2012-04-29 06:16:44 +00:00
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#include <sfc/sfc.hpp>
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2010-08-09 13:28:56 +00:00
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#define SUPERFX_CPP
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2012-04-26 10:51:13 +00:00
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namespace SuperFamicom {
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2010-08-09 13:28:56 +00:00
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#include "serialization.cpp"
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#include "bus/bus.cpp"
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#include "core/core.cpp"
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#include "memory/memory.cpp"
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#include "mmio/mmio.cpp"
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#include "timing/timing.cpp"
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#include "disasm/disasm.cpp"
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SuperFX superfx;
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void SuperFX::Enter() { superfx.enter(); }
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void SuperFX::enter() {
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while(true) {
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if(scheduler.sync == Scheduler::SynchronizeMode::All) {
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scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
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}
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if(regs.sfr.g == 0) {
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2012-04-29 06:16:44 +00:00
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step(6);
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2010-08-09 13:28:56 +00:00
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synchronize_cpu();
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continue;
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}
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(this->*opcode_table[(regs.sfr & 0x0300) + peekpipe()])();
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if(r15_modified == false) regs.r[15]++;
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if(++instruction_counter >= 128) {
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instruction_counter = 0;
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synchronize_cpu();
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}
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}
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}
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void SuperFX::init() {
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initialize_opcode_table();
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2012-05-09 23:35:29 +00:00
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regs.r[14].modify = {&SuperFX::r14_modify, this};
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regs.r[15].modify = {&SuperFX::r15_modify, this};
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2010-08-09 13:28:56 +00:00
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}
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Update to v075 release.
byuu says:
This release brings improved Super Game Boy emulation, the final SHA256
hashes for the DSP-(1,1B,2,3,4) and ST-(0010,0011) coprocessors, user
interface improvements, and major internal code restructuring.
Changelog (since v074):
- completely rewrote memory sub-system to support 1-byte granularity in
XML mapping
- removed Memory inheritance and MMIO class completely, any address can
be mapped to any function now
- SuperFX: removed SuperFXBus : Bus, now implemented manually
- SA-1: removed SA1Bus : Bus, now implemented manually
- entire bus mapping is now static, happens once on cartridge load
- as a result, read/write handlers now handle MMC mapping; slower
average case, far faster worst case
- namespace memory is no more, RAM arrays are stored inside the chips
they are owned by now
- GameBoy: improved CPU HALT emulation, fixes Zelda: Link's Awakening
scrolling
- GameBoy: added serial emulation (cannot connect to another GB yet),
fixes Shin Megami Tensei - Devichil
- GameBoy: improved LCD STAT emulation, fixes Sagaia
- ui: added fullscreen support (F11 key), video settings allows for
three scale settings
- ui: fixed brightness, contrast, gamma, audio volume, input frequency
values on program startup
- ui: since Qt is dead, config file becomes bsnes.cfg once again
- Super Game Boy: you can now load the BIOS without a game inserted to
see a pretty white box
- ui-gameboy: can be built without SNES components now
- libsnes: now a UI target, compile with 'make ui=ui-libsnes'
- libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search,
etc)
- source: removed launcher/, as the Qt port is now gone
- source: Makefile restructuring to better support new ui targets
- source: lots of other internal code cleanup work
2011-01-27 08:52:34 +00:00
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void SuperFX::load() {
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}
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void SuperFX::unload() {
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2012-07-09 11:40:23 +00:00
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rom.reset();
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ram.reset();
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2010-08-09 13:28:56 +00:00
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}
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void SuperFX::power() {
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2012-04-29 06:16:44 +00:00
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GSU::power();
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2010-08-09 13:28:56 +00:00
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clockmode = config.superfx.speed;
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}
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void SuperFX::reset() {
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2012-04-29 06:16:44 +00:00
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GSU::reset();
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2010-08-09 13:28:56 +00:00
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create(SuperFX::Enter, system.cpu_frequency());
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instruction_counter = 0;
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memory_reset();
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timing_reset();
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}
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}
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