bsnes/higan/sfc/coprocessor/mcc/mcc.cpp

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#include <sfc/sfc.hpp>
namespace SuperFamicom {
#include "serialization.cpp"
MCC mcc;
auto MCC::unload() -> void {
rom.reset();
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
psram.reset();
}
auto MCC::power() -> void {
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
irq.flag = 0;
irq.enable = 0;
w.mapping = 1;
w.psramEnableLo = 1;
w.psramEnableHi = 0;
w.psramMapping = 3;
w.romEnableLo = 1;
w.romEnableHi = 1;
w.exEnableLo = 1;
w.exEnableHi = 0;
w.exMapping = 1;
w.internallyWritable = 0;
w.externallyWritable = 0;
commit();
}
auto MCC::commit() -> void {
r = w;
bsmemory.writable(r.externallyWritable);
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
auto MCC::read(uint24 address, uint8 data) -> uint8 {
if((address & 0xf0f000) == 0x005000) { //$00-0f:5000-5fff
uint4 index = address.bits(16,19);
switch(index) {
case 0: return irq.flag << 7;
case 1: return irq.enable << 7;
case 2: return r.mapping << 7;
case 3: return r.psramEnableLo << 7;
case 4: return r.psramEnableHi << 7;
case 5: return r.psramMapping.bit(0) << 7;
case 6: return r.psramMapping.bit(1) << 7;
case 7: return r.romEnableLo << 7;
case 8: return r.romEnableHi << 7;
case 9: return r.exEnableLo << 7;
case 10: return r.exEnableHi << 7;
case 11: return r.exMapping << 7;
case 12: return r.internallyWritable << 7;
case 13: return r.externallyWritable << 7;
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
case 14: return 0; //commit (always zero)
case 15: return 0; //unknown (always zero)
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
}
Update to higan and icarus v095r15 release. r13 and r14 weren't posted as individual releases, but their changelogs were posted. byuu says about r13: I'm not going to be posting WIPs for r13 and above for a while. The reason is that I'm working on the major manifest overhaul I've discussed previously on the icarus subforum. I'm recreating my boards database from scratch using the map files and the new map analyzer. The only games that will load are ones I've created board definitions for, and updated sfc/cartridge/markup.cpp to parse. Once I've finished all the boards, then I'll update the heuristics. Then finally, I'll sync the syntax changes over to the fc, gb, gba cores. Once that's done, I'll start posting WIPs again, along with a new build of icarus. But I'll still post changelogs as I work through things. Changelog (r13): - preservation: created new database-builder tool (merges region-specific databases with boards) - icarus: support new, external database format (~/.config/icarus/Database/(Super Famicom.bml, ...) - added 1A3B-(10,11,12); 1A3B-20 byuu says about r14: r14 work: I successfully created mappings for every board used in the US set. I also updated icarus' heuristics to use the new mappings, and created ones there for the boards that are only in the JP set. Then I patched icarus to support pulling games out of the database when it's used on a game folder to generate a manifest file. Then I updated a lot of code in higan/sfc to support the new mapping syntax. sfc/cartridge/markup.cpp is about half the size it used to be with the new mappings, and I was able to kill off both map/id and map/select entirely. Then I updated all four emulated systems (and both subsystems) to use "board" as the root node, and harmonized their syntax (made them all more consistent with each other.) Then I added a manifest viewer to the tools window+menu. It's kind of an advanced user feature, but oh well. No reason to coddle people when the feature is very useful for developers. The viewer will show all manifests in order when you load multi-cart games as well. Still not going to call any syntax 100% done right now, but thankfully with the new manifest-free folders, nobody will have to do anything to use the new format. Just download the new version and go. The Super Famicom Event stuff is currently broken (CC92/PF94 boards). That's gonna be fun to support. byuu says about r15: EDIT: small bug in icarus with heuristics. Edit core/super-famicom.cpp line 27: if(/*auto*/ markup = cartridge.markup) { Gotta remove that "auto" so that it returns valid markup. Resolved the final concerns I had with the new manifest format. Right now there are two things that are definitely broken: MCC (BS-X Town cart) and Event (CC '92 and PF'94). And there are a few things that are untested: SPC7110, EpsonRTC, SharpRTC, SDD1+RAM, SufamiTurbo, BS-X slotted carts.
2015-12-19 08:52:34 +00:00
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
return data;
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
auto MCC::write(uint24 address, uint8 data) -> void {
if((address & 0xf0f000) == 0x005000) { //$00-0f:5000-5fff
uint4 index = address.bits(16,19);
switch(index) {
case 1: irq.enable = data.bit(7); break;
case 2: w.mapping = data.bit(7); break;
case 3: w.psramEnableLo = data.bit(7); break;
case 4: w.psramEnableHi = data.bit(7); break;
case 5: w.psramMapping.bit(0) = data.bit(7); break;
case 6: w.psramMapping.bit(1) = data.bit(7); break;
case 7: w.romEnableLo = data.bit(7); break;
case 8: w.romEnableHi = data.bit(7); break;
case 9: w.exEnableLo = data.bit(7); break;
case 10: w.exEnableHi = data.bit(7); break;
case 11: w.exMapping = data.bit(7); break;
case 12: w.internallyWritable = data.bit(7); break;
case 13: w.externallyWritable = data.bit(7); break;
case 14: if(data.bit(7)) commit(); break;
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
}
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
}
auto MCC::mcuRead(uint24 address, uint8 data) -> uint8 {
return mcuAccess(0, address, data);
}
auto MCC::mcuWrite(uint24 address, uint8 data) -> void {
return mcuAccess(1, address, data), void();
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
auto MCC::mcuAccess(bool mode, uint24 address, uint8 data) -> uint8 {
//[[ROM]]
if(r.romEnableLo) {
if((address & 0xc08000) == 0x008000) { //00-3f:8000-ffff
return romAccess(mode, (address & 0x3f0000) >> 1 | (address & 0x7fff), data);
}
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
if(r.romEnableHi) {
if((address & 0xc08000) == 0x808000) { //80-bf:8000-ffff
return romAccess(mode, (address & 0x3f0000) >> 1 | (address & 0x7fff), data);
}
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
//[[PSRAM]]
if(r.psramEnableLo && r.mapping == 0) {
if(((address & 0xf08000) == 0x008000 && r.psramMapping == 0) //00-0f:8000-ffff
|| ((address & 0xf08000) == 0x208000 && r.psramMapping == 1) //20-2f:8000-ffff
|| ((address & 0xf00000) == 0x400000 && r.psramMapping == 2) //40-4f:0000-ffff
|| ((address & 0xf00000) == 0x600000 && r.psramMapping == 3) //60-6f:0000-ffff
) {
return psramAccess(mode, (address & 0x0f0000) >> 1 | (address & 0x7fff), data);
}
if((address & 0xf08000) == 0x700000) { //70-7d:0000-7fff
return psramAccess(mode, (address & 0x0f0000) >> 1 | (address & 0x7fff), data);
}
}
if(r.psramEnableHi && r.mapping == 0) {
if(((address & 0xf08000) == 0x808000 && r.psramMapping == 0) //80-8f:8000-ffff
|| ((address & 0xf08000) == 0xa08000 && r.psramMapping == 1) //a0-af:8000-ffff
|| ((address & 0xf00000) == 0xc00000 && r.psramMapping == 2) //c0-cf:0000-ffff
|| ((address & 0xf00000) == 0xe00000 && r.psramMapping == 3) //e0-ef:0000-ffff
) {
return psramAccess(mode, (address & 0x0f0000) >> 1 | (address & 0x7fff), data);
}
if((address & 0xf08000) == 0xf00000) { //f0-ff:0000-7fff
return psramAccess(mode, (address & 0x0f0000) >> 1 | (address & 0x7fff), data);
}
}
if(r.psramEnableLo && r.mapping == 1) {
if(((address & 0xf88000) == 0x008000 && r.psramMapping == 0) //00-07:8000-ffff
|| ((address & 0xf88000) == 0x108000 && r.psramMapping == 1) //10-17:8000-ffff
|| ((address & 0xf88000) == 0x208000 && r.psramMapping == 2) //20-27:8000-ffff
|| ((address & 0xf88000) == 0x308000 && r.psramMapping == 3) //30-37:8000-ffff
|| ((address & 0xf80000) == 0x400000 && r.psramMapping == 0) //40-47:0000-ffff
|| ((address & 0xf80000) == 0x500000 && r.psramMapping == 1) //50-57:0000-ffff
|| ((address & 0xf80000) == 0x600000 && r.psramMapping == 2) //60-67:0000-ffff
|| ((address & 0xf80000) == 0x700000 && r.psramMapping == 3) //70-77:0000-ffff
) {
return psramAccess(mode, address & 0x07ffff, data);
}
if((address & 0xe0e000) == 0x206000) { //20-3f:6000-7fff
return psramAccess(mode, (address & 0x3f0000) >> 3 | (address & 0x1fff), data);
}
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
if(r.psramEnableHi && r.mapping == 1) {
if(((address & 0xf88000) == 0x808000 && r.psramMapping == 0) //80-87:8000-ffff
|| ((address & 0xf88000) == 0x908000 && r.psramMapping == 1) //90-97:8000-ffff
|| ((address & 0xf88000) == 0xa08000 && r.psramMapping == 2) //a0-a7:8000-ffff
|| ((address & 0xf88000) == 0xb08000 && r.psramMapping == 3) //b0-b7:8000-ffff
|| ((address & 0xf80000) == 0xc00000 && r.psramMapping == 0) //c0-c7:0000-ffff
|| ((address & 0xf80000) == 0xd00000 && r.psramMapping == 1) //d0-d7:0000-ffff
|| ((address & 0xf80000) == 0xe00000 && r.psramMapping == 2) //e0-e7:0000-ffff
|| ((address & 0xf80000) == 0xf00000 && r.psramMapping == 3) //f0-f7:0000-ffff
) {
return psramAccess(mode, address & 0x07ffff, data);
}
if((address & 0xe0e000) == 0xa06000) { //a0-bf:6000-7fff
return psramAccess(mode, (address & 0x3f0000) >> 3 | (address & 0x1fff), data);
}
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
//[[EXMEMORY]]
if(r.exEnableLo && r.mapping == 0) {
if(((address & 0xe08000) == 0x008000 && r.exMapping == 0) //00-1f:8000-ffff
|| ((address & 0xe00000) == 0x400000 && r.exMapping == 1) //40-5f:0000-ffff
) {
return exAccess(mode, (address & 0x1f0000) >> 1 | (address & 0x7fff), data);
}
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
if(r.exEnableLo && r.mapping == 1) {
if(((address & 0xf08000) == 0x008000 && r.exMapping == 0) //00-0f:8000-ffff
|| ((address & 0xf08000) == 0x208000 && r.exMapping == 1) //20-2f:8000-ffff
|| ((address & 0xf00000) == 0x400000 && r.exMapping == 0) //40-4f:0000-ffff
|| ((address & 0xf00000) == 0x600000 && r.exMapping == 1) //60-6f:0000-ffff
) {
return exAccess(mode, address & 0x0fffff, data);
}
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
if(r.exEnableHi && r.mapping == 0) {
if(((address & 0xe08000) == 0x808000 && r.exMapping == 0) //80-9f:8000-ffff
|| ((address & 0xe00000) == 0xc00000 && r.exMapping == 1) //c0-df:0000-ffff
) {
return exAccess(mode, (address & 0x1f0000) >> 1 | (address & 0x7fff), data);
}
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
if(r.exEnableHi && r.mapping == 1) {
if(((address & 0xf08000) == 0x808000 && r.exMapping == 0) //80-8f:8000-ffff
|| ((address & 0xf08000) == 0xa08000 && r.exMapping == 1) //a0-af:8000-ffff
|| ((address & 0xf00000) == 0xc00000 && r.exMapping == 0) //c0-cf:0000-ffff
|| ((address & 0xf00000) == 0xe00000 && r.exMapping == 1) //e0-ef:0000-ffff
) {
return exAccess(mode, address & 0x0fffff, data);
}
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
//[[BSMEMORY]]
if(bsmemory.size() && r.mapping == 0) {
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
if(((address & 0x408000) == 0x008000) //00-3f,80-bf:8000-ffff
|| ((address & 0x400000) == 0x400000) //40-7d,c0-ff:0000-ffff
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
) {
return bsAccess(mode, (address & 0x3f0000) >> 1 | (address & 0x7fff), data);
}
}
if(bsmemory.size() && r.mapping == 1) {
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
if(((address & 0x408000) == 0x008000) //00-3f,80-bf:8000-ffff
|| ((address & 0x400000) == 0x400000) //40-7d,c0-ff:0000-ffff
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
) {
return bsAccess(mode, address & 0x3fffff, data);
}
}
Update to higan and icarus v095r15 release. r13 and r14 weren't posted as individual releases, but their changelogs were posted. byuu says about r13: I'm not going to be posting WIPs for r13 and above for a while. The reason is that I'm working on the major manifest overhaul I've discussed previously on the icarus subforum. I'm recreating my boards database from scratch using the map files and the new map analyzer. The only games that will load are ones I've created board definitions for, and updated sfc/cartridge/markup.cpp to parse. Once I've finished all the boards, then I'll update the heuristics. Then finally, I'll sync the syntax changes over to the fc, gb, gba cores. Once that's done, I'll start posting WIPs again, along with a new build of icarus. But I'll still post changelogs as I work through things. Changelog (r13): - preservation: created new database-builder tool (merges region-specific databases with boards) - icarus: support new, external database format (~/.config/icarus/Database/(Super Famicom.bml, ...) - added 1A3B-(10,11,12); 1A3B-20 byuu says about r14: r14 work: I successfully created mappings for every board used in the US set. I also updated icarus' heuristics to use the new mappings, and created ones there for the boards that are only in the JP set. Then I patched icarus to support pulling games out of the database when it's used on a game folder to generate a manifest file. Then I updated a lot of code in higan/sfc to support the new mapping syntax. sfc/cartridge/markup.cpp is about half the size it used to be with the new mappings, and I was able to kill off both map/id and map/select entirely. Then I updated all four emulated systems (and both subsystems) to use "board" as the root node, and harmonized their syntax (made them all more consistent with each other.) Then I added a manifest viewer to the tools window+menu. It's kind of an advanced user feature, but oh well. No reason to coddle people when the feature is very useful for developers. The viewer will show all manifests in order when you load multi-cart games as well. Still not going to call any syntax 100% done right now, but thankfully with the new manifest-free folders, nobody will have to do anything to use the new format. Just download the new version and go. The Super Famicom Event stuff is currently broken (CC92/PF94 boards). That's gonna be fun to support. byuu says about r15: EDIT: small bug in icarus with heuristics. Edit core/super-famicom.cpp line 27: if(/*auto*/ markup = cartridge.markup) { Gotta remove that "auto" so that it returns valid markup. Resolved the final concerns I had with the new manifest format. Right now there are two things that are definitely broken: MCC (BS-X Town cart) and Event (CC '92 and PF'94). And there are a few things that are untested: SPC7110, EpsonRTC, SharpRTC, SDD1+RAM, SufamiTurbo, BS-X slotted carts.
2015-12-19 08:52:34 +00:00
return data;
}
//size: 0x100000
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
auto MCC::romAccess(bool mode, uint24 address, uint8 data) -> uint8 {
address = bus.mirror(address, rom.size());
if(mode == 0) return rom.read(address);
return data;
}
//size: 0x80000
auto MCC::psramAccess(bool mode, uint24 address, uint8 data) -> uint8 {
address = bus.mirror(address, psram.size());
if(mode == 0) return psram.read(address);
return psram.write(address, data), data;
}
//size: 0x100000 (?)
auto MCC::exAccess(bool mode, uint24 address, uint8 data) -> uint8 {
//not physically present on BSC-1A5B9P-01
return data;
}
Update to v106r21 release. byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database.
2018-05-17 03:37:29 +00:00
//size: 0x100000, 0x200000, 0x400000
auto MCC::bsAccess(bool mode, uint24 address, uint8 data) -> uint8 {
address = bus.mirror(address, bsmemory.size());
if(mode == 0) return bsmemory.read(address, data);
if(!r.internallyWritable) return data;
return bsmemory.write(address, data), data;
}
}