Commit Graph

1279 Commits

Author SHA1 Message Date
byuu 3ecea80ecb v112.10
Fix accuracy PPU mosaic rendering when size!=0 && enable==0
2019-11-10 10:01:13 +09:00
byuu b7b848eff5 Fix audio balance below 50% 2019-11-10 09:37:56 +09:00
byuu da7350ac5c Rename functions for consistency. 2019-11-08 16:12:33 +09:00
byuu ba3fca27ad Fix GUI typos. 2019-11-08 16:00:27 +09:00
byuu 5775155714 v112.9
CPU IRQ improvement to fix Shin Nihon Pro Wrestling Kouhin '95
2019-11-08 15:56:27 +09:00
byuu f1108408a8 Updated libretro resources file again 2019-11-05 09:01:54 +09:00
byuu 996358da66 v112.8
Made the main window canvas area (program icon) droppable for games
Merged the latest SameBoy core, but disabled it due to an input problem
2019-11-05 08:58:59 +09:00
byuu c717a0e7bd Mapping fix for RPG Tsukuru 2 2019-11-01 06:26:24 +09:00
byuu 2884cd87d2 v112.7
Added BSC-1A7M-10 board
Corrected BSC-1AxM-xx masking
2019-11-01 05:36:02 +09:00
byuu 454b90be24 v112.6
Fix for Kishin Douji Zenki - Tenchi Meidou
2019-10-31 10:56:16 +09:00
byuu 2b9a22e1d8 Merge IOKit hotplug support patch [Sintendo]
Merge libretro Super Game Boy support improvement patch [fr500]
2019-10-31 09:19:27 +09:00
byuu 1c1cfd086b v112.5
Added game hotfix for Rendering Ranger R2.
2019-10-31 09:13:37 +09:00
byuu f2978247c1 v112.4
Reverted Kishin Douji Zenki fix, as it seems to have been incorrect.
Disabled supersampling when EXTBG mode is active.
Fixed MSU1 and SGB audio when using run-ahead and overclocking.
macOS: fixed a serious issue with the IOKit joypad driver [kode54]
2019-10-27 13:13:59 +09:00
byuu 4f32551430 . 2019-10-27 01:31:33 +09:00
byuu c61c3cabc6 . 2019-10-27 01:27:36 +09:00
byuu 819d6dbde4 v112.3
Fixed offset-per-tile regression with accurate PPU renderer.
2019-10-27 00:51:15 +09:00
byuu f51bc06739 v112.2
Temporarily disabled crash detector to work around Windows issue.
Corrected PPU OAM address latching with the accuracy PPU.
2019-10-26 23:34:24 +09:00
byuu 4f09a3873d v112.1
Add SA1 generic board mapping without RAM.
2019-10-22 12:35:14 +09:00
byuu 55bfe402e7 v112 2019-10-20 02:18:37 +09:00
byuu 0d87e92a10 v106.224 2019-10-20 01:14:04 +09:00
byuu ef1d4b592a v106.223 2019-10-20 00:28:09 +09:00
byuu 30d7fa1923 v111.10
Fixed deterministic serialization on Windows.
2019-10-17 21:42:42 +09:00
byuu 9f86a3be26 v111.9
Cleanups.
2019-10-16 16:17:56 +09:00
byuu 6b7e6e01bb v111.8
Serialize SDD1 decompressor
Major speedup to nall/serializer [Alcaro]
Removed fast PPU tile cache (major speedup for run-ahead mode)
2019-10-16 16:12:28 +09:00
byuu 53f8de6ac3
Merge pull request #174 from Alcaro/master
Optimize serialization stuff a bit
2019-10-16 09:26:50 +09:00
Alcaro cd18cdb1d6 Optimize serialization stuff a bit 2019-10-15 20:29:04 +02:00
byuu 6cb7d89d64 Update features. 2019-10-15 22:27:18 +09:00
byuu 19f3cdfd5e v111.8
Added fully working deterministic save state support (non-portable.)
Rewind is now 100% deterministic, disk save states are still portable.
Added run-ahead support.
2019-10-15 22:12:10 +09:00
byuu a32b6fae74 Minor syntax edit. 2019-10-14 23:47:17 +09:00
byuu 03a6e1c7de Added CONTRIBUTING.md 2019-10-14 23:46:21 +09:00
byuu 6b34f134bf More libretro changes. 2019-10-14 23:16:25 +09:00
byuu 2de906ea46 v111.7
Added System/Serialization/Synchronize setting to settings.bml
This option is for experimental deterministic rewind support.
It does not currently work with SuperFX and SA-1 games,
and as such is set to true (force synchronize) for now.
2019-10-14 23:04:38 +09:00
byuu 3a1855a80f v106.222
Added port filter panel list
Renamed ProgramWindow to Program
2019-10-14 20:31:17 +09:00
byuu 95addddc46 v111.6
Added support for multiple serialization methods.
Revert to the fast method for games by default.
Default Tales of Phantasia and Star Ocean to the new strict method.
Added new Synchronization/Method settings file override.
Added new pseudo-fullscreen hotkey toggle by request.
Added new preset settings buttons to the driver settings panel.
Merged Super Game Boy support for the libretro target [rtretiakov]
2019-10-13 23:44:53 +09:00
byuu 45e9e0f0ea Language detection fix attempt 1. 2019-10-12 15:47:34 +09:00
byuu 0aea7fd5c5 NHL '94 (Japan) scanline override for fast PPU 2019-10-12 14:38:09 +09:00
byuu fb95d5b59f v111.5
Updated frame advance to run after first advance when paused previously.
Moved frame events into the CPU core to prevent PPU<>NMI race condition.
Credit to r5 for pointing out there being an issue during frame advance.
2019-10-12 14:28:03 +09:00
byuu 3d646aef73 Added SHVC-2P3B-01 2019-10-10 11:34:45 +09:00
byuu 3fb7ff6bfe v110.4
Save state improvements.
2019-10-09 00:48:59 +09:00
byuu d8bc2050be v111.4
Serialization improvements.
2019-10-09 00:45:57 +09:00
byuu e71da4d8c8 Fix detection of ST010 HLE mode when firmware is missing.
Fix display of ST011 missing firmware message.
2019-10-07 16:03:53 +09:00
byuu e78aca34b9 v111.3
Save state improvements: rewind should be fully stable now.
Before, Star Ocean and Tales of Phantasia would rarely hang with rewind.
2019-10-07 13:32:21 +09:00
byuu 0c82cc325e v111.2
Two sprite fixes for the accurate PPU and Star Ocean.
2019-10-06 18:11:53 +09:00
byuu 78c76962ec v111.1 2019-10-06 10:45:03 +09:00
byuu e22167cf82 v111.1
More improvements to SameBoy audio interface for Super Game Boy.
Added a fix for a very rare crashing issue with SDL 2.0 joypad support.
2019-10-06 10:14:30 +09:00
byuu 1698533774 v111 2019-10-05 15:09:50 +09:00
byuu 7b66e1c531 libretro Makefile improvements [orbea] 2019-10-05 14:34:09 +09:00
byuu c6f92b782c Minor touchups. 2019-10-05 14:30:55 +09:00
byuu e3f2e634c8 Fixed audio crackling in Super Game Boy emulation. 2019-10-05 14:29:31 +09:00
byuu e598e81ab9 Add compatibility fixes to libretro target. 2019-10-05 13:48:35 +09:00