Lior Halphon
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527ae01e0e
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Printer API, compression not supported yet
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2017-01-13 22:20:11 +02:00 |
Lior Halphon
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cd382ef236
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Fixed: Conditional read watchpoints crashed if the expression referred to the 'new' variable. Breakpoint and watchpoint conditions no longer trigger watchpoints.
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2017-01-12 23:11:26 +02:00 |
Lior Halphon
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8c14ec3268
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An interrupt should also occur when using external clock.
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2016-11-13 00:42:05 +02:00 |
Lior Halphon
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22c34e1095
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Serial API
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2016-11-12 01:58:53 +02:00 |
Lior Halphon
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15f6412581
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Update README.md
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2016-10-29 22:54:32 +03:00 |
Lior Halphon
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388fb600de
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Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash
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2016-10-27 00:23:24 +03:00 |
Lior Halphon
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47aaf44017
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Rumble API
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2016-10-22 15:37:03 +03:00 |
Lior Halphon
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2d51d13479
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Various optimizations
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2016-10-22 02:18:29 +03:00 |
Lior Halphon
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1b8832a7ff
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Added disassemble command
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2016-10-19 23:55:23 +03:00 |
Lior Halphon
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ee51dec20e
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Added modifier syntax to debugger: Changed watch's syntax, added format modifier to print/eval, added count option to examine command.
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2016-10-19 23:48:46 +03:00 |
Lior Halphon
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18ec502cfe
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Fine tuning the stack-overflow tester detection
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2016-10-18 02:35:21 +03:00 |
Lior Halphon
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edf93abff1
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According to Mooneye's test ROMs, this behavior does not happen on a CGB
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2016-10-18 00:31:07 +03:00 |
Lior Halphon
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11f8c41305
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Basic HUC3 support
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2016-10-17 18:51:43 +03:00 |
Lior Halphon
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3fc4fcc538
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Added a custom automation combo for Tsuri Sensei, to avoid an in-game buffer-overflow
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2016-10-14 01:30:54 +03:00 |
Lior Halphon
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9ca7540c69
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Fixed dereferencing a non-banked address in the debugger
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2016-10-14 01:19:39 +03:00 |
Lior Halphon
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5cca2a4168
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Be more forgiving about stack overflows. Some games commercially leak stack every once in a while when being stress-tested.
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2016-10-11 14:53:54 +03:00 |
Lior Halphon
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fa35869bc4
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Implemented DMG STAT-write interrupt bug, fixed Road Rash and Zero no Densetsu (These game do not work on CGBs)
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2016-10-11 13:37:43 +03:00 |
Lior Halphon
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11cbe58eb1
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False positive corrections
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2016-10-05 23:57:19 +03:00 |
Lior Halphon
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76c795a966
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Whoops.
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2016-10-04 04:01:06 +03:00 |
Lior Halphon
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90b7383df7
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The camera's get pixel callback must return the same value for every coordinate until a new photo is taken.
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2016-10-03 23:05:47 +03:00 |
Lior Halphon
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2d06599a85
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Edge enhancement support
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2016-10-03 19:39:20 +03:00 |
Lior Halphon
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8941504863
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Refinements to camera support according to AntonioND's docs
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2016-10-03 18:24:15 +03:00 |
Lior Halphon
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dd23fffcc0
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Proper (I believe) emulation of most GameBoy Camera registers
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2016-10-03 14:22:54 +03:00 |
Lior Halphon
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2a84d62187
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Forbid reading the image while the camera is busy
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2016-10-03 01:29:54 +03:00 |
Lior Halphon
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b50b38c78a
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GameBoy Camera support in Cocoa
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2016-10-03 00:26:12 +03:00 |
Lior Halphon
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479a64dca6
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Dither using a pattern, closer to actual GameBoy Camera
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2016-10-02 23:36:20 +03:00 |
Lior Halphon
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de7c15fc68
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Another camera API bugfix
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2016-10-02 18:33:33 +03:00 |
Lior Halphon
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9c68ac1419
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Camera API bugfix
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2016-10-02 18:14:05 +03:00 |
Lior Halphon
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ab5f66795a
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Gameboy Camera API
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2016-10-02 17:14:58 +03:00 |
Lior Halphon
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b3b041a151
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Basic GB Camera support (Emulate only MBC, enough for the ROM to boot).
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2016-10-02 03:40:11 +03:00 |
Lior Halphon
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9b71454f07
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Basic HUC1 support (Emulated as MBC1)
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2016-10-02 02:15:03 +03:00 |
Lior Halphon
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58a4081b48
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Improved open performance in Cocoa
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2016-10-02 00:10:31 +03:00 |
Lior Halphon
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21b91adf6a
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Improved open-dialog behavior in Cocoa
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2016-10-02 00:10:09 +03:00 |
Lior Halphon
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4904277f0d
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Corrected behavior of palette registers in DMG mode. This affected a broken Game & Watch Gallery 2 ROM that was previously used in the automation test.
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2016-10-01 22:10:44 +03:00 |
Lior Halphon
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80a1b12ae7
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Added palette command to the debugger
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2016-10-01 22:08:34 +03:00 |
Lior Halphon
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3dd1580256
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Automation triggered a bug in DX Bakenou, fixed false positive.
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2016-10-01 14:31:34 +03:00 |
Lior Halphon
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4a2bec239a
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MBC2 RAM support was completely broken.
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2016-09-30 23:34:06 +03:00 |
Lior Halphon
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17748b980a
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Fixed a false positive with the FF-loop detection
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2016-09-30 18:24:01 +03:00 |
Lior Halphon
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5c5b1cd3ae
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Seems like even 1 second isn't enough for some games.
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2016-09-30 14:12:41 +03:00 |
Lior Halphon
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4f9b86c900
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Make Github not count HexFiend into the language stats.
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2016-09-30 13:51:59 +03:00 |
Lior Halphon
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7bf9cc8f1a
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Detect blank screens by actual screen content, as some games modify LCDC between vblanks.
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2016-09-30 01:10:50 +03:00 |
Lior Halphon
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5565c096c7
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Misc optimizations, especially for the tester
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2016-09-30 01:09:44 +03:00 |
Lior Halphon
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3ac3eccebb
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Bugfix: Multiple watchpoints did not work correctly and conflicted with breakpoints
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2016-09-30 01:09:17 +03:00 |
Lior Halphon
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258500bda3
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Merge branch 'master' into rateless_apu
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2016-09-23 18:53:38 +03:00 |
Lior Halphon
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52ed2ca55e
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Corrected BG enable's behavior (Fixes visual glitch with Krusty's Funhouse)
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2016-09-23 18:30:07 +03:00 |
Lior Halphon
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42c01a21b2
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Fixed crash when accessing MBC RAM on a cartridge that "has RAM", but it's 0-sized.
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2016-09-22 01:52:40 +03:00 |
Lior Halphon
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0991705379
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Refined HALT bug behavior, fixed Robocop
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2016-09-22 01:51:09 +03:00 |
Lior Halphon
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bc3cab7dfa
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Forbid pressing two opposing direction keys. Fixes Pocket Bomberman (U).
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2016-09-21 02:15:02 +03:00 |
Lior Halphon
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252439c1af
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Fixed a deadlocking race condition that might happen when reading APU memory in the hex viewer
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2016-09-21 01:59:43 +03:00 |
Lior Halphon
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c40b86d4a4
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Merge branch 'master' into rateless_apu
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2016-09-21 00:23:59 +03:00 |