bsnes/SDL/main.c

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C
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#include <stdbool.h>
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#include <signal.h>
#include <SDL2/SDL.h>
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#include "gb.h"
#include "utils.h"
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#include "gui.h"
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#ifndef _WIN32
#define AUDIO_FREQUENCY 96000
#else
/* Windows (well, at least my VM) can't handle 96KHz sound well :( */
#define AUDIO_FREQUENCY 44100
#endif
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GB_gameboy_t gb;
static bool dmg = false;
static bool paused = false;
static uint32_t pixels[160*144];
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static char *filename = NULL;
static bool should_free_filename = false;
static char *battery_save_path_ptr;
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void set_filename(const char *new_filename, bool new_should_free)
{
if (filename && should_free_filename) {
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SDL_free(filename);
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}
filename = (char *) new_filename;
should_free_filename = new_should_free;
}
static SDL_AudioSpec want_aspec, have_aspec;
static char *captured_log = NULL;
static void log_capture_callback(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes)
{
size_t current_len = strlen(captured_log);
size_t len_to_add = strlen(string);
captured_log = realloc(captured_log, current_len + len_to_add + 1);
memcpy(captured_log + current_len, string, len_to_add);
captured_log[current_len + len_to_add] = 0;
}
static void start_capturing_logs(void)
{
if (captured_log != NULL) {
free(captured_log);
}
captured_log = malloc(1);
captured_log[0] = 0;
GB_set_log_callback(&gb, log_capture_callback);
}
static const char *end_capturing_logs(bool show_popup, bool should_exit)
{
GB_set_log_callback(&gb, NULL);
if (captured_log[0] == 0) {
free(captured_log);
captured_log = NULL;
}
else {
if (show_popup) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", captured_log, window);
}
if (should_exit) {
exit(1);
}
}
return captured_log;
}
static void handle_events(GB_gameboy_t *gb)
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{
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#ifdef __APPLE__
#define MODIFIER KMOD_GUI
#else
#define MODIFIER KMOD_CTRL
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#endif
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SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type) {
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case SDL_QUIT:
pending_command = GB_SDL_QUIT_COMMAND;
break;
case SDL_DROPFILE: {
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set_filename(event.drop.file, true);
pending_command = GB_SDL_NEW_FILE_COMMAND;
break;
}
case SDL_WINDOWEVENT: {
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
update_viewport();
}
}
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case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
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case SDLK_ESCAPE:
run_gui(true);
GB_set_color_correction_mode(gb, color_correction_mode);
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break;
case SDLK_c:
if (event.type == SDL_KEYDOWN && (event.key.keysym.mod & KMOD_CTRL)) {
GB_debugger_break(gb);
}
break;
case SDLK_r:
if (event.key.keysym.mod & MODIFIER) {
pending_command = GB_SDL_RESET_COMMAND;
}
break;
case SDLK_t:
if (event.key.keysym.mod & MODIFIER) {
pending_command = GB_SDL_TOGGLE_MODEL_COMMAND;
}
break;
case SDLK_p:
if (event.key.keysym.mod & MODIFIER) {
paused = !paused;
}
break;
case SDLK_m:
if (event.key.keysym.mod & MODIFIER) {
#ifdef __APPLE__
// Can't override CMD+M (Minimize) in SDL
if (!(event.key.keysym.mod & KMOD_SHIFT)) {
break;
}
#endif
SDL_PauseAudio(SDL_GetAudioStatus() == SDL_AUDIO_PLAYING? true : false);
}
break;
case SDLK_TAB:
cycle_scaling();
break;
default:
/* Save states */
if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
if (event.key.keysym.mod & MODIFIER) {
command_parameter = event.key.keysym.sym - SDLK_0;
if (event.key.keysym.mod & KMOD_SHIFT) {
pending_command = GB_SDL_LOAD_STATE_COMMAND;
}
else {
pending_command = GB_SDL_SAVE_STATE_COMMAND;
}
}
}
break;
}
case SDL_KEYUP: // Fallthrough
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switch (event.key.keysym.sym) {
case SDLK_RIGHT:
GB_set_key_state(gb, GB_KEY_RIGHT, event.type == SDL_KEYDOWN);
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break;
case SDLK_LEFT:
GB_set_key_state(gb, GB_KEY_LEFT, event.type == SDL_KEYDOWN);
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break;
case SDLK_UP:
GB_set_key_state(gb, GB_KEY_UP, event.type == SDL_KEYDOWN);
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break;
case SDLK_DOWN:
GB_set_key_state(gb, GB_KEY_DOWN, event.type == SDL_KEYDOWN);
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break;
case SDLK_x:
GB_set_key_state(gb, GB_KEY_A, event.type == SDL_KEYDOWN);
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break;
case SDLK_z:
GB_set_key_state(gb, GB_KEY_B, event.type == SDL_KEYDOWN);
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break;
case SDLK_BACKSPACE:
GB_set_key_state(gb, GB_KEY_SELECT, event.type == SDL_KEYDOWN);
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break;
case SDLK_RETURN:
GB_set_key_state(gb, GB_KEY_START, event.type == SDL_KEYDOWN);
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break;
case SDLK_SPACE:
GB_set_turbo_mode(gb, event.type == SDL_KEYDOWN, false);
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break;
}
break;
default:
break;
}
}
}
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static void vblank(GB_gameboy_t *gb)
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{
SDL_UpdateTexture(texture, NULL, pixels, 160 * sizeof (uint32_t));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
handle_events(gb);
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}
static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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{
return SDL_MapRGB(pixel_format, r, g, b);
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}
static void debugger_interrupt(int ignore)
{
if (!GB_is_inited(&gb)) return;
/* ^C twice to exit */
if (GB_debugger_is_stopped(&gb)) {
GB_save_battery(&gb, battery_save_path_ptr);
exit(0);
}
GB_debugger_break(&gb);
}
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static void audio_callback(void *gb, Uint8 *stream, int len)
{
if (GB_is_inited(gb)) {
GB_apu_copy_buffer(gb, (GB_sample_t *) stream, len / sizeof(GB_sample_t));
}
else {
memset(stream, 0, len);
}
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}
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static bool handle_pending_command(void)
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{
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switch (pending_command) {
case GB_SDL_LOAD_STATE_COMMAND:
case GB_SDL_SAVE_STATE_COMMAND: {
char save_path[strlen(filename) + 4];
char save_extension[] = ".s0";
save_extension[2] += command_parameter;
replace_extension(filename, strlen(filename), save_path, save_extension);
start_capturing_logs();
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if (pending_command == GB_SDL_LOAD_STATE_COMMAND) {
GB_load_state(&gb, save_path);
}
else {
GB_save_state(&gb, save_path);
}
end_capturing_logs(true, false);
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return false;
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}
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case GB_SDL_RESET_COMMAND:
GB_reset(&gb);
return false;
case GB_SDL_NO_COMMAND:
return false;
case GB_SDL_NEW_FILE_COMMAND:
return true;
case GB_SDL_TOGGLE_MODEL_COMMAND:
dmg = !dmg;
return true;
case GB_SDL_QUIT_COMMAND:
GB_save_battery(&gb, battery_save_path_ptr);
exit(0);
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}
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return false;
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}
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static void run(void)
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{
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pending_command = GB_SDL_NO_COMMAND;
restart:
if (GB_is_inited(&gb)) {
GB_switch_model_and_reset(&gb, !dmg);
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}
else {
if (dmg) {
GB_init(&gb);
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}
else {
GB_init_cgb(&gb);
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}
GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
GB_set_pixels_output(&gb, pixels);
GB_set_rgb_encode_callback(&gb, rgb_encode);
GB_set_sample_rate(&gb, have_aspec.freq);
GB_set_color_correction_mode(&gb, color_correction_mode);
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}
bool error = false;
start_capturing_logs();
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if (dmg) {
error = GB_load_boot_rom(&gb, executable_relative_path("dmg_boot.bin"));
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}
else {
error = GB_load_boot_rom(&gb, executable_relative_path("cgb_boot.bin"));
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}
end_capturing_logs(true, error);
start_capturing_logs();
error = GB_load_rom(&gb, filename);
end_capturing_logs(true, error);
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size_t path_length = strlen(filename);
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/* Configure battery */
char battery_save_path[path_length + 5]; /* At the worst case, size is strlen(path) + 4 bytes for .sav + NULL */
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replace_extension(filename, path_length, battery_save_path, ".sav");
battery_save_path_ptr = battery_save_path;
GB_load_battery(&gb, battery_save_path);
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/* Configure symbols */
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GB_debugger_load_symbol_file(&gb, executable_relative_path("registers.sym"));
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char symbols_path[path_length + 5];
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replace_extension(filename, path_length, symbols_path, ".sym");
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GB_debugger_load_symbol_file(&gb, symbols_path);
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/* Run emulation */
while (true) {
if (paused) {
SDL_WaitEvent(NULL);
handle_events(&gb);
}
else {
GB_run(&gb);
}
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/* These commands can't run in the handle_event function, because they're not safe in a vblank context. */
if (handle_pending_command()) {
pending_command = GB_SDL_NO_COMMAND;
goto restart;
}
pending_command = GB_SDL_NO_COMMAND;
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}
}
int main(int argc, char **argv)
{
#define str(x) #x
#define xstr(x) str(x)
fprintf(stderr, "SameBoy v" xstr(VERSION) "\n");
if (argc > 3) {
usage:
fprintf(stderr, "Usage: %s [--dmg] [rom]\n", argv[0]);
exit(1);
}
for (unsigned i = 1; i < argc; i++) {
if (strcmp(argv[i], "--dmg") == 0) {
if (dmg) {
goto usage;
}
dmg = true;
}
else if (!filename) {
filename = argv[i];
}
else {
goto usage;
}
}
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signal(SIGINT, debugger_interrupt);
SDL_Init( SDL_INIT_EVERYTHING );
window = SDL_CreateWindow("SameBoy v" xstr(VERSION), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
160 * 2, 144 * 2, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
SDL_SetWindowMinimumSize(window, 160, 144);
renderer = SDL_CreateRenderer(window, -1, 0);
texture = SDL_CreateTexture(renderer, SDL_GetWindowPixelFormat(window), SDL_TEXTUREACCESS_STREAMING, 160, 144);
pixel_format = SDL_AllocFormat(SDL_GetWindowPixelFormat(window));
/* Configure Audio */
memset(&want_aspec, 0, sizeof(want_aspec));
want_aspec.freq = AUDIO_FREQUENCY;
want_aspec.format = AUDIO_S16SYS;
want_aspec.channels = 2;
#if SDL_COMPILEDVERSION == 2005 && defined(__APPLE__)
/* SDL 2.0.5 on macOS introduced a bug where certain combinations of buffer lengths and frequencies
fail to produce audio correctly. This bug was fixed 2.0.6. */
want_aspec.samples = 2048;
#else
want_aspec.samples = 512;
#endif
want_aspec.callback = audio_callback;
want_aspec.userdata = &gb;
SDL_OpenAudio(&want_aspec, &have_aspec);
/* Start Audio */
SDL_PauseAudio(false);
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
if (filename == NULL) {
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run_gui(false);
}
run(); // Never returns
return 0;
}