mirror of https://github.com/bsnes-emu/bsnes.git
2a4eb1cfc8
byuu says (in the WIP forum): Changelog: - satellaviewcartridge/SatellaviewCartridge is now bsmemory/BSMemory - Emulation/BS-X Satellaview/ is now Emulation/BS Memory/ - masking is in for MCC's mcu (awful hack in the code, but that's temporary) - BS Memory types are now "flash" or "mrom" - fixed loading Same Game - Tengai Hen - icarus fixed up a lot; can load database entries for any supported media type now (only the SFC DB exists currently) mMenu::remove() fix will be in the next WIP. byuu says (in the public beta thread): Changelog: - GBA emulation accuracy improved quite a bit - video shaders are supported once again - icarus shares settings.bml with higan; changing library path in one now affects the other - icarus manifest generation now uses my SNES game dumping database for perfect mapping of US games - major overhaul to manifest file format. As long as you have v095-style folders without manifest.bml, you will be fine - if not, go to higan->settings->configuration->advanced and check "Ignore Manifests" before loading your first game - new "Manifest Viewer" tool (not really meant for regular users; more of a developer tool) - experimental (but disabled in the binary) WASAPI driver. Help stabilizing it would be *greatly* appreciated! - lots of other stuff |
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armdsp | ||
epsonrtc | ||
event | ||
hitachidsp | ||
icd2 | ||
mcc | ||
msu1 | ||
necdsp | ||
nss | ||
obc1 | ||
sa1 | ||
sdd1 | ||
sharprtc | ||
spc7110 | ||
superfx | ||
coprocessor.hpp |