Update to v102r24 release.
byuu says
Changelog:
- FC: fixed three MOS6502 regressions [hex\_usr]
- GBA: return fetched instruction instead of 0 for unmapped MMIO
(passes all of endrift's I/O tests)
- MD: fix VDP control port read Vblank bit to test screen height
instead of hard-code 240 (fixes Phantasy Star IV)
- MD: swap USP,SSP when executing an exception (allows Super Street
Fighter II to run; but no sprites visible yet)
- MD: grant 68K access to Z80 bus on reset (fixes vdpdoc demo ROM from
freezing immediately)
- SFC: reads from $00-3f,80-bf:4000-43ff no longer update MDR
[p4plus2]
- SFC: massive, eight-hour cleanup of WDC65816 CPU core ... still not
complete
The big change this time around is the SFC CPU core. I've renamed
everything from R65816 to WDC65816, and then went through and tried to
clean up the code as much as possible. This core is so much larger than
the 6502 core that I chose cleaning up the code to rewriting it.
First off, I really don't care for the BitRange style functionality. It
was an interesting experiment, but its fatal flaw are that the types are
just bizarre, which makes them hard to pass around generically to other
functions as arguments. So I went back to the list of bools for flags,
and union/struct blocks for the registers.
Next, I renamed all of the functions to be more descriptive: eg
`op_read_idpx_w` becomes `instructionIndexedIndirectRead16`. `op_adc_b`
becomes `algorithmADC8`. And so forth.
I eliminated about ten instructions because they were functionally
identical sans the index, so I just added a uint index=0 parameter to
said functions. I added a few new ones (adjust→INC,DEC;
pflag→REP,SEP) where it seemed appropriate.
I cleaned up the disaster of the instruction switch table into something
a whole lot more elegant without all the weird argument decoding
nonsense (still need M vs X variants to avoid having to have 4-5
separate switch tables, but all the F/I flags are gone now); and made
some things saner, like the flag clear/set and branch conditions, now
that I have normal types for flags and registers once again.
I renamed all of the memory access functions to be more descriptive to
what they're doing: eg writeSP→push, readPC→fetch,
writeDP→writeDirect, etc. Eliminated some of the special read/write
modes that were only used in one single instruction.
I started to clean up some of the actual instructions themselves, but
haven't really accomplished much here. The big thing I want to do is get
rid of the global state (aa, rd, iaddr, etc) and instead use local
variables like I am doing with my other 65xx CPU cores now. But this
will take some time ... the algorithm functions depend on rd to be set
to work on them, rather than taking arguments. So I'll need to rework
that.
And then lastly, the disassembler is still a mess. I want to finish the
CPU cleanups, and then post a new WIP, and then rewrite the disassembler
after that. The reason being ... I want a WIP that can generate
identical trace logs to older versions, in case the CPU cleanup causes
any regressions. That way I can more easily spot the errors.
Oh ... and a bit of good news. v102 was running at ~140fps on the SNES
core. With the new support to suspend/resume WAI/STP, plus the internal
CPU registers not updating the MDR, the framerate dropped to ~132fps.
But with the CPU cleanups, performance went back to ~140fps. So, hooray.
Of course, without those two other improvements, we'd have ended up at
possibly ~146-148fps, but oh well.
2017-06-13 01:42:31 +00:00
|
|
|
struct SA1 : Processor::WDC65816, Thread {
|
2016-06-05 05:03:21 +00:00
|
|
|
//sa1.cpp
|
2015-11-14 00:52:51 +00:00
|
|
|
static auto Enter() -> void;
|
2016-02-09 11:51:12 +00:00
|
|
|
auto main() -> void;
|
2015-11-14 00:52:51 +00:00
|
|
|
auto tick() -> void;
|
2016-07-17 03:24:28 +00:00
|
|
|
auto interrupt() -> void override;
|
2010-08-09 13:28:56 +00:00
|
|
|
|
2016-06-05 05:03:21 +00:00
|
|
|
alwaysinline auto triggerIRQ() -> void;
|
2016-03-26 01:56:15 +00:00
|
|
|
alwaysinline auto lastCycle() -> void override;
|
|
|
|
alwaysinline auto interruptPending() const -> bool override;
|
Update to v102r21 release.
byuu says:
Changelog:
- GBA: fixed WININ2 reads, BG3PB writes [Jonas Quinn]
- R65816: added support for yielding/resuming from WAI/STP¹
- SFC: removed status.dmaCounter functionality (also fixes possible
TAS desync issue)
- tomoko: added support for combinatorial inputs [hex\_usr\]²
- nall: fixed missing return value from Arithmetic::operator--
[Hendricks266]
Now would be the time to start looking for major regressions with the
new GBA PPU renderer, I suppose ...
¹: this doesn't matter for the master thread (SNES CPU), but is
important for slave threads (SNES SA1). If you try to save a state and
the SA1 is inside of a WAI instruction, it will get stuck there forever.
This was causing attempts to create a save state in Super Bomberman
- Panic Bomber W to deadlock the emulator and crash it. This is now
finally fixed.
Note that I still need to implement similar functionality into the Mega
Drive 68K and Z80 cores. They still have the possibility of deadlocking.
The SNES implementation was more a dry-run test for this new
functionality. This possible crashing bug in the Mega Drive core is the
major blocking bug for a new official release.
²: many, many thanks to hex\_usr for coming up with a really nice
design. I mostly implemented it the exact same way, but with a few tiny
differences that don't really matter (display " and ", " or " instead of
" & ", " | " in the input settings windows; append → bind;
assignmentName changed to displayName.)
The actual functionality is identical to the old higan v094 and earlier
builds. Emulated digital inputs let you combine multiple possible keys
to trigger the buttons. This is OR logic, so you can map to eg
keyboard.up OR gamepad.up for instance. Emulated analog inputs always
sum together. Emulated rumble outputs will cause all mapped devices to
rumble, which is probably not at all useful but whatever. Hotkeys use
AND logic, so you have to press every key mapped to trigger them. Useful
for eg Ctrl+F to trigger fullscreen.
Obviously, there are cases where OR logic would be nice for hotkeys,
too. Eg if you want both F11 and your gamepad's guide button to trigger
the fullscreen toggle. Unfortunately, this isn't supported, and likely
won't ever be in tomoko. Something I might consider is a throw switch in
the configuration file to swap between AND or OR logic for hotkeys, but
I'm not going to allow construction of mappings like "(Keyboard.Ctrl and
Keyboard.F) or Gamepad.Guide", as that's just too complicated to code,
and too complicated to make a nice GUI to set up the mappings for.
2017-06-06 13:44:40 +00:00
|
|
|
auto synchronizing() const -> bool override;
|
2010-08-09 13:28:56 +00:00
|
|
|
|
2015-11-14 00:52:51 +00:00
|
|
|
auto init() -> void;
|
|
|
|
auto load() -> void;
|
|
|
|
auto unload() -> void;
|
|
|
|
auto power() -> void;
|
2010-08-09 13:28:56 +00:00
|
|
|
|
2016-06-05 05:03:21 +00:00
|
|
|
//bus.cpp
|
|
|
|
struct CPUIRAM : Memory {
|
|
|
|
auto size() const -> uint;
|
|
|
|
alwaysinline auto read(uint24, uint8 = 0) -> uint8;
|
|
|
|
alwaysinline auto write(uint24, uint8) -> void;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct CPUBWRAM : Memory {
|
|
|
|
auto size() const -> uint;
|
|
|
|
alwaysinline auto read(uint24, uint8 = 0) -> uint8;
|
|
|
|
alwaysinline auto write(uint24, uint8) -> void;
|
|
|
|
bool dma;
|
|
|
|
};
|
|
|
|
|
|
|
|
//dma.cpp
|
|
|
|
struct DMA {
|
|
|
|
enum CDEN : uint { DmaNormal = 0, DmaCharConversion = 1 };
|
|
|
|
enum SD : uint { SourceROM = 0, SourceBWRAM = 1, SourceIRAM = 2 };
|
|
|
|
enum DD : uint { DestIRAM = 0, DestBWRAM = 1 };
|
|
|
|
uint line;
|
|
|
|
};
|
|
|
|
|
2016-06-17 13:03:54 +00:00
|
|
|
auto dmaNormal() -> void;
|
|
|
|
auto dmaCC1() -> void;
|
|
|
|
auto dmaCC1Read(uint addr) -> uint8;
|
|
|
|
auto dmaCC2() -> void;
|
2016-06-05 05:03:21 +00:00
|
|
|
|
|
|
|
//memory.cpp
|
2016-06-17 13:03:54 +00:00
|
|
|
auto busRead(uint24 addr, uint8 data) -> uint8;
|
|
|
|
auto busWrite(uint24 addr, uint8 data) -> void;
|
|
|
|
auto vbrRead(uint24 addr, uint8 data = 0) -> uint8;
|
2016-06-05 05:03:21 +00:00
|
|
|
|
Update to v099r14 release.
byuu says:
Changelog:
- (u)int(max,ptr) abbreviations removed; use _t suffix now [didn't feel
like they were contributing enough to be worth it]
- cleaned up nall::integer,natural,real functionality
- toInteger, toNatural, toReal for parsing strings to numbers
- fromInteger, fromNatural, fromReal for creating strings from numbers
- (string,Markup::Node,SQL-based-classes)::(integer,natural,real)
left unchanged
- template<typename T> numeral(T value, long padding, char padchar)
-> string for print() formatting
- deduces integer,natural,real based on T ... cast the value if you
want to override
- there still exists binary,octal,hex,pointer for explicit print()
formatting
- lstring -> string_vector [but using lstring = string_vector; is
declared]
- would be nice to remove the using lstring eventually ... but that'd
probably require 10,000 lines of changes >_>
- format -> string_format [no using here; format was too ambiguous]
- using integer = Integer<sizeof(int)*8>; and using natural =
Natural<sizeof(uint)*8>; declared
- for consistency with boolean. These three are meant for creating
zero-initialized values implicitly (various uses)
- R65816::io() -> idle() and SPC700::io() -> idle() [more clear; frees
up struct IO {} io; naming]
- SFC CPU, PPU, SMP use struct IO {} io; over struct (Status,Registers) {}
(status,registers); now
- still some CPU::Status status values ... they didn't really fit into
IO functionality ... will have to think about this more
- SFC CPU, PPU, SMP now use step() exclusively instead of addClocks()
calling into step()
- SFC CPU joypad1_bits, joypad2_bits were unused; killed them
- SFC PPU CGRAM moved into PPU::Screen; since nothing else uses it
- SFC PPU OAM moved into PPU::Object; since nothing else uses it
- the raw uint8[544] array is gone. OAM::read() constructs values from
the OAM::Object[512] table now
- this avoids having to determine how we want to sub-divide the two
OAM memory sections
- this also eliminates the OAM::synchronize() functionality
- probably more I'm forgetting
The FPS fluctuations are driving me insane. This WIP went from 128fps to
137fps. Settled on 133.5fps for the final build. But nothing I changed
should have affected performance at all. This level of fluctuation makes
it damn near impossible to know whether I'm speeding things up or slowing
things down with changes.
2016-07-01 11:50:32 +00:00
|
|
|
alwaysinline auto idle() -> void override;
|
2016-06-05 05:03:21 +00:00
|
|
|
alwaysinline auto read(uint24 addr) -> uint8 override;
|
|
|
|
alwaysinline auto write(uint24 addr, uint8 data) -> void override;
|
|
|
|
|
2016-06-17 13:03:54 +00:00
|
|
|
auto mmcromRead(uint24 addr, uint8 data) -> uint8;
|
|
|
|
auto mmcromWrite(uint24 addr, uint8 data) -> void;
|
2016-06-05 05:03:21 +00:00
|
|
|
|
2016-06-17 13:03:54 +00:00
|
|
|
auto mmcbwramRead(uint24 addr, uint8 data) -> uint8;
|
|
|
|
auto mmcbwramWrite(uint24 addr, uint8 data) -> void;
|
2016-06-05 05:03:21 +00:00
|
|
|
|
2016-06-17 13:03:54 +00:00
|
|
|
auto mmcSA1Read(uint addr, uint8 data) -> uint8;
|
|
|
|
auto mmcSA1Write(uint addr, uint8 data) -> void;
|
2016-06-05 05:03:21 +00:00
|
|
|
|
2016-06-17 13:03:54 +00:00
|
|
|
auto bitmapRead(uint addr, uint8 data) -> uint8;
|
|
|
|
auto bitmapWrite(uint addr, uint8 data) -> void;
|
2016-06-05 05:03:21 +00:00
|
|
|
|
Update to v099r13 release.
byuu says:
Changelog:
- GB core code cleanup completed
- GBA core code cleanup completed
- some more cleanup on missed processor/arm functions/variables
- fixed FC loading icarus bug
- "Load ROM File" icarus functionality restored
- minor code unification efforts all around (not perfect yet)
- MMIO->IO
- mmio.cpp->io.cpp
- read,write->readIO,writeIO
It's been a very long work in progress ... starting all the way back with
v094r09, but the major part of the higan code cleanup is now completed! Of
course, it's very important to note that this is only for the basic style:
- under_score functions and variables are now camelCase
- return-type function-name() are now auto function-name() -> return-type
- Natural<T>/Integer<T> replace (u)intT_n types where possible
- signed/unsigned are now int/uint
- most of the x==true,x==false tests changed to x,!x
A lot of spot improvements to consistency, simplicity and quality have
gone in along the way, of course. But we'll probably never fully finishing
beautifying every last line of code in the entire codebase. Still,
this is a really great start. Going forward, WIP diffs should start
being smaller and of higher quality once again.
I know the joke is, "until my coding style changes again", but ... this
was way too stressful, way too time consuming, and way too risky. I'm
too old and tired now for extreme upheavel like this again. The only
major change I'm slowly mulling over would be renaming the using
Natural<T>/Integer<T> = (u)intT; shorthand to something that isn't as
easily confused with the (u)int_t types ... but we'll see. I'll definitely
continue to change small things all the time, but for the larger picture,
I need to just accept the style I have and live with it.
2016-06-29 11:10:28 +00:00
|
|
|
//io.cpp
|
2016-06-05 05:03:21 +00:00
|
|
|
auto readIO(uint24 addr, uint8 data) -> uint8;
|
|
|
|
auto writeIO(uint24 addr, uint8 data) -> void;
|
|
|
|
|
|
|
|
//serialization.cpp
|
2015-11-14 00:52:51 +00:00
|
|
|
auto serialize(serializer&) -> void;
|
|
|
|
|
|
|
|
MappedRAM rom;
|
|
|
|
MappedRAM iram;
|
|
|
|
MappedRAM bwram;
|
2016-06-05 05:03:21 +00:00
|
|
|
|
|
|
|
CPUIRAM cpuiram;
|
|
|
|
CPUBWRAM cpubwram;
|
|
|
|
|
|
|
|
private:
|
|
|
|
DMA dma;
|
|
|
|
|
|
|
|
struct Status {
|
|
|
|
uint8 counter;
|
|
|
|
|
|
|
|
bool interruptPending;
|
|
|
|
|
|
|
|
uint16 scanlines;
|
|
|
|
uint16 vcounter;
|
|
|
|
uint16 hcounter;
|
|
|
|
} status;
|
|
|
|
|
|
|
|
struct MMIO {
|
|
|
|
//$2200 CCNT
|
|
|
|
bool sa1_irq;
|
|
|
|
bool sa1_rdyb;
|
|
|
|
bool sa1_resb;
|
|
|
|
bool sa1_nmi;
|
|
|
|
uint8 smeg;
|
|
|
|
|
|
|
|
//$2201 SIE
|
|
|
|
bool cpu_irqen;
|
|
|
|
bool chdma_irqen;
|
|
|
|
|
|
|
|
//$2202 SIC
|
|
|
|
bool cpu_irqcl;
|
|
|
|
bool chdma_irqcl;
|
|
|
|
|
|
|
|
//$2203,$2204 CRV
|
|
|
|
uint16 crv;
|
|
|
|
|
|
|
|
//$2205,$2206 CNV
|
|
|
|
uint16 cnv;
|
|
|
|
|
|
|
|
//$2207,$2208 CIV
|
|
|
|
uint16 civ;
|
|
|
|
|
|
|
|
//$2209 SCNT
|
|
|
|
bool cpu_irq;
|
|
|
|
bool cpu_ivsw;
|
|
|
|
bool cpu_nvsw;
|
|
|
|
uint8 cmeg;
|
|
|
|
|
|
|
|
//$220a CIE
|
|
|
|
bool sa1_irqen;
|
|
|
|
bool timer_irqen;
|
|
|
|
bool dma_irqen;
|
|
|
|
bool sa1_nmien;
|
|
|
|
|
|
|
|
//$220b CIC
|
|
|
|
bool sa1_irqcl;
|
|
|
|
bool timer_irqcl;
|
|
|
|
bool dma_irqcl;
|
|
|
|
bool sa1_nmicl;
|
|
|
|
|
|
|
|
//$220c,$220d SNV
|
|
|
|
uint16 snv;
|
|
|
|
|
|
|
|
//$220e,$220f SIV
|
|
|
|
uint16 siv;
|
|
|
|
|
|
|
|
//$2210 TMC
|
|
|
|
bool hvselb;
|
|
|
|
bool ven;
|
|
|
|
bool hen;
|
|
|
|
|
|
|
|
//$2212,$2213
|
|
|
|
uint16 hcnt;
|
|
|
|
|
|
|
|
//$2214,$2215
|
|
|
|
uint16 vcnt;
|
|
|
|
|
|
|
|
//$2220 CXB
|
|
|
|
bool cbmode;
|
|
|
|
uint cb;
|
|
|
|
|
|
|
|
//$2221 DXB
|
|
|
|
bool dbmode;
|
|
|
|
uint db;
|
|
|
|
|
|
|
|
//$2222 EXB
|
|
|
|
bool ebmode;
|
|
|
|
uint eb;
|
|
|
|
|
|
|
|
//$2223 FXB
|
|
|
|
bool fbmode;
|
|
|
|
uint fb;
|
|
|
|
|
|
|
|
//$2224 BMAPS
|
|
|
|
uint8 sbm;
|
|
|
|
|
|
|
|
//$2225 BMAP
|
|
|
|
bool sw46;
|
|
|
|
uint8 cbm;
|
|
|
|
|
|
|
|
//$2226 SBWE
|
|
|
|
bool swen;
|
|
|
|
|
|
|
|
//$2227 CBWE
|
|
|
|
bool cwen;
|
|
|
|
|
|
|
|
//$2228 BWPA
|
|
|
|
uint8 bwp;
|
|
|
|
|
|
|
|
//$2229 SIWP
|
|
|
|
uint8 siwp;
|
|
|
|
|
|
|
|
//$222a CIWP
|
|
|
|
uint8 ciwp;
|
|
|
|
|
|
|
|
//$2230 DCNT
|
|
|
|
bool dmaen;
|
|
|
|
bool dprio;
|
|
|
|
bool cden;
|
|
|
|
bool cdsel;
|
|
|
|
bool dd;
|
|
|
|
uint8 sd;
|
|
|
|
|
|
|
|
//$2231 CDMA
|
|
|
|
bool chdend;
|
|
|
|
uint8 dmasize;
|
|
|
|
uint8 dmacb;
|
|
|
|
|
|
|
|
//$2232-$2234 SDA
|
|
|
|
uint32 dsa;
|
|
|
|
|
|
|
|
//$2235-$2237 DDA
|
|
|
|
uint32 dda;
|
|
|
|
|
|
|
|
//$2238,$2239 DTC
|
|
|
|
uint16 dtc;
|
|
|
|
|
|
|
|
//$223f BBF
|
|
|
|
bool bbf;
|
|
|
|
|
|
|
|
//$2240-224f BRF
|
|
|
|
uint8 brf[16];
|
|
|
|
|
|
|
|
//$2250 MCNT
|
|
|
|
bool acm;
|
|
|
|
bool md;
|
|
|
|
|
|
|
|
//$2251,$2252 MA
|
|
|
|
uint16 ma;
|
|
|
|
|
|
|
|
//$2253,$2254 MB
|
|
|
|
uint16 mb;
|
|
|
|
|
|
|
|
//$2258 VBD
|
|
|
|
bool hl;
|
|
|
|
uint8 vb;
|
|
|
|
|
|
|
|
//$2259-$225b VDA
|
|
|
|
uint32 va;
|
|
|
|
uint8 vbit;
|
|
|
|
|
|
|
|
//$2300 SFR
|
|
|
|
bool cpu_irqfl;
|
|
|
|
bool chdma_irqfl;
|
|
|
|
|
|
|
|
//$2301 CFR
|
|
|
|
bool sa1_irqfl;
|
|
|
|
bool timer_irqfl;
|
|
|
|
bool dma_irqfl;
|
|
|
|
bool sa1_nmifl;
|
|
|
|
|
|
|
|
//$2302,$2303 HCR
|
|
|
|
uint16 hcr;
|
|
|
|
|
|
|
|
//$2304,$2305 VCR
|
|
|
|
uint16 vcr;
|
|
|
|
|
|
|
|
//$2306-230a MR
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uint64 mr;
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//$230b OF
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bool overflow;
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} mmio;
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2010-08-09 13:28:56 +00:00
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};
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extern SA1 sa1;
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