Lior Halphon
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f448865b8a
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Silently ignoring empty lines
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2016-04-08 01:53:21 +03:00 |
Lior Halphon
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1069637e45
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Added support for multiple breakpoints
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2016-04-07 00:25:41 +03:00 |
Lior Halphon
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1c2af7fa5b
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Fixed the default debugger input to strip new lines, fixing the debugger in SDL
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2016-04-06 22:57:37 +03:00 |
Lior Halphon
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eb0b642247
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Improved debugger command style and usability, made code more flexible
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2016-04-06 01:43:35 +03:00 |
Lior Halphon
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3e135a7c00
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More accurate emulation of the DMG-emulation-mode registers.
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2016-04-05 23:21:51 +03:00 |
Lior Halphon
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cda6621dc2
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Fixed mask for TAC and STAT
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2016-04-04 22:12:00 +03:00 |
Lior Halphon
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af7309b98d
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Moved the call to display_run to advance_cycle.
This fixes games with delicate timings such as X/Ekkusu, that expect STAT to change *during* an opcode.
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2016-04-02 19:15:07 +03:00 |
Lior Halphon
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0787e5b271
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Debugger's next command can now exit a function
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2016-04-02 19:06:43 +03:00 |
Lior Halphon
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b7555e9976
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Correct OAM interrupt behavior
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2016-04-02 16:29:27 +03:00 |
Lior Halphon
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da00e240e5
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Correct read of IF and write of IE
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2016-04-02 16:29:02 +03:00 |
Lior Halphon
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a3dd58c92c
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Fixed inaccurate LCD controller behavior that caused Pokémon Pinball to freeze.
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2016-04-01 21:27:16 +03:00 |
Lior Halphon
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3344480de7
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Vblank now returns a white screen if LCD is off, instead of keeping the buffer unmodified.
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2016-04-01 21:27:16 +03:00 |
Lior Halphon
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e822f17bb7
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Wrapping external RAM banking support. Required for Pokémon Pinball's saves.
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2016-04-01 21:27:16 +03:00 |
Lior Halphon
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f1e9623371
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Initial public commit
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2016-04-01 21:27:01 +03:00 |