#include #define CONTROLLER_CPP namespace SuperFamicom { #include "gamepad/gamepad.cpp" #include "multitap/multitap.cpp" #include "mouse/mouse.cpp" #include "superscope/superscope.cpp" #include "justifier/justifier.cpp" #include "usart/usart.cpp" void Controller::Enter() { if(co_active() == input.port1->thread) input.port1->enter(); if(co_active() == input.port2->thread) input.port2->enter(); } void Controller::enter() { while(true) step(1); } void Controller::step(unsigned clocks) { clock += clocks * (uint64)cpu.frequency; synchronize_cpu(); } void Controller::synchronize_cpu() { if(CPU::Threaded == true) { if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(cpu.thread); } else { while(clock >= 0) cpu.enter(); } } bool Controller::iobit() { switch(port) { case Controller::Port1: return cpu.pio() & 0x40; case Controller::Port2: return cpu.pio() & 0x80; } } void Controller::iobit(bool data) { switch(port) { case Controller::Port1: bus.write(0x4201, (cpu.pio() & ~0x40) | (data << 6)); break; case Controller::Port2: bus.write(0x4201, (cpu.pio() & ~0x80) | (data << 7)); break; } } Controller::Controller(bool port) : port(port) { if(!thread) create(Controller::Enter, 1); } }