bsnes/bsnes/gameboy/apu/serialization.cpp

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#ifdef APU_CPP
void APU::serialize(serializer &s) {
s.array(mmio_data);
s.integer(counter);
s.integer(sequencer);
square1.serialize(s);
square2.serialize(s);
wave.serialize(s);
noise.serialize(s);
master.serialize(s);
}
#endif