mirror of https://github.com/bsnes-emu/bsnes.git
Proper (I believe) emulation of most GameBoy Camera registers
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2a84d62187
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@ -2,7 +2,7 @@
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uint8_t GB_camera_read_image(GB_gameboy_t *gb, uint16_t addr)
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{
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if (gb->camera_registers[0]) {
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if (gb->camera_registers[GB_CAMERA_FLAGS] & 1) {
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/* Forbid reading the image while the camera is busy. */
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return 0xFF;
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}
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@ -16,19 +16,33 @@ uint8_t GB_camera_read_image(GB_gameboy_t *gb, uint16_t addr)
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for (uint8_t x = tile_x * 8; x < tile_x * 8 + 8; x++) {
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int color = gb->camera_get_pixel_callback? gb->camera_get_pixel_callback(gb, x,y) ^ 0xFF : (rand() & 0xFF);
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long color = gb->camera_get_pixel_callback? gb->camera_get_pixel_callback(gb, x,y) : (rand() & 0xFF);
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/* Dither using a pattern */
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color += ((x + y) & 1? 21 : -21) >> (y & 1);
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if (color > 255) {
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color = 255;
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/* Color is multiplied by the multiplier register. */
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/* It is unknown what register 1 does, but changing bits 2-3 from 0x4 to 0x8 seems equivalent to adding 0x2000
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to the multiplier. Is it related to actual exposure time? */
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unsigned long multiplier_bias = (gb->camera_registers[GB_CAMERA_UNKNOWN_FLAGS] & 0xF) * 0x800;
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color = color * ((gb->camera_registers[GB_CAMERA_MULTIPLIER_HIGH] << 8) + gb->camera_registers[GB_CAMERA_MULTIPLIER_LOW] + multiplier_bias) / 0x3000;
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/* The camera's registers are used as a threshold pattern, which defines the dithering */
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uint8_t pattern_base = ((x & 3) + (y & 3) * 4) * 3 + GB_CAMERA_DITHERING_PATTERN_START;
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/* Todo: I have absolutely no reason to assume that this does not go backwards! */
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if (color < gb->camera_registers[pattern_base]) {
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color = 3;
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}
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else if (color < 0) {
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else if (color < gb->camera_registers[pattern_base + 1]) {
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color = 2;
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}
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else if (color < gb->camera_registers[pattern_base + 2]) {
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color = 1;
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}
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else {
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color = 0;
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}
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ret <<= 1;
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ret |= (color >> (6 + bit)) & 1;
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ret |= (color >> bit) & 1;
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}
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return ret;
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@ -46,22 +60,23 @@ void GB_set_camera_update_request_callback(GB_gameboy_t *gb, GB_camera_update_re
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void GB_camera_updated(GB_gameboy_t *gb)
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{
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gb->camera_registers[0] = 0;
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gb->camera_registers[GB_CAMERA_FLAGS] &= ~1;
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}
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void GB_camera_write_register(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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{
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addr &= 0x7F;
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if (addr == 0) {
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if ((value & 1) && gb->camera_update_request_callback) {
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if (addr == GB_CAMERA_FLAGS) {
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if ((value & 1) && !(gb->camera_registers[GB_CAMERA_FLAGS] & 1) && gb->camera_update_request_callback) {
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/* If no callback is set, ignore the write as if the camera is instantly done */
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gb->camera_registers[0] = 1;
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gb->camera_registers[GB_CAMERA_FLAGS] |= 1;
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gb->camera_update_request_callback(gb);
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}
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}
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else {
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if (addr >= 0x36) {
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GB_log(gb, "Wrote invalid camera register %02x: %2x\n", addr, value);
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return;
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}
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/* Todo: find out what these registers do */
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gb->camera_registers[addr] = value;
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@ -70,7 +85,7 @@ void GB_camera_write_register(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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uint8_t GB_camera_read_register(GB_gameboy_t *gb, uint16_t addr)
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{
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if ((addr & 0x7F) == 0) {
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return gb->camera_registers[0];
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return gb->camera_registers[GB_CAMERA_FLAGS];
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}
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return 0;
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}
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@ -2,6 +2,15 @@
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#define camera_h
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#include "gb.h"
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enum {
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GB_CAMERA_FLAGS = 0,
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GB_CAMERA_UNKNOWN_FLAGS = 1,
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GB_CAMERA_MULTIPLIER_HIGH = 2,
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GB_CAMERA_MULTIPLIER_LOW = 3,
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GB_CAMERA_DITHERING_PATTERN_START = 6,
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GB_CAMERA_DITHERING_PATTERN_END = 0x35,
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};
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uint8_t GB_camera_read_image(GB_gameboy_t *gb, uint16_t addr);
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void GB_set_camera_get_pixel_callback(GB_gameboy_t *gb, GB_camera_get_pixel_callback_t callback);
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