bsnes/higan/sfc/dsp/dsp.hpp

183 lines
4.6 KiB
C++
Raw Normal View History

//Sony CXD1222Q-1
struct DSP : Thread {
Updated to v067r21 release. byuu says: This moves toward a profile-selection mode. Right now, it is incomplete. There are three binaries, one for each profile. The GUI selection doesn't actually do anything yet. There will be a launcher in a future release that loads each profile's respective binary. I reverted away from blargg's SMP library for the time being, in favor of my own. This will fix most of the csnes/bsnes-performance bugs. This causes a 10% speed hit on 64-bit platforms, and a 15% speed hit on 32-bit platforms. I hope to be able to regain that speed in the future, I may also experiment with creating my own fast-SMP core which drops bus hold delays and TEST register support (never used by anything, ever.) Save states now work in all three cores, but they are not cross-compatible. The profile name is stored in the description field of the save states, and it won't load a state if the profile name doesn't match. The debugger only works on the research target for now. Give it time and it will return for the other targets. Other than that, let's please resume testing on all three once again. See how far we get this time :) I can confirm the following games have issues on the performance profile: - Armored Police Metal Jacket (minor logo flickering, not a big deal) - Chou Aniki (won't start, so obviously unplayable) - Robocop vs The Terminator (major in-game flickering, unplayable) Anyone still have that gigantic bsnes thread archive from the ZSNES forum? Maybe I posted about how to fix those two broken games in there, heh. I really want to release this as v1.0, but my better judgment says we need to give it another week. Damn.
2010-10-20 11:22:44 +00:00
enum : bool { Threaded = true };
DSP();
alwaysinline auto step(uint clocks) -> void;
alwaysinline auto synchronizeSMP() -> void;
auto mute() const -> bool;
auto read(uint8 addr) -> uint8;
auto write(uint8 addr, uint8 data) -> void;
auto enter() -> void;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
#include "audio.hpp"
Audio audio;
privileged:
#include "modulo-array.hpp"
enum GlobalRegister : uint {
MVOLL = 0x0c, MVOLR = 0x1c,
EVOLL = 0x2c, EVOLR = 0x3c,
KON = 0x4c, KOFF = 0x5c,
FLG = 0x6c, ENDX = 0x7c,
EFB = 0x0d, PMON = 0x2d,
NON = 0x3d, EON = 0x4d,
DIR = 0x5d, ESA = 0x6d,
EDL = 0x7d, FIR = 0x0f, //8 coefficients at 0x0f, 0x1f, ... 0x7f
};
enum VoiceRegister : uint {
VOLL = 0x00, VOLR = 0x01,
PITCHL = 0x02, PITCHH = 0x03,
SRCN = 0x04, ADSR0 = 0x05,
ADSR1 = 0x06, GAIN = 0x07,
ENVX = 0x08, OUTX = 0x09,
};
enum EnvelopeMode : uint {
EnvelopeRelease,
EnvelopeAttack,
EnvelopeDecay,
EnvelopeSustain,
};
enum : uint {
EchoHistorySize = 8,
BrrBufferSize = 12,
BrrBlockSize = 9,
CounterRange = 2048 * 5 * 3, //30720 (0x7800)
};
struct State {
uint8 regs[128];
ModuloArray<int, EchoHistorySize> echoHistory[2]; //echo history keeps most recent 8 samples
int echoHistoryOffset;
bool everyOtherSample; //toggles every sample
int kon; //KON value when last checked
int noise;
int counter;
int echoOffset; //offset from ESA in echo buffer
int echoLength; //number of bytes that echo_offset will stop at
//hidden registers also written to when main register is written to
int konBuffer;
int endxBuffer;
int envxBuffer;
int outxBuffer;
//temporary state between clocks (prefixed with _)
//read once per sample
int _pmon;
int _non;
int _eon;
int _dir;
int _koff;
//read a few clocks ahead before used
int _brrNextAddress;
int _adsr0;
int _brrHeader;
int _brrByte;
int _srcn;
int _esa;
int _echoDisabled;
//internal state that is recalculated every sample
int _dirAddress;
int _pitch;
int _output;
int _looped;
int _echoPointer;
//left/right sums
int _mainOut[2];
int _echoOut[2];
int _echoIn [2];
} state;
struct Voice {
ModuloArray<int, BrrBufferSize> buffer; //decoded samples
int bufferOffset; //place in buffer where next samples will be decoded
int gaussianOffset; //relative fractional position in sample (0x1000 = 1.0)
int brrAddress; //address of current BRR block
int brrOffset; //current decoding offset in BRR block
int vbit; //bitmask for voice: 0x01 for voice 0, 0x02 for voice 1, etc
int vidx; //voice channel register index: 0x00 for voice 0, 0x10 for voice 1, etc
int konDelay; //KON delay/current setup phase
int envelopeMode;
int envelope; //current envelope level
int hiddenEnvelope; //used by GAIN mode 7, very obscure quirk
int _envxOut;
} voice[8];
//gaussian
static const int16 GaussianTable[512];
auto gaussianInterpolate(const Voice& v) -> int;
//counter
static const uint16 CounterRate[32];
static const uint16 CounterOffset[32];
auto counterTick() -> void;
auto counterPoll(uint rate) -> bool;
//envelope
auto envelopeRun(Voice& v) -> void;
//brr
auto brrDecode(Voice& v) -> void;
//misc
auto misc27() -> void;
auto misc28() -> void;
auto misc29() -> void;
auto misc30() -> void;
//voice
auto voiceOutput(Voice& v, bool channel) -> void;
auto voice1 (Voice& v) -> void;
auto voice2 (Voice& v) -> void;
auto voice3 (Voice& v) -> void;
auto voice3a(Voice& v) -> void;
auto voice3b(Voice& v) -> void;
auto voice3c(Voice& v) -> void;
auto voice4 (Voice& v) -> void;
auto voice5 (Voice& v) -> void;
auto voice6 (Voice& v) -> void;
auto voice7 (Voice& v) -> void;
auto voice8 (Voice& v) -> void;
auto voice9 (Voice& v) -> void;
//echo
auto calculateFIR(int i, bool channel) -> int;
auto echoOutput(bool channel) -> int;
auto echoRead(bool channel) -> void;
auto echoWrite(bool channel) -> void;
auto echo22() -> void;
auto echo23() -> void;
auto echo24() -> void;
auto echo25() -> void;
auto echo26() -> void;
auto echo27() -> void;
auto echo28() -> void;
auto echo29() -> void;
auto echo30() -> void;
//dsp
static auto Enter() -> void;
auto tick() -> void;
};
extern DSP dsp;