2012-04-29 06:16:44 +00:00
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struct SA1 : Processor::R65816, public Coprocessor {
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Update to v074r11 release.
byuu says:
Changelog:
- debugger compiles on all three profiles
- libsnes compiles on all three platforms (no API changes to libsnes)
- memory.cpp : namespace memory removed (wram -> cpu, apuram -> smp,
vram, oam, cgram -> ppu)
- sa1.cpp : namespace memory removed (SA-1 specific functions merged
inline to SA1::bus_read,write)
- GameBoy: added serial link support with interrupts and proper 8192hz
timing, but obviously it acts as if no other GB is connected to it
- GameBoy: added STAT OAM interrupt, and better STAT d1,d0 mode values
- UI: since Qt is dead, I've renamed the config files back to bsnes.cfg
and bsnes-geometry.cfg
- SA1: IRAM was not syncing to CPU on SA-1 side
- PPU/Accuracy and PPU/Performance needed Sprite oam renamed to Sprite
sprite; so that I could add uint8 oam[544]
- makes more sense anyway, OAM = object attribute memory, obj or
sprite are better names for Sprite rendering class
- more cleanup
2011-01-24 09:03:17 +00:00
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#include "bus/bus.hpp"
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2010-08-09 13:28:56 +00:00
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#include "dma/dma.hpp"
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#include "memory/memory.hpp"
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#include "mmio/mmio.hpp"
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struct Status {
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uint8 tick_counter;
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bool interrupt_pending;
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uint16 scanlines;
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uint16 vcounter;
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uint16 hcounter;
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} status;
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2015-11-14 00:52:51 +00:00
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static auto Enter() -> void;
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auto enter() -> void;
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auto tick() -> void;
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auto op_irq() -> void;
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2010-08-09 13:28:56 +00:00
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2015-11-14 00:52:51 +00:00
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alwaysinline auto trigger_irq() -> void;
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alwaysinline auto last_cycle() -> void;
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alwaysinline auto interrupt_pending() -> bool;
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2010-08-09 13:28:56 +00:00
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2015-11-14 00:52:51 +00:00
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auto init() -> void;
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auto load() -> void;
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auto unload() -> void;
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auto power() -> void;
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auto reset() -> void;
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2010-08-09 13:28:56 +00:00
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2015-11-14 00:52:51 +00:00
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auto serialize(serializer&) -> void;
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MappedRAM rom;
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MappedRAM iram;
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MappedRAM bwram;
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2010-08-09 13:28:56 +00:00
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};
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extern SA1 sa1;
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