mirror of https://github.com/bsnes-emu/bsnes.git
Use the en_AU spelling of "synchronise".
I've generally tried to keep to en_AU spellings rather than en_US spellings for the sake of my own sanity, but it's difficult when documenting a program that exclusively uses en_US spellings since I'm quoting the text on menu-items and in config files.
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docs/faq.md
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docs/faq.md
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I see "tearing" when a game scrolls. How can I enable vsync?
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------------------------------------------------------------
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higan supports synchronizing video output
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to the display's vertical-synchronization (or "vsync") signal,
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higan supports synchronising video output
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to the display's vertical-synchronisation (or "vsync") signal,
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but the option is hidden
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because it often causes more problems than it solves
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(see the next question).
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To enable video synchronization:
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To enable video synchronisation:
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- Open higan's configuration file, `settings.bml`
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- On Windows, look in `%LOCALAPPDATA%\higan`
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- Save your changes to `settings.bml`
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and restart higan
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Why is video synchronization a problem for higan?
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Why is video synchronisation a problem for higan?
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-------------------------------------------------
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**The short version:**
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Turning on video synchronization
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Turning on video synchronisation
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cleans up video tearing,
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turning on audio synchronization
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turning on audio synchronisation
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cleans up audio glitches,
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but turning on both
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makes audio glitches worse.
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**The long version:**
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Enabling video synchronization
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Enabling video synchronisation
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locks the frame-rate of the emulated console
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to the frame-rate of your computer's display.
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If your display's refresh rate exactly matches
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@ -56,13 +56,13 @@ the emulated console's refresh rate:
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with the computer display.
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Because of these frame-rate differences,
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enabling video synchronization
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enabling video synchronisation
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can force games to run
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faster or slower than intended.
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The consoles that higan emulates
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produce video frames and audio samples at a particular rate.
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If video synchronization causes
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If video synchronisation causes
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the emulated console to run, say, 5% faster than intended,
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that means audio samples are also being produced 5% faster.
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You might not notice the changed game speed,
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@ -71,9 +71,9 @@ the game's audio glitching constantly
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as your sound card tries to keep up.
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Enabling
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[audio synchronization](interface/higan.md#the-settings-menu)
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[audio synchronisation](interface/higan.md#the-settings-menu)
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normally fixes this kind of audio glitching,
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but with video synchronization it makes things worse:
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but with video synchronisation it makes things worse:
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audio is likely to glitch
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while higan waits for a video frame to be shown,
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and video is likely to stutter
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higan runs as fast as it can,
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but it will pause and wait
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for the audio and video drivers to catch up
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if [Synchronize Audio](interface/higan.md#the-settings-menu)
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and [video synchronization][vsync]
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if [audio synchronisation](interface/higan.md#the-settings-menu)
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and [video synchronisation][vsync]
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are enabled, respectively.
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If games are running way too fast, here are some things to check:
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[the Settings menu](interface/higan.md#the-settings-menu)
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- If you can't connect speakers or headphones to your computer,
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or you did but it didn't help,
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try enabling the secret [video synchronization][vsync] option.
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try enabling the secret [video synchronisation][vsync] option.
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[vsync]: #i-see-tearing-when-a-game-scrolls-how-can-i-enable-vsync
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and be ready to do something new.
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Meanwhile, higan's emulated components
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take an unpredictable amount of time to do their work,
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so without deliberate synchronization
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so without deliberate synchronisation
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things would break almost immediately.
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It's not practical to make higan's emulated devices
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