bsnes/hiro/qt/application.cpp

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#if defined(Hiro_Application)
namespace hiro {
XlibDisplay* pApplication::display = nullptr;
auto pApplication::run() -> void {
if(Application::state.onMain) {
while(!Application::state.quit) {
Application::doMain();
processEvents();
}
} else {
QApplication::exec();
}
}
auto pApplication::pendingEvents() -> bool {
return QApplication::hasPendingEvents();
}
auto pApplication::processEvents() -> void {
while(pendingEvents()) QApplication::processEvents();
}
auto pApplication::quit() -> void {
QApplication::quit();
qtApplication = nullptr; //note: deleting QApplication will crash libQtGui
}
//this is sadly necessary for things like determining window frame geometry
//obviously, it is used as sparingly as possible
auto pApplication::syncX() -> void {
for(auto n : range(8)) {
QApplication::syncX();
Application::processEvents();
usleep(2000);
}
}
auto pApplication::initialize() -> void {
display = XOpenDisplay(0);
static int argc = 1;
static char* argv[] = {new char[8], nullptr};
strcpy(argv[0], "hiro");
char** argvp = argv;
qtApplication = new QApplication(argc, argvp);
pKeyboard::initialize();
}
}
#endif