bsnes/Makefile

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# Make hacks
.INTERMEDIATE:
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# Set target, configuration, version and destination folders
PLATFORM := $(shell uname -s)
ifneq ($(findstring MINGW,$(PLATFORM)),)
PLATFORM := windows32
USE_WINDRES := true
endif
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ifneq ($(findstring MSYS,$(PLATFORM)),)
PLATFORM := windows32
endif
ifeq ($(PLATFORM),windows32)
_ := $(shell chcp 65001)
endif
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ifeq ($(PLATFORM),Darwin)
DEFAULT := cocoa
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else
DEFAULT := sdl
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endif
default: $(DEFAULT)
ifeq ($(MAKECMDGOALS),)
MAKECMDGOALS := $(DEFAULT)
endif
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VERSION := 0.11.1
export VERSION
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CONF ?= debug
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BIN := build/bin
OBJ := build/obj
BOOTROMS_DIR ?= $(BIN)/BootROMs
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ifdef DATA_DIR
CFLAGS += -DDATA_DIR="\"$(DATA_DIR)\""
endif
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# Set tools
# Use clang if it's available.
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ifeq ($(origin CC),default)
ifneq (, $(shell which clang))
CC := clang
endif
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endif
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ifeq ($(PLATFORM),windows32)
# To force use of the Unix version instead of the Windows version
MKDIR := $(shell which mkdir)
else
MKDIR := mkdir
endif
ifeq ($(CONF),native_release)
override CONF := release
LDFLAGS += -march=native -mtune=native
CFLAGS += -march=native -mtune=native
endif
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# Set compilation and linkage flags based on target, platform and configuration
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CFLAGS += -Werror -Wall -Wno-strict-aliasing -Wno-unknown-warning -Wno-unknown-warning-option -Wno-multichar -Wno-int-in-bool-context -std=gnu11 -D_GNU_SOURCE -DVERSION="$(VERSION)" -I. -D_USE_MATH_DEFINES
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SDL_LDFLAGS := -lSDL2 -lGL
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ifeq ($(PLATFORM),windows32)
CFLAGS += -IWindows
LDFLAGS += -lmsvcrt -lSDL2main -Wl,/MANIFESTFILE:NUL
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SDL_LDFLAGS := -lSDL2 -lopengl32
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else
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LDFLAGS += -lc -lm
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endif
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ifeq ($(PLATFORM),Darwin)
SYSROOT := $(shell xcodebuild -sdk macosx -version Path 2> /dev/null)
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CFLAGS += -F/Library/Frameworks
OCFLAGS += -x objective-c -fobjc-arc -Wno-deprecated-declarations -isysroot $(SYSROOT) -mmacosx-version-min=10.9
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LDFLAGS += -framework AppKit -framework PreferencePanes -framework Carbon -framework QuartzCore -weak_framework Metal -weak_framework MetalKit
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SDL_LDFLAGS := -F/Library/Frameworks -framework SDL2 -framework OpenGL
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endif
CFLAGS += -Wno-deprecated-declarations
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ifeq ($(PLATFORM),windows32)
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CFLAGS += -Wno-deprecated-declarations # Seems like Microsoft deprecated every single LIBC function
LDFLAGS += -Wl,/NODEFAULTLIB:libcmt.lib
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endif
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ifeq ($(CONF),debug)
CFLAGS += -g
else ifeq ($(CONF), release)
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CFLAGS += -O3 -DNDEBUG
ifneq ($(PLATFORM),windows32)
LDFLAGS += -flto
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CFLAGS += -flto
endif
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else
$(error Invalid value for CONF: $(CONF). Use "debug", "release" or "native_release")
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endif
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# Define our targets
ifeq ($(PLATFORM),windows32)
SDL_TARGET := $(BIN)/SDL/sameboy.exe $(BIN)/SDL/sameboy_debugger.exe $(BIN)/SDL/SDL2.dll
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TESTER_TARGET := $(BIN)/tester/sameboy_tester.exe
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else
SDL_TARGET := $(BIN)/SDL/sameboy
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TESTER_TARGET := $(BIN)/tester/sameboy_tester
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endif
cocoa: $(BIN)/SameBoy.app
quicklook: $(BIN)/SameBoy.qlgenerator
sdl: $(SDL_TARGET) $(BIN)/SDL/dmg_boot.bin $(BIN)/SDL/cgb_boot.bin $(BIN)/SDL/agb_boot.bin $(BIN)/SDL/sgb_boot.bin $(BIN)/SDL/sgb2_boot.bin $(BIN)/SDL/LICENSE $(BIN)/SDL/registers.sym $(BIN)/SDL/background.bmp $(BIN)/SDL/Shaders
bootroms: $(BIN)/BootROMs/agb_boot.bin $(BIN)/BootROMs/cgb_boot.bin $(BIN)/BootROMs/dmg_boot.bin $(BIN)/BootROMs/sgb_boot.bin $(BIN)/BootROMs/sgb2_boot.bin
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tester: $(TESTER_TARGET) $(BIN)/tester/dmg_boot.bin $(BIN)/tester/cgb_boot.bin $(BIN)/tester/agb_boot.bin $(BIN)/tester/sgb_boot.bin $(BIN)/tester/sgb2_boot.bin
all: cocoa sdl tester libretro
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# Get a list of our source files and their respective object file targets
CORE_SOURCES := $(shell ls Core/*.c)
SDL_SOURCES := $(shell ls SDL/*.c)
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TESTER_SOURCES := $(shell ls Tester/*.c)
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ifeq ($(PLATFORM),Darwin)
COCOA_SOURCES := $(shell ls Cocoa/*.m) $(shell ls HexFiend/*.m)
QUICKLOOK_SOURCES := $(shell ls QuickLook/*.m) $(shell ls QuickLook/*.c)
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endif
ifeq ($(PLATFORM),windows32)
CORE_SOURCES += $(shell ls Windows/*.c)
endif
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CORE_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(CORE_SOURCES))
COCOA_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(COCOA_SOURCES))
QUICKLOOK_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(QUICKLOOK_SOURCES))
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SDL_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(SDL_SOURCES))
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TESTER_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(TESTER_SOURCES))
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# Automatic dependency generation
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ifneq ($(filter-out clean bootroms libretro %.bin, $(MAKECMDGOALS)),)
-include $(CORE_OBJECTS:.o=.dep)
ifneq ($(filter $(MAKECMDGOALS),sdl),)
-include $(SDL_OBJECTS:.o=.dep)
endif
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ifneq ($(filter $(MAKECMDGOALS),tester),)
-include $(TESTER_OBJECTS:.o=.dep)
endif
ifneq ($(filter $(MAKECMDGOALS),cocoa),)
-include $(COCOA_OBJECTS:.o=.dep)
endif
endif
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$(OBJ)/%.dep: %
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-@$(MKDIR) -p $(dir $@)
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$(CC) $(CFLAGS) -MT $(OBJ)/$^.o -M $^ -c -o $@
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# Compilation rules
$(OBJ)/Core/%.c.o: Core/%.c
-@$(MKDIR) -p $(dir $@)
$(CC) $(CFLAGS) -DGB_INTERNAL -c $< -o $@
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$(OBJ)/%.c.o: %.c
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-@$(MKDIR) -p $(dir $@)
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$(CC) $(CFLAGS) -c $< -o $@
# HexFiend requires more flags
$(OBJ)/HexFiend/%.m.o: HexFiend/%.m
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-@$(MKDIR) -p $(dir $@)
$(CC) $(CFLAGS) $(OCFLAGS) -c $< -o $@ -fno-objc-arc -include HexFiend/HexFiend_2_Framework_Prefix.pch
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$(OBJ)/%.m.o: %.m
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-@$(MKDIR) -p $(dir $@)
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$(CC) $(CFLAGS) $(OCFLAGS) -c $< -o $@
# Cocoa Port
$(BIN)/SameBoy.app: $(BIN)/SameBoy.app/Contents/MacOS/SameBoy \
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$(shell ls Cocoa/*.icns Cocoa/*.png) \
Cocoa/License.html \
Cocoa/Info.plist \
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Misc/registers.sym \
$(BIN)/SameBoy.app/Contents/Resources/dmg_boot.bin \
$(BIN)/SameBoy.app/Contents/Resources/cgb_boot.bin \
$(BIN)/SameBoy.app/Contents/Resources/agb_boot.bin \
$(BIN)/SameBoy.app/Contents/Resources/sgb_boot.bin \
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$(BIN)/SameBoy.app/Contents/Resources/sgb2_boot.bin \
$(patsubst %.xib,%.nib,$(addprefix $(BIN)/SameBoy.app/Contents/Resources/Base.lproj/,$(shell cd Cocoa;ls *.xib))) \
$(BIN)/SameBoy.qlgenerator \
Shaders
$(MKDIR) -p $(BIN)/SameBoy.app/Contents/Resources
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cp Cocoa/*.icns Cocoa/*.png Misc/registers.sym $(BIN)/SameBoy.app/Contents/Resources/
sed s/@VERSION/$(VERSION)/ < Cocoa/Info.plist > $(BIN)/SameBoy.app/Contents/Info.plist
cp Cocoa/License.html $(BIN)/SameBoy.app/Contents/Resources/Credits.html
$(MKDIR) -p $(BIN)/SameBoy.app/Contents/Resources/Shaders
cp Shaders/*.fsh Shaders/*.metal $(BIN)/SameBoy.app/Contents/Resources/Shaders
$(MKDIR) -p $(BIN)/SameBoy.app/Contents/Library/QuickLook/
cp -rf $(BIN)/SameBoy.qlgenerator $(BIN)/SameBoy.app/Contents/Library/QuickLook/
$(BIN)/SameBoy.app/Contents/MacOS/SameBoy: $(CORE_OBJECTS) $(COCOA_OBJECTS)
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-@$(MKDIR) -p $(dir $@)
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$(CC) $^ -o $@ $(LDFLAGS) -framework OpenGL -framework AudioUnit -framework AVFoundation -framework CoreVideo -framework CoreMedia -framework IOKit
ifeq ($(CONF), release)
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strip $@
endif
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$(BIN)/SameBoy.app/Contents/Resources/Base.lproj/%.nib: Cocoa/%.xib
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ibtool --compile $@ $^
# Quick Look generator
$(BIN)/SameBoy.qlgenerator: $(BIN)/SameBoy.qlgenerator/Contents/MacOS/SameBoyQL \
$(shell ls QuickLook/*.png) \
QuickLook/Info.plist \
$(BIN)/SameBoy.qlgenerator/Contents/Resources/cgb_boot_fast.bin
$(MKDIR) -p $(BIN)/SameBoy.qlgenerator/Contents/Resources
cp QuickLook/*.png $(BIN)/SameBoy.qlgenerator/Contents/Resources/
sed s/@VERSION/$(VERSION)/ < QuickLook/Info.plist > $(BIN)/SameBoy.qlgenerator/Contents/Info.plist
# Currently, SameBoy.app includes two "copies" of each Core .o file once in the app itself and
# once in the QL Generator. It should probably become a dylib instead.
$(BIN)/SameBoy.qlgenerator/Contents/MacOS/SameBoyQL: $(CORE_OBJECTS) $(QUICKLOOK_OBJECTS)
-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) -bundle -framework Cocoa -framework Quicklook
ifeq ($(CONF), release)
strip -u -r -s QuickLook/exports.sym $@
endif
# cgb_boot_fast.bin is not a standard boot ROM, we don't expect it to exist in the user-provided
# boot ROM directory.
$(BIN)/SameBoy.qlgenerator/Contents/Resources/cgb_boot_fast.bin: $(BIN)/BootROMs/cgb_boot_fast.bin
-@$(MKDIR) -p $(dir $@)
cp -f $^ $@
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# SDL Port
# Unix versions build only one binary
$(BIN)/SDL/sameboy: $(CORE_OBJECTS) $(SDL_OBJECTS)
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-@$(MKDIR) -p $(dir $@)
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$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS)
ifeq ($(CONF), release)
strip $@
endif
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# Windows version builds two, one with a conole and one without it
$(BIN)/SDL/sameboy.exe: $(CORE_OBJECTS) $(SDL_OBJECTS) $(OBJ)/Windows/resources.o
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-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS) -Wl,/subsystem:windows
$(BIN)/SDL/sameboy_debugger.exe: $(CORE_OBJECTS) $(SDL_OBJECTS) $(OBJ)/Windows/resources.o
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-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS) -Wl,/subsystem:console
ifneq ($(USE_WINDRES),)
$(OBJ)/%.o: %.rc
-@$(MKDIR) -p $(dir $@)
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windres --preprocessor cpp -DVERSION=\"$(VERSION)\" $^ $@
else
$(OBJ)/%.res: %.rc
-@$(MKDIR) -p $(dir $@)
rc /fo $@ /dVERSION=\"$(VERSION)\" $^
%.o: %.res
cvtres /OUT:"$@" $^
endif
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# We must provide SDL2.dll with the Windows port.
$(BIN)/SDL/SDL2.dll:
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@$(eval MATCH := $(shell where $$LIB:SDL2.dll))
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cp "$(MATCH)" $@
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# Tester
$(BIN)/tester/sameboy_tester: $(CORE_OBJECTS) $(TESTER_OBJECTS)
-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS)
ifeq ($(CONF), release)
strip $@
endif
$(BIN)/tester/sameboy_tester.exe: $(CORE_OBJECTS) $(SDL_OBJECTS)
-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) -Wl,/subsystem:console
$(BIN)/SDL/%.bin $(BIN)/tester/%.bin: $(BOOTROMS_DIR)/%.bin
-@$(MKDIR) -p $(dir $@)
cp -f $^ $@
$(BIN)/SameBoy.app/Contents/Resources/%.bin: $(BOOTROMS_DIR)/%.bin
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-@$(MKDIR) -p $(dir $@)
cp -f $^ $@
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$(BIN)/SDL/LICENSE: LICENSE
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-@$(MKDIR) -p $(dir $@)
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cp -f $^ $@
$(BIN)/SDL/registers.sym: Misc/registers.sym
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-@$(MKDIR) -p $(dir $@)
cp -f $^ $@
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$(BIN)/SDL/background.bmp: SDL/background.bmp
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-@$(MKDIR) -p $(dir $@)
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cp -f $^ $@
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$(BIN)/SDL/Shaders: Shaders
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-@$(MKDIR) -p $@
cp -rf Shaders/*.fsh $@
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# Boot ROMs
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$(BIN)/BootROMs/%.bin: BootROMs/%.asm
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-@$(MKDIR) -p $(dir $@)
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cd BootROMs && rgbasm -o ../$@.tmp ../$<
rgblink -o $@.tmp2 $@.tmp
dd if=$@.tmp2 of=$@ count=1 bs=$(if $(findstring dmg,$@)$(findstring sgb,$@),256,2304)
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@rm $@.tmp $@.tmp2
# Libretro Core (uses its own build system)
libretro:
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$(MAKE) -C libretro
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# Clean
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clean:
rm -rf build
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.PHONY: libretro