bsnes/higan/sfc/coprocessor/sa1/sa1.hpp

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Update to v098r01 release. byuu says: Changelog: - SFC: balanced profile removed - SFC: performance profile removed - SFC: code for handling non-threaded CPU, SMP, DSP, PPU removed - SFC: Coprocessor, Controller (and expansion port) shared Thread code merged to SFC::Cothread - Cothread here just means "Thread with CPU affinity" (couldn't think of a better name, sorry) - SFC: CPU now has vector<Thread*> coprocessors, peripherals; - this is the beginning of work to allow expansion port devices to be dynamically changed at run-time - ruby: all audio drivers default to 48000hz instead of 22050hz now if no frequency is assigned - note: the WASAPI driver can default to whatever the native frequency is; doesn't have to be 48000hz - tomoko: removed the ability to change the frequency from the UI (but it will display the frequency used) - tomoko: removed the timing settings panel - the goal is to work toward smooth video via adaptive sync - the model is broken by not being in control of the audio frequency anyway - it's further broken by PAL running at 50hz and WSC running at 75hz - it was always broken anyway by SNES interlace timing varying from progressive timing - higan: audio/ stub created (for now, it's just nall/dsp/ moved here and included as a header) - higan: video/ stub created - higan/GNUmakefile: now includes build rules for essential components (libco, emulator, audio, video) The audio changes are in preparation to merge wareya's awesome WASAPI work without the need for the nall/dsp resampler.
2016-04-09 03:40:12 +00:00
struct SA1 : Processor::R65816, Cothread {
#include "bus/bus.hpp"
#include "dma/dma.hpp"
#include "memory/memory.hpp"
#include "mmio/mmio.hpp"
struct Status {
uint8 tick_counter;
bool interrupt_pending;
uint16 scanlines;
uint16 vcounter;
uint16 hcounter;
} status;
static auto Enter() -> void;
auto main() -> void;
auto tick() -> void;
auto interrupt() -> void override;
alwaysinline auto trigger_irq() -> void;
alwaysinline auto lastCycle() -> void override;
alwaysinline auto interruptPending() const -> bool override;
auto init() -> void;
auto load() -> void;
auto unload() -> void;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
MappedRAM rom;
MappedRAM iram;
MappedRAM bwram;
};
extern SA1 sa1;