2012-04-29 06:16:44 +00:00
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#include <sfc/sfc.hpp>
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Update to v072r09 release.
Unfortunately, I missed the v072r08 release; it was taken down before
I saw the announcement.
byuu says (about v072r08):
This WIP adds NEC uPD77C25 emulation. Unfortunately it's not at all functional yet, there are way too many things I don't understand about the chip.
I'm absolutely going to need help to complete this.
[...]
For now, you need the included PCB XML to manually map the program/data ROM in, which are included with the archive. You'll have to rewrite the map yourself to run other DSP-1 games, unless they have the same layout as Mario Kart. I am using the US [!] version, name it mariokart.sfc and put all the archive files and the ROM together.
From here, bsnes will load up the ROMs, and start executing instructions. Since the emulation is so incomplete, it just deadlocks on the "Nintendo" logo as if there were no DSP on the cart at all, but if you enable tracing, you'll see it actually starts doing a lot of stuff before getting stuck in a really long and confusing loop.
[Note: the DSP-1B program and data ROMs are not included in this commit.
The PCB XML file mentioned above looks like this:
<?xml version='1.0' encoding='UTF-8'?>
<cartridge region='NTSC'>
<rom>
<map mode='shadow' address='00-3f:8000-ffff'/>
<map mode='linear' address='40-7f:0000-ffff'/>
<map mode='shadow' address='80-bf:8000-ffff'/>
<map mode='linear' address='c0-ff:0000-ffff'/>
</rom>
<ram size='800'>
<map mode='linear' address='20-3f:6000-7fff'/>
<map mode='linear' address='a0-bf:6000-7fff'/>
<map mode='linear' address='70-7f:0000-ffff'/>
</ram>
<upd77c25 program="dsp1b-program.bin" data="dsp1b-data.bin">
<dr>
<map address='00-1f:6000-6fff'/>
<map address='80-9f:6000-6fff'/>
</dr>
<sr>
<map address='00-1f:7000-7fff'/>
<map address='80-9f:7000-7fff'/>
</sr>
</upd77c25>
</cartridge>
Save it as 'mariokart.xml']
byuu says (about v072r09):
Fixes OP/LD RQM=1 on DR modify, Mario Kart can get in-game, but the
track is completely corrupted.
Reorders order of operations for OP, in an attempt to mimic parallelism.
Added support for OP KLM DST.
Added S1 flag setting, probably not correct.
2010-12-17 10:54:28 +00:00
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|
Update to v074 release.
byuu says (since v073):
This release adds full low-level emulation of the NEC uPD96050
coprocessor, used by the ST-0010 (F1 Race of Champions II) and the
ST-0011 (Hayazashi Nidan Morita Shougi). The former was already playable
with HLE, but lacked timing emulation. The latter has never been
playable through emulation before now. But as with SD Gundam GX before,
you really weren't missing much.
[...]
Also new in this release is my own Game Boy emulator. It is being used
to provide native Super Game Boy support, built directly into bsnes.
This core is released under the GPLv2, but I am willing to grant a more
permissive license for other SNES emulators, if anyone is interested.
Of course I cannot compete with the quality of gambatte, and certainly
not from only a weeks' worth of work. Currently, there is no Game
Boy-side sound output and there are quite a few bugs remaining in its
emulation core. I would appreciate any help on this, the Game Boy is not
my forte. So yes, we are taking a step back today, so that we may take
two steps forward in the future.
[...]
Lastly, the debugger is still Linux-only, but it is now stable enough to
be considered usable. Check it out if you like, compile with -DDEBUGGER
to enable it.
2011-01-11 10:30:47 +00:00
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#define NECDSP_CPP
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2012-04-26 10:51:13 +00:00
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namespace SuperFamicom {
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Update to v072r09 release.
Unfortunately, I missed the v072r08 release; it was taken down before
I saw the announcement.
byuu says (about v072r08):
This WIP adds NEC uPD77C25 emulation. Unfortunately it's not at all functional yet, there are way too many things I don't understand about the chip.
I'm absolutely going to need help to complete this.
[...]
For now, you need the included PCB XML to manually map the program/data ROM in, which are included with the archive. You'll have to rewrite the map yourself to run other DSP-1 games, unless they have the same layout as Mario Kart. I am using the US [!] version, name it mariokart.sfc and put all the archive files and the ROM together.
From here, bsnes will load up the ROMs, and start executing instructions. Since the emulation is so incomplete, it just deadlocks on the "Nintendo" logo as if there were no DSP on the cart at all, but if you enable tracing, you'll see it actually starts doing a lot of stuff before getting stuck in a really long and confusing loop.
[Note: the DSP-1B program and data ROMs are not included in this commit.
The PCB XML file mentioned above looks like this:
<?xml version='1.0' encoding='UTF-8'?>
<cartridge region='NTSC'>
<rom>
<map mode='shadow' address='00-3f:8000-ffff'/>
<map mode='linear' address='40-7f:0000-ffff'/>
<map mode='shadow' address='80-bf:8000-ffff'/>
<map mode='linear' address='c0-ff:0000-ffff'/>
</rom>
<ram size='800'>
<map mode='linear' address='20-3f:6000-7fff'/>
<map mode='linear' address='a0-bf:6000-7fff'/>
<map mode='linear' address='70-7f:0000-ffff'/>
</ram>
<upd77c25 program="dsp1b-program.bin" data="dsp1b-data.bin">
<dr>
<map address='00-1f:6000-6fff'/>
<map address='80-9f:6000-6fff'/>
</dr>
<sr>
<map address='00-1f:7000-7fff'/>
<map address='80-9f:7000-7fff'/>
</sr>
</upd77c25>
</cartridge>
Save it as 'mariokart.xml']
byuu says (about v072r09):
Fixes OP/LD RQM=1 on DR modify, Mario Kart can get in-game, but the
track is completely corrupted.
Reorders order of operations for OP, in an attempt to mimic parallelism.
Added support for OP KLM DST.
Added S1 flag setting, probably not correct.
2010-12-17 10:54:28 +00:00
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2011-01-08 10:20:59 +00:00
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#include "serialization.cpp"
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Update to v074 release.
byuu says (since v073):
This release adds full low-level emulation of the NEC uPD96050
coprocessor, used by the ST-0010 (F1 Race of Champions II) and the
ST-0011 (Hayazashi Nidan Morita Shougi). The former was already playable
with HLE, but lacked timing emulation. The latter has never been
playable through emulation before now. But as with SD Gundam GX before,
you really weren't missing much.
[...]
Also new in this release is my own Game Boy emulator. It is being used
to provide native Super Game Boy support, built directly into bsnes.
This core is released under the GPLv2, but I am willing to grant a more
permissive license for other SNES emulators, if anyone is interested.
Of course I cannot compete with the quality of gambatte, and certainly
not from only a weeks' worth of work. Currently, there is no Game
Boy-side sound output and there are quite a few bugs remaining in its
emulation core. I would appreciate any help on this, the Game Boy is not
my forte. So yes, we are taking a step back today, so that we may take
two steps forward in the future.
[...]
Lastly, the debugger is still Linux-only, but it is now stable enough to
be considered usable. Check it out if you like, compile with -DDEBUGGER
to enable it.
2011-01-11 10:30:47 +00:00
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NECDSP necdsp;
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Update to v072r09 release.
Unfortunately, I missed the v072r08 release; it was taken down before
I saw the announcement.
byuu says (about v072r08):
This WIP adds NEC uPD77C25 emulation. Unfortunately it's not at all functional yet, there are way too many things I don't understand about the chip.
I'm absolutely going to need help to complete this.
[...]
For now, you need the included PCB XML to manually map the program/data ROM in, which are included with the archive. You'll have to rewrite the map yourself to run other DSP-1 games, unless they have the same layout as Mario Kart. I am using the US [!] version, name it mariokart.sfc and put all the archive files and the ROM together.
From here, bsnes will load up the ROMs, and start executing instructions. Since the emulation is so incomplete, it just deadlocks on the "Nintendo" logo as if there were no DSP on the cart at all, but if you enable tracing, you'll see it actually starts doing a lot of stuff before getting stuck in a really long and confusing loop.
[Note: the DSP-1B program and data ROMs are not included in this commit.
The PCB XML file mentioned above looks like this:
<?xml version='1.0' encoding='UTF-8'?>
<cartridge region='NTSC'>
<rom>
<map mode='shadow' address='00-3f:8000-ffff'/>
<map mode='linear' address='40-7f:0000-ffff'/>
<map mode='shadow' address='80-bf:8000-ffff'/>
<map mode='linear' address='c0-ff:0000-ffff'/>
</rom>
<ram size='800'>
<map mode='linear' address='20-3f:6000-7fff'/>
<map mode='linear' address='a0-bf:6000-7fff'/>
<map mode='linear' address='70-7f:0000-ffff'/>
</ram>
<upd77c25 program="dsp1b-program.bin" data="dsp1b-data.bin">
<dr>
<map address='00-1f:6000-6fff'/>
<map address='80-9f:6000-6fff'/>
</dr>
<sr>
<map address='00-1f:7000-7fff'/>
<map address='80-9f:7000-7fff'/>
</sr>
</upd77c25>
</cartridge>
Save it as 'mariokart.xml']
byuu says (about v072r09):
Fixes OP/LD RQM=1 on DR modify, Mario Kart can get in-game, but the
track is completely corrupted.
Reorders order of operations for OP, in an attempt to mimic parallelism.
Added support for OP KLM DST.
Added S1 flag setting, probably not correct.
2010-12-17 10:54:28 +00:00
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|
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|
Update to v074 release.
byuu says (since v073):
This release adds full low-level emulation of the NEC uPD96050
coprocessor, used by the ST-0010 (F1 Race of Champions II) and the
ST-0011 (Hayazashi Nidan Morita Shougi). The former was already playable
with HLE, but lacked timing emulation. The latter has never been
playable through emulation before now. But as with SD Gundam GX before,
you really weren't missing much.
[...]
Also new in this release is my own Game Boy emulator. It is being used
to provide native Super Game Boy support, built directly into bsnes.
This core is released under the GPLv2, but I am willing to grant a more
permissive license for other SNES emulators, if anyone is interested.
Of course I cannot compete with the quality of gambatte, and certainly
not from only a weeks' worth of work. Currently, there is no Game
Boy-side sound output and there are quite a few bugs remaining in its
emulation core. I would appreciate any help on this, the Game Boy is not
my forte. So yes, we are taking a step back today, so that we may take
two steps forward in the future.
[...]
Lastly, the debugger is still Linux-only, but it is now stable enough to
be considered usable. Check it out if you like, compile with -DDEBUGGER
to enable it.
2011-01-11 10:30:47 +00:00
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void NECDSP::Enter() { necdsp.enter(); }
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void NECDSP::enter() {
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while(true) {
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if(scheduler.sync == Scheduler::SynchronizeMode::All) {
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scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
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}
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2012-03-26 10:13:02 +00:00
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exec();
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Update to v074 release.
byuu says (since v073):
This release adds full low-level emulation of the NEC uPD96050
coprocessor, used by the ST-0010 (F1 Race of Champions II) and the
ST-0011 (Hayazashi Nidan Morita Shougi). The former was already playable
with HLE, but lacked timing emulation. The latter has never been
playable through emulation before now. But as with SD Gundam GX before,
you really weren't missing much.
[...]
Also new in this release is my own Game Boy emulator. It is being used
to provide native Super Game Boy support, built directly into bsnes.
This core is released under the GPLv2, but I am willing to grant a more
permissive license for other SNES emulators, if anyone is interested.
Of course I cannot compete with the quality of gambatte, and certainly
not from only a weeks' worth of work. Currently, there is no Game
Boy-side sound output and there are quite a few bugs remaining in its
emulation core. I would appreciate any help on this, the Game Boy is not
my forte. So yes, we are taking a step back today, so that we may take
two steps forward in the future.
[...]
Lastly, the debugger is still Linux-only, but it is now stable enough to
be considered usable. Check it out if you like, compile with -DDEBUGGER
to enable it.
2011-01-11 10:30:47 +00:00
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step(1);
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synchronize_cpu();
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}
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2011-01-10 12:21:57 +00:00
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}
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2011-01-10 12:19:01 +00:00
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2012-03-26 10:13:02 +00:00
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uint8 NECDSP::sr_read(unsigned) { cpu.synchronize_coprocessors(); return uPD96050::sr_read(); }
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void NECDSP::sr_write(unsigned, uint8 data) { cpu.synchronize_coprocessors(); return uPD96050::sr_write(data); }
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Update to v072r09 release.
Unfortunately, I missed the v072r08 release; it was taken down before
I saw the announcement.
byuu says (about v072r08):
This WIP adds NEC uPD77C25 emulation. Unfortunately it's not at all functional yet, there are way too many things I don't understand about the chip.
I'm absolutely going to need help to complete this.
[...]
For now, you need the included PCB XML to manually map the program/data ROM in, which are included with the archive. You'll have to rewrite the map yourself to run other DSP-1 games, unless they have the same layout as Mario Kart. I am using the US [!] version, name it mariokart.sfc and put all the archive files and the ROM together.
From here, bsnes will load up the ROMs, and start executing instructions. Since the emulation is so incomplete, it just deadlocks on the "Nintendo" logo as if there were no DSP on the cart at all, but if you enable tracing, you'll see it actually starts doing a lot of stuff before getting stuck in a really long and confusing loop.
[Note: the DSP-1B program and data ROMs are not included in this commit.
The PCB XML file mentioned above looks like this:
<?xml version='1.0' encoding='UTF-8'?>
<cartridge region='NTSC'>
<rom>
<map mode='shadow' address='00-3f:8000-ffff'/>
<map mode='linear' address='40-7f:0000-ffff'/>
<map mode='shadow' address='80-bf:8000-ffff'/>
<map mode='linear' address='c0-ff:0000-ffff'/>
</rom>
<ram size='800'>
<map mode='linear' address='20-3f:6000-7fff'/>
<map mode='linear' address='a0-bf:6000-7fff'/>
<map mode='linear' address='70-7f:0000-ffff'/>
</ram>
<upd77c25 program="dsp1b-program.bin" data="dsp1b-data.bin">
<dr>
<map address='00-1f:6000-6fff'/>
<map address='80-9f:6000-6fff'/>
</dr>
<sr>
<map address='00-1f:7000-7fff'/>
<map address='80-9f:7000-7fff'/>
</sr>
</upd77c25>
</cartridge>
Save it as 'mariokart.xml']
byuu says (about v072r09):
Fixes OP/LD RQM=1 on DR modify, Mario Kart can get in-game, but the
track is completely corrupted.
Reorders order of operations for OP, in an attempt to mimic parallelism.
Added support for OP KLM DST.
Added S1 flag setting, probably not correct.
2010-12-17 10:54:28 +00:00
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2012-03-26 10:13:02 +00:00
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uint8 NECDSP::dr_read(unsigned) { cpu.synchronize_coprocessors(); return uPD96050::dr_read(); }
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void NECDSP::dr_write(unsigned, uint8 data) { cpu.synchronize_coprocessors(); return uPD96050::dr_write(data); }
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Update to v072r09 release.
Unfortunately, I missed the v072r08 release; it was taken down before
I saw the announcement.
byuu says (about v072r08):
This WIP adds NEC uPD77C25 emulation. Unfortunately it's not at all functional yet, there are way too many things I don't understand about the chip.
I'm absolutely going to need help to complete this.
[...]
For now, you need the included PCB XML to manually map the program/data ROM in, which are included with the archive. You'll have to rewrite the map yourself to run other DSP-1 games, unless they have the same layout as Mario Kart. I am using the US [!] version, name it mariokart.sfc and put all the archive files and the ROM together.
From here, bsnes will load up the ROMs, and start executing instructions. Since the emulation is so incomplete, it just deadlocks on the "Nintendo" logo as if there were no DSP on the cart at all, but if you enable tracing, you'll see it actually starts doing a lot of stuff before getting stuck in a really long and confusing loop.
[Note: the DSP-1B program and data ROMs are not included in this commit.
The PCB XML file mentioned above looks like this:
<?xml version='1.0' encoding='UTF-8'?>
<cartridge region='NTSC'>
<rom>
<map mode='shadow' address='00-3f:8000-ffff'/>
<map mode='linear' address='40-7f:0000-ffff'/>
<map mode='shadow' address='80-bf:8000-ffff'/>
<map mode='linear' address='c0-ff:0000-ffff'/>
</rom>
<ram size='800'>
<map mode='linear' address='20-3f:6000-7fff'/>
<map mode='linear' address='a0-bf:6000-7fff'/>
<map mode='linear' address='70-7f:0000-ffff'/>
</ram>
<upd77c25 program="dsp1b-program.bin" data="dsp1b-data.bin">
<dr>
<map address='00-1f:6000-6fff'/>
<map address='80-9f:6000-6fff'/>
</dr>
<sr>
<map address='00-1f:7000-7fff'/>
<map address='80-9f:7000-7fff'/>
</sr>
</upd77c25>
</cartridge>
Save it as 'mariokart.xml']
byuu says (about v072r09):
Fixes OP/LD RQM=1 on DR modify, Mario Kart can get in-game, but the
track is completely corrupted.
Reorders order of operations for OP, in an attempt to mimic parallelism.
Added support for OP KLM DST.
Added S1 flag setting, probably not correct.
2010-12-17 10:54:28 +00:00
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2012-03-26 10:13:02 +00:00
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uint8 NECDSP::dp_read(unsigned addr) { cpu.synchronize_coprocessors(); return uPD96050::dp_read(addr); }
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void NECDSP::dp_write(unsigned addr, uint8 data) { cpu.synchronize_coprocessors(); return uPD96050::dp_write(addr, data); }
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Update to v072r09 release.
Unfortunately, I missed the v072r08 release; it was taken down before
I saw the announcement.
byuu says (about v072r08):
This WIP adds NEC uPD77C25 emulation. Unfortunately it's not at all functional yet, there are way too many things I don't understand about the chip.
I'm absolutely going to need help to complete this.
[...]
For now, you need the included PCB XML to manually map the program/data ROM in, which are included with the archive. You'll have to rewrite the map yourself to run other DSP-1 games, unless they have the same layout as Mario Kart. I am using the US [!] version, name it mariokart.sfc and put all the archive files and the ROM together.
From here, bsnes will load up the ROMs, and start executing instructions. Since the emulation is so incomplete, it just deadlocks on the "Nintendo" logo as if there were no DSP on the cart at all, but if you enable tracing, you'll see it actually starts doing a lot of stuff before getting stuck in a really long and confusing loop.
[Note: the DSP-1B program and data ROMs are not included in this commit.
The PCB XML file mentioned above looks like this:
<?xml version='1.0' encoding='UTF-8'?>
<cartridge region='NTSC'>
<rom>
<map mode='shadow' address='00-3f:8000-ffff'/>
<map mode='linear' address='40-7f:0000-ffff'/>
<map mode='shadow' address='80-bf:8000-ffff'/>
<map mode='linear' address='c0-ff:0000-ffff'/>
</rom>
<ram size='800'>
<map mode='linear' address='20-3f:6000-7fff'/>
<map mode='linear' address='a0-bf:6000-7fff'/>
<map mode='linear' address='70-7f:0000-ffff'/>
</ram>
<upd77c25 program="dsp1b-program.bin" data="dsp1b-data.bin">
<dr>
<map address='00-1f:6000-6fff'/>
<map address='80-9f:6000-6fff'/>
</dr>
<sr>
<map address='00-1f:7000-7fff'/>
<map address='80-9f:7000-7fff'/>
</sr>
</upd77c25>
</cartridge>
Save it as 'mariokart.xml']
byuu says (about v072r09):
Fixes OP/LD RQM=1 on DR modify, Mario Kart can get in-game, but the
track is completely corrupted.
Reorders order of operations for OP, in an attempt to mimic parallelism.
Added support for OP KLM DST.
Added S1 flag setting, probably not correct.
2010-12-17 10:54:28 +00:00
|
|
|
|
Update to v074 release.
byuu says (since v073):
This release adds full low-level emulation of the NEC uPD96050
coprocessor, used by the ST-0010 (F1 Race of Champions II) and the
ST-0011 (Hayazashi Nidan Morita Shougi). The former was already playable
with HLE, but lacked timing emulation. The latter has never been
playable through emulation before now. But as with SD Gundam GX before,
you really weren't missing much.
[...]
Also new in this release is my own Game Boy emulator. It is being used
to provide native Super Game Boy support, built directly into bsnes.
This core is released under the GPLv2, but I am willing to grant a more
permissive license for other SNES emulators, if anyone is interested.
Of course I cannot compete with the quality of gambatte, and certainly
not from only a weeks' worth of work. Currently, there is no Game
Boy-side sound output and there are quite a few bugs remaining in its
emulation core. I would appreciate any help on this, the Game Boy is not
my forte. So yes, we are taking a step back today, so that we may take
two steps forward in the future.
[...]
Lastly, the debugger is still Linux-only, but it is now stable enough to
be considered usable. Check it out if you like, compile with -DDEBUGGER
to enable it.
2011-01-11 10:30:47 +00:00
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void NECDSP::init() {
|
Update to v072r09 release.
Unfortunately, I missed the v072r08 release; it was taken down before
I saw the announcement.
byuu says (about v072r08):
This WIP adds NEC uPD77C25 emulation. Unfortunately it's not at all functional yet, there are way too many things I don't understand about the chip.
I'm absolutely going to need help to complete this.
[...]
For now, you need the included PCB XML to manually map the program/data ROM in, which are included with the archive. You'll have to rewrite the map yourself to run other DSP-1 games, unless they have the same layout as Mario Kart. I am using the US [!] version, name it mariokart.sfc and put all the archive files and the ROM together.
From here, bsnes will load up the ROMs, and start executing instructions. Since the emulation is so incomplete, it just deadlocks on the "Nintendo" logo as if there were no DSP on the cart at all, but if you enable tracing, you'll see it actually starts doing a lot of stuff before getting stuck in a really long and confusing loop.
[Note: the DSP-1B program and data ROMs are not included in this commit.
The PCB XML file mentioned above looks like this:
<?xml version='1.0' encoding='UTF-8'?>
<cartridge region='NTSC'>
<rom>
<map mode='shadow' address='00-3f:8000-ffff'/>
<map mode='linear' address='40-7f:0000-ffff'/>
<map mode='shadow' address='80-bf:8000-ffff'/>
<map mode='linear' address='c0-ff:0000-ffff'/>
</rom>
<ram size='800'>
<map mode='linear' address='20-3f:6000-7fff'/>
<map mode='linear' address='a0-bf:6000-7fff'/>
<map mode='linear' address='70-7f:0000-ffff'/>
</ram>
<upd77c25 program="dsp1b-program.bin" data="dsp1b-data.bin">
<dr>
<map address='00-1f:6000-6fff'/>
<map address='80-9f:6000-6fff'/>
</dr>
<sr>
<map address='00-1f:7000-7fff'/>
<map address='80-9f:7000-7fff'/>
</sr>
</upd77c25>
</cartridge>
Save it as 'mariokart.xml']
byuu says (about v072r09):
Fixes OP/LD RQM=1 on DR modify, Mario Kart can get in-game, but the
track is completely corrupted.
Reorders order of operations for OP, in an attempt to mimic parallelism.
Added support for OP KLM DST.
Added S1 flag setting, probably not correct.
2010-12-17 10:54:28 +00:00
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}
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Update to v075 release.
byuu says:
This release brings improved Super Game Boy emulation, the final SHA256
hashes for the DSP-(1,1B,2,3,4) and ST-(0010,0011) coprocessors, user
interface improvements, and major internal code restructuring.
Changelog (since v074):
- completely rewrote memory sub-system to support 1-byte granularity in
XML mapping
- removed Memory inheritance and MMIO class completely, any address can
be mapped to any function now
- SuperFX: removed SuperFXBus : Bus, now implemented manually
- SA-1: removed SA1Bus : Bus, now implemented manually
- entire bus mapping is now static, happens once on cartridge load
- as a result, read/write handlers now handle MMC mapping; slower
average case, far faster worst case
- namespace memory is no more, RAM arrays are stored inside the chips
they are owned by now
- GameBoy: improved CPU HALT emulation, fixes Zelda: Link's Awakening
scrolling
- GameBoy: added serial emulation (cannot connect to another GB yet),
fixes Shin Megami Tensei - Devichil
- GameBoy: improved LCD STAT emulation, fixes Sagaia
- ui: added fullscreen support (F11 key), video settings allows for
three scale settings
- ui: fixed brightness, contrast, gamma, audio volume, input frequency
values on program startup
- ui: since Qt is dead, config file becomes bsnes.cfg once again
- Super Game Boy: you can now load the BIOS without a game inserted to
see a pretty white box
- ui-gameboy: can be built without SNES components now
- libsnes: now a UI target, compile with 'make ui=ui-libsnes'
- libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search,
etc)
- source: removed launcher/, as the Qt port is now gone
- source: Makefile restructuring to better support new ui targets
- source: lots of other internal code cleanup work
2011-01-27 08:52:34 +00:00
|
|
|
void NECDSP::load() {
|
Update to v072r09 release.
Unfortunately, I missed the v072r08 release; it was taken down before
I saw the announcement.
byuu says (about v072r08):
This WIP adds NEC uPD77C25 emulation. Unfortunately it's not at all functional yet, there are way too many things I don't understand about the chip.
I'm absolutely going to need help to complete this.
[...]
For now, you need the included PCB XML to manually map the program/data ROM in, which are included with the archive. You'll have to rewrite the map yourself to run other DSP-1 games, unless they have the same layout as Mario Kart. I am using the US [!] version, name it mariokart.sfc and put all the archive files and the ROM together.
From here, bsnes will load up the ROMs, and start executing instructions. Since the emulation is so incomplete, it just deadlocks on the "Nintendo" logo as if there were no DSP on the cart at all, but if you enable tracing, you'll see it actually starts doing a lot of stuff before getting stuck in a really long and confusing loop.
[Note: the DSP-1B program and data ROMs are not included in this commit.
The PCB XML file mentioned above looks like this:
<?xml version='1.0' encoding='UTF-8'?>
<cartridge region='NTSC'>
<rom>
<map mode='shadow' address='00-3f:8000-ffff'/>
<map mode='linear' address='40-7f:0000-ffff'/>
<map mode='shadow' address='80-bf:8000-ffff'/>
<map mode='linear' address='c0-ff:0000-ffff'/>
</rom>
<ram size='800'>
<map mode='linear' address='20-3f:6000-7fff'/>
<map mode='linear' address='a0-bf:6000-7fff'/>
<map mode='linear' address='70-7f:0000-ffff'/>
</ram>
<upd77c25 program="dsp1b-program.bin" data="dsp1b-data.bin">
<dr>
<map address='00-1f:6000-6fff'/>
<map address='80-9f:6000-6fff'/>
</dr>
<sr>
<map address='00-1f:7000-7fff'/>
<map address='80-9f:7000-7fff'/>
</sr>
</upd77c25>
</cartridge>
Save it as 'mariokart.xml']
byuu says (about v072r09):
Fixes OP/LD RQM=1 on DR modify, Mario Kart can get in-game, but the
track is completely corrupted.
Reorders order of operations for OP, in an attempt to mimic parallelism.
Added support for OP KLM DST.
Added S1 flag setting, probably not correct.
2010-12-17 10:54:28 +00:00
|
|
|
}
|
|
|
|
|
Update to v075 release.
byuu says:
This release brings improved Super Game Boy emulation, the final SHA256
hashes for the DSP-(1,1B,2,3,4) and ST-(0010,0011) coprocessors, user
interface improvements, and major internal code restructuring.
Changelog (since v074):
- completely rewrote memory sub-system to support 1-byte granularity in
XML mapping
- removed Memory inheritance and MMIO class completely, any address can
be mapped to any function now
- SuperFX: removed SuperFXBus : Bus, now implemented manually
- SA-1: removed SA1Bus : Bus, now implemented manually
- entire bus mapping is now static, happens once on cartridge load
- as a result, read/write handlers now handle MMC mapping; slower
average case, far faster worst case
- namespace memory is no more, RAM arrays are stored inside the chips
they are owned by now
- GameBoy: improved CPU HALT emulation, fixes Zelda: Link's Awakening
scrolling
- GameBoy: added serial emulation (cannot connect to another GB yet),
fixes Shin Megami Tensei - Devichil
- GameBoy: improved LCD STAT emulation, fixes Sagaia
- ui: added fullscreen support (F11 key), video settings allows for
three scale settings
- ui: fixed brightness, contrast, gamma, audio volume, input frequency
values on program startup
- ui: since Qt is dead, config file becomes bsnes.cfg once again
- Super Game Boy: you can now load the BIOS without a game inserted to
see a pretty white box
- ui-gameboy: can be built without SNES components now
- libsnes: now a UI target, compile with 'make ui=ui-libsnes'
- libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search,
etc)
- source: removed launcher/, as the Qt port is now gone
- source: Makefile restructuring to better support new ui targets
- source: lots of other internal code cleanup work
2011-01-27 08:52:34 +00:00
|
|
|
void NECDSP::unload() {
|
|
|
|
}
|
|
|
|
|
Update to v074 release.
byuu says (since v073):
This release adds full low-level emulation of the NEC uPD96050
coprocessor, used by the ST-0010 (F1 Race of Champions II) and the
ST-0011 (Hayazashi Nidan Morita Shougi). The former was already playable
with HLE, but lacked timing emulation. The latter has never been
playable through emulation before now. But as with SD Gundam GX before,
you really weren't missing much.
[...]
Also new in this release is my own Game Boy emulator. It is being used
to provide native Super Game Boy support, built directly into bsnes.
This core is released under the GPLv2, but I am willing to grant a more
permissive license for other SNES emulators, if anyone is interested.
Of course I cannot compete with the quality of gambatte, and certainly
not from only a weeks' worth of work. Currently, there is no Game
Boy-side sound output and there are quite a few bugs remaining in its
emulation core. I would appreciate any help on this, the Game Boy is not
my forte. So yes, we are taking a step back today, so that we may take
two steps forward in the future.
[...]
Lastly, the debugger is still Linux-only, but it is now stable enough to
be considered usable. Check it out if you like, compile with -DDEBUGGER
to enable it.
2011-01-11 10:30:47 +00:00
|
|
|
void NECDSP::power() {
|
|
|
|
}
|
Update to v072r09 release.
Unfortunately, I missed the v072r08 release; it was taken down before
I saw the announcement.
byuu says (about v072r08):
This WIP adds NEC uPD77C25 emulation. Unfortunately it's not at all functional yet, there are way too many things I don't understand about the chip.
I'm absolutely going to need help to complete this.
[...]
For now, you need the included PCB XML to manually map the program/data ROM in, which are included with the archive. You'll have to rewrite the map yourself to run other DSP-1 games, unless they have the same layout as Mario Kart. I am using the US [!] version, name it mariokart.sfc and put all the archive files and the ROM together.
From here, bsnes will load up the ROMs, and start executing instructions. Since the emulation is so incomplete, it just deadlocks on the "Nintendo" logo as if there were no DSP on the cart at all, but if you enable tracing, you'll see it actually starts doing a lot of stuff before getting stuck in a really long and confusing loop.
[Note: the DSP-1B program and data ROMs are not included in this commit.
The PCB XML file mentioned above looks like this:
<?xml version='1.0' encoding='UTF-8'?>
<cartridge region='NTSC'>
<rom>
<map mode='shadow' address='00-3f:8000-ffff'/>
<map mode='linear' address='40-7f:0000-ffff'/>
<map mode='shadow' address='80-bf:8000-ffff'/>
<map mode='linear' address='c0-ff:0000-ffff'/>
</rom>
<ram size='800'>
<map mode='linear' address='20-3f:6000-7fff'/>
<map mode='linear' address='a0-bf:6000-7fff'/>
<map mode='linear' address='70-7f:0000-ffff'/>
</ram>
<upd77c25 program="dsp1b-program.bin" data="dsp1b-data.bin">
<dr>
<map address='00-1f:6000-6fff'/>
<map address='80-9f:6000-6fff'/>
</dr>
<sr>
<map address='00-1f:7000-7fff'/>
<map address='80-9f:7000-7fff'/>
</sr>
</upd77c25>
</cartridge>
Save it as 'mariokart.xml']
byuu says (about v072r09):
Fixes OP/LD RQM=1 on DR modify, Mario Kart can get in-game, but the
track is completely corrupted.
Reorders order of operations for OP, in an attempt to mimic parallelism.
Added support for OP KLM DST.
Added S1 flag setting, probably not correct.
2010-12-17 10:54:28 +00:00
|
|
|
|
Update to v074 release.
byuu says (since v073):
This release adds full low-level emulation of the NEC uPD96050
coprocessor, used by the ST-0010 (F1 Race of Champions II) and the
ST-0011 (Hayazashi Nidan Morita Shougi). The former was already playable
with HLE, but lacked timing emulation. The latter has never been
playable through emulation before now. But as with SD Gundam GX before,
you really weren't missing much.
[...]
Also new in this release is my own Game Boy emulator. It is being used
to provide native Super Game Boy support, built directly into bsnes.
This core is released under the GPLv2, but I am willing to grant a more
permissive license for other SNES emulators, if anyone is interested.
Of course I cannot compete with the quality of gambatte, and certainly
not from only a weeks' worth of work. Currently, there is no Game
Boy-side sound output and there are quite a few bugs remaining in its
emulation core. I would appreciate any help on this, the Game Boy is not
my forte. So yes, we are taking a step back today, so that we may take
two steps forward in the future.
[...]
Lastly, the debugger is still Linux-only, but it is now stable enough to
be considered usable. Check it out if you like, compile with -DDEBUGGER
to enable it.
2011-01-11 10:30:47 +00:00
|
|
|
void NECDSP::reset() {
|
|
|
|
create(NECDSP::Enter, frequency);
|
2012-03-26 10:13:02 +00:00
|
|
|
uPD96050::power();
|
Update to v072r09 release.
Unfortunately, I missed the v072r08 release; it was taken down before
I saw the announcement.
byuu says (about v072r08):
This WIP adds NEC uPD77C25 emulation. Unfortunately it's not at all functional yet, there are way too many things I don't understand about the chip.
I'm absolutely going to need help to complete this.
[...]
For now, you need the included PCB XML to manually map the program/data ROM in, which are included with the archive. You'll have to rewrite the map yourself to run other DSP-1 games, unless they have the same layout as Mario Kart. I am using the US [!] version, name it mariokart.sfc and put all the archive files and the ROM together.
From here, bsnes will load up the ROMs, and start executing instructions. Since the emulation is so incomplete, it just deadlocks on the "Nintendo" logo as if there were no DSP on the cart at all, but if you enable tracing, you'll see it actually starts doing a lot of stuff before getting stuck in a really long and confusing loop.
[Note: the DSP-1B program and data ROMs are not included in this commit.
The PCB XML file mentioned above looks like this:
<?xml version='1.0' encoding='UTF-8'?>
<cartridge region='NTSC'>
<rom>
<map mode='shadow' address='00-3f:8000-ffff'/>
<map mode='linear' address='40-7f:0000-ffff'/>
<map mode='shadow' address='80-bf:8000-ffff'/>
<map mode='linear' address='c0-ff:0000-ffff'/>
</rom>
<ram size='800'>
<map mode='linear' address='20-3f:6000-7fff'/>
<map mode='linear' address='a0-bf:6000-7fff'/>
<map mode='linear' address='70-7f:0000-ffff'/>
</ram>
<upd77c25 program="dsp1b-program.bin" data="dsp1b-data.bin">
<dr>
<map address='00-1f:6000-6fff'/>
<map address='80-9f:6000-6fff'/>
</dr>
<sr>
<map address='00-1f:7000-7fff'/>
<map address='80-9f:7000-7fff'/>
</sr>
</upd77c25>
</cartridge>
Save it as 'mariokart.xml']
byuu says (about v072r09):
Fixes OP/LD RQM=1 on DR modify, Mario Kart can get in-game, but the
track is completely corrupted.
Reorders order of operations for OP, in an attempt to mimic parallelism.
Added support for OP KLM DST.
Added S1 flag setting, probably not correct.
2010-12-17 10:54:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|