bsnes/higan/sfc/dsp/dsp.hpp

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//Sony CXD1222Q-1
struct DSP : Thread {
Updated to v067r21 release. byuu says: This moves toward a profile-selection mode. Right now, it is incomplete. There are three binaries, one for each profile. The GUI selection doesn't actually do anything yet. There will be a launcher in a future release that loads each profile's respective binary. I reverted away from blargg's SMP library for the time being, in favor of my own. This will fix most of the csnes/bsnes-performance bugs. This causes a 10% speed hit on 64-bit platforms, and a 15% speed hit on 32-bit platforms. I hope to be able to regain that speed in the future, I may also experiment with creating my own fast-SMP core which drops bus hold delays and TEST register support (never used by anything, ever.) Save states now work in all three cores, but they are not cross-compatible. The profile name is stored in the description field of the save states, and it won't load a state if the profile name doesn't match. The debugger only works on the research target for now. Give it time and it will return for the other targets. Other than that, let's please resume testing on all three once again. See how far we get this time :) I can confirm the following games have issues on the performance profile: - Armored Police Metal Jacket (minor logo flickering, not a big deal) - Chou Aniki (won't start, so obviously unplayable) - Robocop vs The Terminator (major in-game flickering, unplayable) Anyone still have that gigantic bsnes thread archive from the ZSNES forum? Maybe I posted about how to fix those two broken games in there, heh. I really want to release this as v1.0, but my better judgment says we need to give it another week. Damn.
2010-10-20 11:22:44 +00:00
enum : bool { Threaded = true };
DSP();
alwaysinline auto step(unsigned clocks) -> void;
alwaysinline auto synchronizeSMP() -> void;
auto mute() const -> bool;
auto read(uint8 addr) -> uint8;
auto write(uint8 addr, uint8 data) -> void;
auto enter() -> void;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
privileged:
#include "modulo-array.hpp"
enum GlobalRegister : unsigned {
MVOLL = 0x0c, MVOLR = 0x1c,
EVOLL = 0x2c, EVOLR = 0x3c,
KON = 0x4c, KOFF = 0x5c,
FLG = 0x6c, ENDX = 0x7c,
EFB = 0x0d, PMON = 0x2d,
NON = 0x3d, EON = 0x4d,
DIR = 0x5d, ESA = 0x6d,
EDL = 0x7d, FIR = 0x0f, //8 coefficients at 0x0f, 0x1f, ... 0x7f
};
enum VoiceRegister : unsigned {
VOLL = 0x00, VOLR = 0x01,
PITCHL = 0x02, PITCHH = 0x03,
SRCN = 0x04, ADSR0 = 0x05,
ADSR1 = 0x06, GAIN = 0x07,
ENVX = 0x08, OUTX = 0x09,
};
enum EnvelopeMode : unsigned {
EnvelopeRelease,
EnvelopeAttack,
EnvelopeDecay,
EnvelopeSustain,
};
enum : unsigned {
EchoHistorySize = 8,
BrrBufferSize = 12,
BrrBlockSize = 9,
CounterRange = 2048 * 5 * 3, //30720 (0x7800)
};
struct State {
uint8 regs[128];
ModuloArray<signed, EchoHistorySize> echoHistory[2]; //echo history keeps most recent 8 samples
signed echoHistoryOffset;
bool everyOtherSample; //toggles every sample
signed kon; //KON value when last checked
signed noise;
signed counter;
signed echoOffset; //offset from ESA in echo buffer
signed echoLength; //number of bytes that echo_offset will stop at
//hidden registers also written to when main register is written to
signed konBuffer;
signed endxBuffer;
signed envxBuffer;
signed outxBuffer;
//temporary state between clocks (prefixed with _)
//read once per sample
signed _pmon;
signed _non;
signed _eon;
signed _dir;
signed _koff;
//read a few clocks ahead before used
signed _brrNextAddress;
signed _adsr0;
signed _brrHeader;
signed _brrByte;
signed _srcn;
signed _esa;
signed _echoDisabled;
//internal state that is recalculated every sample
signed _dirAddress;
signed _pitch;
signed _output;
signed _looped;
signed _echoPointer;
//left/right sums
signed _mainOut[2];
signed _echoOut[2];
signed _echoIn [2];
} state;
struct Voice {
ModuloArray<signed, BrrBufferSize> buffer; //decoded samples
signed bufferOffset; //place in buffer where next samples will be decoded
signed gaussianOffset; //relative fractional position in sample (0x1000 = 1.0)
signed brrAddress; //address of current BRR block
signed brrOffset; //current decoding offset in BRR block
signed vbit; //bitmask for voice: 0x01 for voice 0, 0x02 for voice 1, etc
signed vidx; //voice channel register index: 0x00 for voice 0, 0x10 for voice 1, etc
signed konDelay; //KON delay/current setup phase
signed envelopeMode;
signed envelope; //current envelope level
signed hiddenEnvelope; //used by GAIN mode 7, very obscure quirk
signed _envxOut;
} voice[8];
//gaussian
static const int16 GaussianTable[512];
auto gaussianInterpolate(const Voice& v) -> signed;
//counter
static const uint16 CounterRate[32];
static const uint16 CounterOffset[32];
auto counterTick() -> void;
auto counterPoll(unsigned rate) -> bool;
//envelope
auto envelopeRun(Voice& v) -> void;
//brr
auto brrDecode(Voice& v) -> void;
//misc
auto misc27() -> void;
auto misc28() -> void;
auto misc29() -> void;
auto misc30() -> void;
//voice
auto voiceOutput(Voice& v, bool channel) -> void;
auto voice1 (Voice& v) -> void;
auto voice2 (Voice& v) -> void;
auto voice3 (Voice& v) -> void;
auto voice3a(Voice& v) -> void;
auto voice3b(Voice& v) -> void;
auto voice3c(Voice& v) -> void;
auto voice4 (Voice& v) -> void;
auto voice5 (Voice& v) -> void;
auto voice6 (Voice& v) -> void;
auto voice7 (Voice& v) -> void;
auto voice8 (Voice& v) -> void;
auto voice9 (Voice& v) -> void;
//echo
auto calculateFIR(signed i, bool channel) -> signed;
auto echoOutput(bool channel) -> signed;
auto echoRead(bool channel) -> void;
auto echoWrite(bool channel) -> void;
auto echo22() -> void;
auto echo23() -> void;
auto echo24() -> void;
auto echo25() -> void;
auto echo26() -> void;
auto echo27() -> void;
auto echo28() -> void;
auto echo29() -> void;
auto echo30() -> void;
//dsp
static auto Enter() -> void;
auto tick() -> void;
};
extern DSP dsp;