bsnes/ruby/video/opengl/texture.hpp

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GLuint OpenGLTexture::getFormat() const {
if(format == GL_R32I) return GL_RED_INTEGER;
if(format == GL_R32UI) return GL_RED_INTEGER;
return GL_BGRA;
}
GLuint OpenGLTexture::getType() const {
if(format == GL_R32I) return GL_UNSIGNED_INT;
if(format == GL_R32UI) return GL_UNSIGNED_INT;
if(format == GL_RGB10_A2) return GL_UNSIGNED_INT_2_10_10_10_REV;
return GL_UNSIGNED_INT_8_8_8_8_REV;
}