bsnes/SDL/main.c

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#include <stdio.h>
#include <stdbool.h>
#include <unistd.h>
#include <time.h>
#include <assert.h>
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#include <signal.h>
#include <SDL2/SDL.h>
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#ifndef _WIN32
#define AUDIO_FREQUENCY 96000
#else
/* Windows (well, at least my VM) can't handle 96KHz sound well :( */
#define AUDIO_FREQUENCY 44100
#include <direct.h>
#include <windows.h>
#define snprintf _snprintf
#endif
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#if defined(__APPLE__) && SDL_MAJOR_VERSION == 2 && SDL_MINOR_VERSION == 0 && SDL_PATCHLEVEL == 5
#error You are using SDL2-2.0.5, which contains a bug that prevents 96KHz audio playback on macOS. Use SDL2-2.0.4 or alternatively modify this file to reduce the frequency to 44100 and disable this error.
#endif
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#include "gb.h"
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static char *filename;
static char *battery_save_path_ptr;
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static void replace_extension(const char *src, size_t length, char *dest, const char *ext);
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
static SDL_Texture *texture = NULL;
static SDL_PixelFormat *pixel_format = NULL;
static uint32_t pixels[160*144];
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GB_gameboy_t gb;
static enum {
GB_SDL_NO_COMMAND,
GB_SDL_SAVE_STATE_COMMAND,
GB_SDL_LOAD_STATE_COMMAND,
GB_SDL_RESET_COMMAND,
} pending_command;
static unsigned command_parameter;
static void handle_events(GB_gameboy_t *gb)
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{
static bool ctrl = false;
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static bool shift = false;
#ifdef __APPLE__
static bool cmd = false;
#define MODIFIER cmd
#else
#define MODIFIER ctrl
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#endif
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SDL_Event event;
while (SDL_PollEvent(&event))
{
switch( event.type ){
case SDL_QUIT:
GB_save_battery(gb, battery_save_path_ptr);
exit(0);
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case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_c:
if (ctrl && event.type == SDL_KEYDOWN) {
ctrl = false;
GB_debugger_break(gb);
}
break;
case SDLK_r:
if (MODIFIER) {
pending_command = GB_SDL_RESET_COMMAND;
}
break;
case SDLK_m:
if (MODIFIER) {
#ifdef __APPLE__
// Can't over CMD+M (Minimize) in SDL
if (!shift) {
break;
}
#endif
SDL_PauseAudio(SDL_GetAudioStatus() == SDL_AUDIO_PLAYING? true : false);
}
break;
default:
/* Save states */
if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
if (MODIFIER) {
command_parameter = event.key.keysym.sym - SDLK_0;
if (shift) {
pending_command = GB_SDL_LOAD_STATE_COMMAND;
}
else {
pending_command = GB_SDL_SAVE_STATE_COMMAND;
}
}
}
break;
}
case SDL_KEYUP: // Fallthrough
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switch (event.key.keysym.sym) {
case SDLK_RIGHT:
GB_set_key_state(gb, GB_KEY_RIGHT, event.type == SDL_KEYDOWN);
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break;
case SDLK_LEFT:
GB_set_key_state(gb, GB_KEY_LEFT, event.type == SDL_KEYDOWN);
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break;
case SDLK_UP:
GB_set_key_state(gb, GB_KEY_UP, event.type == SDL_KEYDOWN);
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break;
case SDLK_DOWN:
GB_set_key_state(gb, GB_KEY_DOWN, event.type == SDL_KEYDOWN);
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break;
case SDLK_x:
GB_set_key_state(gb, GB_KEY_A, event.type == SDL_KEYDOWN);
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break;
case SDLK_z:
GB_set_key_state(gb, GB_KEY_B, event.type == SDL_KEYDOWN);
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break;
case SDLK_BACKSPACE:
GB_set_key_state(gb, GB_KEY_SELECT, event.type == SDL_KEYDOWN);
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break;
case SDLK_RETURN:
GB_set_key_state(gb, GB_KEY_START, event.type == SDL_KEYDOWN);
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break;
case SDLK_SPACE:
GB_set_turbo_mode(gb, event.type == SDL_KEYDOWN, false);
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break;
case SDLK_LCTRL:
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case SDLK_RCTRL:
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ctrl = event.type == SDL_KEYDOWN;
break;
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case SDLK_LSHIFT:
case SDLK_RSHIFT:
shift = event.type == SDL_KEYDOWN;
break;
#ifdef __APPLE__
case SDLK_LGUI:
case SDLK_RGUI:
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cmd = event.type == SDL_KEYDOWN;
break;
#endif
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}
break;
default:
break;
}
}
}
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static void vblank(GB_gameboy_t *gb)
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{
SDL_UpdateTexture(texture, NULL, pixels, 160 * sizeof (uint32_t));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
handle_events(gb);
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}
#ifdef __APPLE__
#include <mach-o/dyld.h>
#endif
static const char *executable_folder(void)
{
static char path[1024] = {0,};
if (path[0]) {
return path;
}
/* Ugly unportable code! :( */
#ifdef __APPLE__
unsigned int length = sizeof(path) - 1;
_NSGetExecutablePath(&path[0], &length);
#else
#ifdef __linux__
ssize_t length = readlink("/proc/self/exe", &path[0], sizeof(path) - 1);
assert (length != -1);
#else
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#ifdef _WIN32
HMODULE hModule = GetModuleHandle(NULL);
GetModuleFileName(hModule, path, sizeof(path) - 1);
#else
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/* No OS-specific way, assume running from CWD */
getcwd(&path[0], sizeof(path) - 1);
return path;
#endif
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#endif
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#endif
size_t pos = strlen(path);
while (pos) {
pos--;
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#ifdef _WIN32
if (path[pos] == '\\') {
#else
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if (path[pos] == '/') {
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#endif
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path[pos] = 0;
break;
}
}
return path;
}
static char *executable_relative_path(const char *filename)
{
static char path[1024];
snprintf(path, sizeof(path), "%s/%s", executable_folder(), filename);
return path;
}
static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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{
return SDL_MapRGB(pixel_format, r, g, b);
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}
static void debugger_interrupt(int ignore)
{
/* ^C twice to exit */
if (GB_debugger_is_stopped(&gb)) {
exit(0);
}
GB_debugger_break(&gb);
}
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static void audio_callback(void *gb, Uint8 *stream, int len)
{
GB_apu_copy_buffer(gb, (GB_sample_t *) stream, len / sizeof(GB_sample_t));
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}
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static void replace_extension(const char *src, size_t length, char *dest, const char *ext)
{
memcpy(dest, src, length);
dest[length] = 0;
/* Remove extension */
for (size_t i = length; i--;) {
if (dest[i] == '/') break;
if (dest[i] == '.') {
dest[i] = 0;
break;
}
}
/* Add new extension */
strcat(dest, ext);
}
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int main(int argc, char **argv)
{
bool dmg = false;
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#define str(x) #x
#define xstr(x) str(x)
fprintf(stderr, "SameBoy v" xstr(VERSION) "\n");
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if (argc == 1 || argc > 3) {
usage:
fprintf(stderr, "Usage: %s [--dmg] rom\n", argv[0]);
exit(1);
}
if (argc == 3) {
if (strcmp(argv[1], "--dmg") == 0) {
dmg = true;
}
else {
goto usage;
}
}
if (dmg) {
GB_init(&gb);
if (GB_load_boot_rom(&gb, executable_relative_path("dmg_boot.bin"))) {
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perror("Failed to load boot ROM");
exit(1);
}
}
else {
GB_init_cgb(&gb);
if (GB_load_boot_rom(&gb, executable_relative_path("cgb_boot.bin"))) {
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perror("Failed to load boot ROM");
exit(1);
}
}
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filename = argv[argc - 1];
if (GB_load_rom(&gb, filename)) {
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perror("Failed to load ROM");
exit(1);
}
signal(SIGINT, debugger_interrupt);
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SDL_Init( SDL_INIT_EVERYTHING );
window = SDL_CreateWindow("SameBoy v" xstr(VERSION), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
160, 144, SDL_WINDOW_OPENGL);
renderer = SDL_CreateRenderer(window, -1, 0);
texture = SDL_CreateTexture(renderer, SDL_GetWindowPixelFormat(window), SDL_TEXTUREACCESS_STREAMING, 160, 144);
pixel_format = SDL_AllocFormat(SDL_GetWindowPixelFormat(window));
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/* Configure Screen */
GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
GB_set_pixels_output(&gb, pixels);
GB_set_rgb_encode_callback(&gb, rgb_encode);
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size_t path_length = strlen(filename);
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/* Configure battery */
char battery_save_path[path_length + 5]; /* At the worst case, size is strlen(path) + 4 bytes for .sav + NULL */
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replace_extension(filename, path_length, battery_save_path, ".sav");
battery_save_path_ptr = battery_save_path;
GB_load_battery(&gb, battery_save_path);
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/* Configure symbols */
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GB_debugger_load_symbol_file(&gb, executable_relative_path("registers.sym"));
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char symbols_path[path_length + 5];
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replace_extension(filename, path_length, symbols_path, ".sym");
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GB_debugger_load_symbol_file(&gb, symbols_path);
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/* Configure Audio */
SDL_AudioSpec want, have;
SDL_memset(&want, 0, sizeof(want));
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want.freq = AUDIO_FREQUENCY;
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want.format = AUDIO_S16SYS;
want.channels = 2;
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want.samples = 512;
want.callback = audio_callback;
want.userdata = &gb;
SDL_OpenAudio(&want, &have);
GB_set_sample_rate(&gb, have.freq);
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/* Start Audio */
SDL_PauseAudio(false);
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/* Run emulation */
while (true) {
GB_run(&gb);
switch (pending_command) {
case GB_SDL_LOAD_STATE_COMMAND:
case GB_SDL_SAVE_STATE_COMMAND: {
char save_path[strlen(filename) + 4];
char save_extension[] = ".s0";
save_extension[2] += command_parameter;
replace_extension(filename, strlen(filename), save_path, save_extension);
if (pending_command == GB_SDL_LOAD_STATE_COMMAND) {
GB_load_state(&gb, save_path);
}
else {
GB_save_state(&gb, save_path);
}
break;
}
case GB_SDL_RESET_COMMAND:
GB_reset(&gb);
break;
case GB_SDL_NO_COMMAND:
break;
}
pending_command = GB_SDL_NO_COMMAND;
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}
}