); if(system.sgb()) for(unsigned n = 0; n < 4; n++) palette[n] = palette_sgb(n); if(system.cgb()) for(unsigned n = 0; n < (1 << 15); n++) palette[n] = palette_cgb(n); } Video::Video() { palette = new unsigned[1 << 15](); } Video::~Video() { delete[] palette; } unsigned Video::palette_dmg(unsigned color) const { if(color_emulation == false) { unsigned L = (3 - color) * 21845; return interface->videoColor(color, L, L, L); } unsigned R = monochrome[color][0] * 65535.0; unsigned G = monochrome[color][1] * 65535.0; unsigned B = monochrome[color][2] * 65535.0; return interface->videoColor(color, R, G, B); } unsigned Video::palette_sgb(unsigned color) const { unsigned R = (3 - color) * 21845; unsigned G = (3 - color) * 21845; unsigned B = (3 - color) * 21845; return interface->videoColor(color, R, G, B); } unsigned Video::palette_cgb(unsigned color) const { unsigned r = (color >> 0) & 31; unsigned g = (color >> 5) & 31; unsigned b = (color >> 10) & 31; if(color_emulation == false) { unsigned R = (r << 11) | (r << 6) | (r << 1) | (r >> 4); unsigned G = (g << 11) | (g << 6) | (g << 1) | (g >> 4); unsigned B = (b << 11) | (b << 6) | (b << 1) | (b >> 4); return interface->videoColor(color, R, G, B); } unsigned R = (r * 26 + g * 4 + b * 2); unsigned G = ( g * 24 + b * 8); unsigned B = (r * 6 + g * 4 + b * 22); R = min(960, R); G = min(960, G); B = min(960, B); R = R << 6 | R >> 4; G = G << 6 | G >> 4; B = B << 6 | B >> 4; return interface->videoColor(color, R, G, B); } const double Video::monochrome[4][3] = { {0.605, 0.734, 0.059}, {0.543, 0.672, 0.059}, {0.188, 0.383, 0.188}, {0.059, 0.219, 0.059}, }; }