bsnes/sfc/controller/controller.cpp

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#include <sfc/sfc.hpp>
#define CONTROLLER_CPP
namespace SuperFamicom {
#include "gamepad/gamepad.cpp"
#include "multitap/multitap.cpp"
#include "mouse/mouse.cpp"
#include "superscope/superscope.cpp"
#include "justifier/justifier.cpp"
#include "usart/usart.cpp"
void Controller::Enter() {
if(co_active() == input.port1->thread) input.port1->enter();
if(co_active() == input.port2->thread) input.port2->enter();
}
void Controller::enter() {
while(true) step(1);
}
void Controller::step(unsigned clocks) {
clock += clocks * (uint64)cpu.frequency;
synchronize_cpu();
}
void Controller::synchronize_cpu() {
if(CPU::Threaded == true) {
if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(cpu.thread);
} else {
while(clock >= 0) cpu.enter();
}
}
bool Controller::iobit() {
switch(port) {
case Controller::Port1: return cpu.pio() & 0x40;
case Controller::Port2: return cpu.pio() & 0x80;
}
}
void Controller::iobit(bool data) {
switch(port) {
case Controller::Port1: bus.write(0x4201, (cpu.pio() & ~0x40) | (data << 6)); break;
case Controller::Port2: bus.write(0x4201, (cpu.pio() & ~0x80) | (data << 7)); break;
}
}
Controller::Controller(bool port) : port(port) {
if(!thread) create(Controller::Enter, 1);
}
}