mirror of https://github.com/bsnes-emu/bsnes.git
Dither using a pattern, closer to actual GameBoy Camera
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de7c15fc68
commit
479a64dca6
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@ -1,22 +1,5 @@
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#include "camera.h"
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static int8_t dither_random(uint8_t x, uint8_t y)
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{
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static bool once = false;
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static int8_t random[128*112];
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if (!once) {
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unsigned int r = 0x1337c0de;
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for (int i = 0; i < sizeof(random); i++) {
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random[i] = r % 85 - 42;
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r += 11;
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r *= 25214903917;
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}
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once = true;
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}
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return random[x + y * 128];
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}
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uint8_t GB_camera_read_image(GB_gameboy_t *gb, uint16_t addr)
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{
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uint8_t tile_x = addr / 0x10 % 0x10;
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@ -31,8 +14,8 @@ uint8_t GB_camera_read_image(GB_gameboy_t *gb, uint16_t addr)
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int color = gb->camera_get_pixel_callback? gb->camera_get_pixel_callback(gb, x,y) ^ 0xFF : (rand() & 0xFF);
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/* Dither using a deterministic random */
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color += dither_random(x, y);
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/* Dither using a pattern */
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color += ((x + y) & 1? 21 : -21) >> (y & 1);
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if (color > 255) {
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color = 255;
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}
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