byuu
3ecea80ecb
v112.10
...
Fix accuracy PPU mosaic rendering when size!=0 && enable==0
2019-11-10 10:01:13 +09:00
byuu
b7b848eff5
Fix audio balance below 50%
2019-11-10 09:37:56 +09:00
byuu
da7350ac5c
Rename functions for consistency.
2019-11-08 16:12:33 +09:00
byuu
ba3fca27ad
Fix GUI typos.
2019-11-08 16:00:27 +09:00
byuu
5775155714
v112.9
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CPU IRQ improvement to fix Shin Nihon Pro Wrestling Kouhin '95
2019-11-08 15:56:27 +09:00
byuu
f1108408a8
Updated libretro resources file again
2019-11-05 09:01:54 +09:00
byuu
996358da66
v112.8
...
Made the main window canvas area (program icon) droppable for games
Merged the latest SameBoy core, but disabled it due to an input problem
2019-11-05 08:58:59 +09:00
byuu
c717a0e7bd
Mapping fix for RPG Tsukuru 2
2019-11-01 06:26:24 +09:00
byuu
2884cd87d2
v112.7
...
Added BSC-1A7M-10 board
Corrected BSC-1AxM-xx masking
2019-11-01 05:36:02 +09:00
byuu
454b90be24
v112.6
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Fix for Kishin Douji Zenki - Tenchi Meidou
2019-10-31 10:56:16 +09:00
byuu
2b9a22e1d8
Merge IOKit hotplug support patch [Sintendo]
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Merge libretro Super Game Boy support improvement patch [fr500]
2019-10-31 09:19:27 +09:00
byuu
1c1cfd086b
v112.5
...
Added game hotfix for Rendering Ranger R2.
2019-10-31 09:13:37 +09:00
byuu
f2978247c1
v112.4
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Reverted Kishin Douji Zenki fix, as it seems to have been incorrect.
Disabled supersampling when EXTBG mode is active.
Fixed MSU1 and SGB audio when using run-ahead and overclocking.
macOS: fixed a serious issue with the IOKit joypad driver [kode54]
2019-10-27 13:13:59 +09:00
byuu
4f32551430
.
2019-10-27 01:31:33 +09:00
byuu
c61c3cabc6
.
2019-10-27 01:27:36 +09:00
byuu
819d6dbde4
v112.3
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Fixed offset-per-tile regression with accurate PPU renderer.
2019-10-27 00:51:15 +09:00
byuu
f51bc06739
v112.2
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Temporarily disabled crash detector to work around Windows issue.
Corrected PPU OAM address latching with the accuracy PPU.
2019-10-26 23:34:24 +09:00
byuu
4f09a3873d
v112.1
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Add SA1 generic board mapping without RAM.
2019-10-22 12:35:14 +09:00
byuu
55bfe402e7
v112
2019-10-20 02:18:37 +09:00
byuu
0d87e92a10
v106.224
2019-10-20 01:14:04 +09:00
byuu
ef1d4b592a
v106.223
2019-10-20 00:28:09 +09:00
byuu
30d7fa1923
v111.10
...
Fixed deterministic serialization on Windows.
2019-10-17 21:42:42 +09:00
byuu
9f86a3be26
v111.9
...
Cleanups.
2019-10-16 16:17:56 +09:00
byuu
6b7e6e01bb
v111.8
...
Serialize SDD1 decompressor
Major speedup to nall/serializer [Alcaro]
Removed fast PPU tile cache (major speedup for run-ahead mode)
2019-10-16 16:12:28 +09:00
byuu
53f8de6ac3
Merge pull request #174 from Alcaro/master
...
Optimize serialization stuff a bit
2019-10-16 09:26:50 +09:00
Alcaro
cd18cdb1d6
Optimize serialization stuff a bit
2019-10-15 20:29:04 +02:00
byuu
6cb7d89d64
Update features.
2019-10-15 22:27:18 +09:00
byuu
19f3cdfd5e
v111.8
...
Added fully working deterministic save state support (non-portable.)
Rewind is now 100% deterministic, disk save states are still portable.
Added run-ahead support.
2019-10-15 22:12:10 +09:00
byuu
a32b6fae74
Minor syntax edit.
2019-10-14 23:47:17 +09:00
byuu
03a6e1c7de
Added CONTRIBUTING.md
2019-10-14 23:46:21 +09:00
byuu
6b34f134bf
More libretro changes.
2019-10-14 23:16:25 +09:00
byuu
2de906ea46
v111.7
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Added System/Serialization/Synchronize setting to settings.bml
This option is for experimental deterministic rewind support.
It does not currently work with SuperFX and SA-1 games,
and as such is set to true (force synchronize) for now.
2019-10-14 23:04:38 +09:00
byuu
3a1855a80f
v106.222
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Added port filter panel list
Renamed ProgramWindow to Program
2019-10-14 20:31:17 +09:00
byuu
95addddc46
v111.6
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Added support for multiple serialization methods.
Revert to the fast method for games by default.
Default Tales of Phantasia and Star Ocean to the new strict method.
Added new Synchronization/Method settings file override.
Added new pseudo-fullscreen hotkey toggle by request.
Added new preset settings buttons to the driver settings panel.
Merged Super Game Boy support for the libretro target [rtretiakov]
2019-10-13 23:44:53 +09:00
byuu
45e9e0f0ea
Language detection fix attempt 1.
2019-10-12 15:47:34 +09:00
byuu
0aea7fd5c5
NHL '94 (Japan) scanline override for fast PPU
2019-10-12 14:38:09 +09:00
byuu
fb95d5b59f
v111.5
...
Updated frame advance to run after first advance when paused previously.
Moved frame events into the CPU core to prevent PPU<>NMI race condition.
Credit to r5 for pointing out there being an issue during frame advance.
2019-10-12 14:28:03 +09:00
byuu
3d646aef73
Added SHVC-2P3B-01
2019-10-10 11:34:45 +09:00
byuu
3fb7ff6bfe
v110.4
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Save state improvements.
2019-10-09 00:48:59 +09:00
byuu
d8bc2050be
v111.4
...
Serialization improvements.
2019-10-09 00:45:57 +09:00
byuu
e71da4d8c8
Fix detection of ST010 HLE mode when firmware is missing.
...
Fix display of ST011 missing firmware message.
2019-10-07 16:03:53 +09:00
byuu
e78aca34b9
v111.3
...
Save state improvements: rewind should be fully stable now.
Before, Star Ocean and Tales of Phantasia would rarely hang with rewind.
2019-10-07 13:32:21 +09:00
byuu
0c82cc325e
v111.2
...
Two sprite fixes for the accurate PPU and Star Ocean.
2019-10-06 18:11:53 +09:00
byuu
78c76962ec
v111.1
2019-10-06 10:45:03 +09:00
byuu
e22167cf82
v111.1
...
More improvements to SameBoy audio interface for Super Game Boy.
Added a fix for a very rare crashing issue with SDL 2.0 joypad support.
2019-10-06 10:14:30 +09:00
byuu
1698533774
v111
2019-10-05 15:09:50 +09:00
byuu
7b66e1c531
libretro Makefile improvements [orbea]
2019-10-05 14:34:09 +09:00
byuu
c6f92b782c
Minor touchups.
2019-10-05 14:30:55 +09:00
byuu
e3f2e634c8
Fixed audio crackling in Super Game Boy emulation.
2019-10-05 14:29:31 +09:00
byuu
e598e81ab9
Add compatibility fixes to libretro target.
2019-10-05 13:48:35 +09:00