2011-10-02 10:05:45 +00:00
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#ifdef NALL_STRING_INTERNAL_HPP
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2010-08-09 13:28:56 +00:00
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2013-07-29 09:42:45 +00:00
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//only allocators may access _data or modify _size and _capacity
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//all other functions must use data(), size(), capacity()
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#if defined(NALL_STRING_ALLOCATOR_COPY_ON_WRITE)
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#include <nall/string/allocator/copy-on-write.hpp>
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#elif defined(NALL_STRING_ALLOCATOR_SMALL_STRING_OPTIMIZATION)
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#include <nall/string/allocator/small-string-optimization.hpp>
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#elif defined(NALL_STRING_ALLOCATOR_VECTOR)
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#include <nall/string/allocator/vector.hpp>
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#endif
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2013-05-05 09:21:30 +00:00
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2010-08-09 13:28:56 +00:00
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namespace nall {
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2013-05-05 09:21:30 +00:00
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unsigned string::length() const { return strlen(data()); }
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unsigned string::size() const { return _size; }
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unsigned string::capacity() const { return _capacity; }
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2013-07-29 09:42:45 +00:00
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bool string::empty() const { return _size == 0; }
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2013-01-21 12:27:15 +00:00
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void string::clear(char c) {
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2013-05-05 09:21:30 +00:00
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for(unsigned n = 0; n < size(); n++) data()[n] = c;
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2011-12-12 10:59:53 +00:00
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}
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2013-07-29 09:42:45 +00:00
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unsigned string::hash() const {
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const char* p = data();
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unsigned result = 5381;
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while(*p) result = (result << 5) + result + *p++;
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return result;
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}
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2011-03-17 10:39:55 +00:00
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template<typename... Args> string& string::assign(Args&&... args) {
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2013-07-29 09:42:45 +00:00
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resize(0);
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2013-05-05 09:21:30 +00:00
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sprint(*this, std::forward<Args>(args)...);
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2011-03-17 10:39:55 +00:00
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return *this;
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}
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template<typename... Args> string& string::append(Args&&... args) {
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2013-05-05 09:21:30 +00:00
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sprint(*this, std::forward<Args>(args)...);
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2010-08-09 13:28:56 +00:00
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return *this;
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}
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2013-05-05 09:21:30 +00:00
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string& string::_append(const char* s) {
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if(s == nullptr) return *this;
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unsigned basesize = size(), length = strlen(s);
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reserve(basesize + length);
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memcpy(data() + basesize, s, length);
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resize(basesize + length);
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2010-08-09 13:28:56 +00:00
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return *this;
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}
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2013-03-15 13:11:33 +00:00
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string::operator bool() const {
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return !empty();
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}
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2010-08-09 13:28:56 +00:00
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string::operator const char*() const {
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2013-05-05 09:21:30 +00:00
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return data();
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2010-08-09 13:28:56 +00:00
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}
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2013-07-29 09:42:45 +00:00
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char& string::operator[](signed position) {
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2013-05-05 09:21:30 +00:00
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if(position > size() + 1) throw exception_out_of_bounds{};
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return data()[position];
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2010-08-09 13:28:56 +00:00
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}
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2013-07-29 09:42:45 +00:00
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const char& string::operator[](signed position) const {
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2013-05-05 09:21:30 +00:00
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if(position > size() + 1) throw exception_out_of_bounds{};
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return data()[position];
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2010-08-09 13:28:56 +00:00
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}
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2013-05-05 09:21:30 +00:00
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bool string::operator==(const char* str) const { return strcmp(data(), str) == 0; }
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bool string::operator!=(const char* str) const { return strcmp(data(), str) != 0; }
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bool string::operator< (const char* str) const { return strcmp(data(), str) < 0; }
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bool string::operator<=(const char* str) const { return strcmp(data(), str) <= 0; }
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bool string::operator> (const char* str) const { return strcmp(data(), str) > 0; }
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bool string::operator>=(const char* str) const { return strcmp(data(), str) >= 0; }
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2010-08-09 13:28:56 +00:00
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2013-05-05 09:21:30 +00:00
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string::string(const string& source) {
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Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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construct();
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2013-05-05 09:21:30 +00:00
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operator=(source);
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2010-08-09 13:28:56 +00:00
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}
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2013-05-02 11:25:45 +00:00
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string::string(string&& source) {
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Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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construct();
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2013-05-05 09:21:30 +00:00
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operator=(std::move(source));
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Update to higan v091r14 and ananke v00r03 releases.
byuu says:
higan changelog:
- generates title displayed in emulator window by asking the core
- core builds title solely from "information/title" ... if it's not
there, you don't get a title at all
- sub-system load menu is gone ... since there are multiple revisions of
the SGB, this never really worked well anyway
- to load an SGB, BS-X or ST cartridge, load the base cartridge first
- "File->Load Game" moved to "Load->Import Game" ... may cause a bit of
confusion to new users, but I don't like having a single-item menu,
we'll just have to explain it to new users
- browser window redone to look like ananke
- home button here goes to ~/Emulation rather than just ~ like ananke,
since this is the home of game folders
- game folder icon is now the executable icon for the Tango theme
(orange diamond), meant to represent a complete game rather than
a game file or archive
ananke changelog:
- outputs GBC games to "Game Boy Color/" instead of "Game Boy/"
- adds the file basename to "information/title"
Known issues:
- using ananke to load a GB game trips the Super Famicom SGB mode and
fails (need to make the full-path auto-detection ignore non-bootable
systems)
- need to dump and test some BS-X media before releasing
- ananke lacks BS-X Satellaview cartridge support
- v092 isn't going to let you retarget the ananke/higan game folder path
of ~/Emulation, you will have to wait for a future version if that
bothers you so greatly
[Later, after the v092 release, byuu posted this additional changelog:
- kill laevateinn
- add title()
- add bootable, remove load
- combine file, library
- combine [][][] paths
- fix SFC subtype handling XML->BML
- update file browser to use buttons
- update file browser keyboard handling
- update system XML->BML
- fix sufami turbo hashing
- remove Cartridge::manifest
]
2012-12-25 05:31:55 +00:00
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}
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2010-08-09 13:28:56 +00:00
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}
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#endif
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