bsnes/higan/nall/string/core.hpp

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#ifdef NALL_STRING_INTERNAL_HPP
namespace nall {
static void istring(string &output) {
}
template<typename T, typename... Args>
static void istring(string &output, const T &value, Args&&... args) {
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output.append_(make_string(value));
istring(output, std::forward<Args>(args)...);
}
void string::reserve(unsigned size_) {
if(size_ > size) {
size = size_;
data = (char*)realloc(data, size + 1);
data[size] = 0;
}
}
bool string::empty() const {
return !*data;
}
template<typename... Args> string& string::assign(Args&&... args) {
*data = 0;
istring(*this, std::forward<Args>(args)...);
return *this;
}
template<typename... Args> string& string::append(Args&&... args) {
istring(*this, std::forward<Args>(args)...);
return *this;
}
string& string::assign_(const char *s) {
unsigned length = strlen(s);
reserve(length);
strcpy(data, s);
return *this;
}
string& string::append_(const char *s) {
unsigned length = strlen(data) + strlen(s);
reserve(length);
strcat(data, s);
return *this;
}
string::operator const char*() const {
return data;
}
char* string::operator()() {
return data;
}
char& string::operator[](int index) {
reserve(index);
return data[index];
}
bool string::operator==(const char *str) const { return strcmp(data, str) == 0; }
bool string::operator!=(const char *str) const { return strcmp(data, str) != 0; }
bool string::operator< (const char *str) const { return strcmp(data, str) < 0; }
bool string::operator<=(const char *str) const { return strcmp(data, str) <= 0; }
bool string::operator> (const char *str) const { return strcmp(data, str) > 0; }
bool string::operator>=(const char *str) const { return strcmp(data, str) >= 0; }
string& string::operator=(const string &value) {
if(&value == this) return *this;
assign(value);
return *this;
}
string& string::operator=(string &&source) {
if(&source == this) return *this;
if(data) free(data);
size = source.size;
data = source.data;
source.data = nullptr;
source.size = 0;
return *this;
}
template<typename... Args> string::string(Args&&... args) {
size = 64;
data = (char*)malloc(size + 1);
*data = 0;
istring(*this, std::forward<Args>(args)...);
}
string::string(const string &value) {
if(&value == this) return;
size = strlen(value);
data = strdup(value);
}
string::string(string &&source) {
if(&source == this) return;
size = source.size;
data = source.data;
source.data = nullptr;
}
string::~string() {
if(data) free(data);
}
bool string::readfile(const string &filename) {
assign("");
#if !defined(_WIN32)
FILE *fp = fopen(filename, "rb");
#else
FILE *fp = _wfopen(utf16_t(filename), L"rb");
#endif
if(!fp) return false;
fseek(fp, 0, SEEK_END);
unsigned size = ftell(fp);
rewind(fp);
char *fdata = new char[size + 1];
unsigned unused = fread(fdata, 1, size, fp);
fclose(fp);
fdata[size] = 0;
assign(fdata);
delete[] fdata;
return true;
}
optional<unsigned> lstring::find(const char *key) const {
for(unsigned i = 0; i < size(); i++) {
if(operator[](i) == key) return { true, i };
}
return { false, 0 };
}
Update to v087r30 release. byuu says: Changelog: - DMA channel masks added (some are 27-bit source/target and some are 14-bit length -- hooray, varuint_t class.) - No more state.pending flags. Instead, we set dma.pending flag when we want a transfer (fixes GBA Video - Pokemon audio) [Cydrak] - fixed OBJ Vmosaic [Cydrak, krom] - OBJ cannot read <=0x13fff in BG modes 3-5 (fixes the garbled tile at the top-left of some games) - DMA timing should be much closer to hardware now, but probably not perfect - PPU frame blending uses blargg's bit-perfect, rounded method (slower, but what can you do?) - GBA carts really unload now - added nall/gba/cartridge.hpp: used when there is no manifest. Scans ROMs for library tags, and selects the first valid one found - added EEPROM auto-detection when EEPROM size=0. Forces disk/save state size to 8192 (otherwise states could crash between pre and post detect.) - detects first read after a set read address command when the size is zero, and sets all subsequent bit-lengths to that value, prints detected size to terminal - added nall/nes/cartridge.hpp: moves iNES detection out of emulation core. Important to note: long-term goal is to remove all nall/(system)/cartridge.hpp detections from the core and replace with databases. All in good time. Anyway, the GBA workarounds should work for ~98.5% of the library, if my pre-scanning was correct (~40 games with odd tags. I reject ones without numeric versions now, too.) I think we're basically at a point where we can release a new version now. Compatibility should be relatively high (at least for a first release), and fixes are only going to affect one or two games at a time. I'd like to start doing some major cleaning house internally (rename NES->Famicom, SNES->SuperFamicom and such.) Would be much wiser to do that on a .01 WIP to minimize regressions. The main problems with a release now: - speed is pretty bad, haven't really optimized much yet (not sure how much we can improve it yet, this usually isn't easy) - sound isn't -great-, but the GBA audio sucks anyway :P - couple of known bugs (Sonic X video, etc.)
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string lstring::concatenate(const char *separator) const {
string output;
for(unsigned i = 0; i < size(); i++) {
output.append(operator[](i), i < size() - 1 ? separator : "");
}
return output;
}
template<typename... Args> void lstring::append(const string &data, Args&&... args) {
vector::append(data);
append(std::forward<Args>(args)...);
}
Update to higan v091r14 and ananke v00r03 releases. byuu says: higan changelog: - generates title displayed in emulator window by asking the core - core builds title solely from "information/title" ... if it's not there, you don't get a title at all - sub-system load menu is gone ... since there are multiple revisions of the SGB, this never really worked well anyway - to load an SGB, BS-X or ST cartridge, load the base cartridge first - "File->Load Game" moved to "Load->Import Game" ... may cause a bit of confusion to new users, but I don't like having a single-item menu, we'll just have to explain it to new users - browser window redone to look like ananke - home button here goes to ~/Emulation rather than just ~ like ananke, since this is the home of game folders - game folder icon is now the executable icon for the Tango theme (orange diamond), meant to represent a complete game rather than a game file or archive ananke changelog: - outputs GBC games to "Game Boy Color/" instead of "Game Boy/" - adds the file basename to "information/title" Known issues: - using ananke to load a GB game trips the Super Famicom SGB mode and fails (need to make the full-path auto-detection ignore non-bootable systems) - need to dump and test some BS-X media before releasing - ananke lacks BS-X Satellaview cartridge support - v092 isn't going to let you retarget the ananke/higan game folder path of ~/Emulation, you will have to wait for a future version if that bothers you so greatly [Later, after the v092 release, byuu posted this additional changelog: - kill laevateinn - add title() - add bootable, remove load - combine file, library - combine [][][] paths - fix SFC subtype handling XML->BML - update file browser to use buttons - update file browser keyboard handling - update system XML->BML - fix sufami turbo hashing - remove Cartridge::manifest ]
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void lstring::isort() {
nall::sort(pool, objectsize, [](const string &x, const string &y) {
return istrcmp(x, y) < 0;
});
}
bool lstring::operator==(const lstring &source) const {
if(this == &source) return true;
if(size() != source.size()) return false;
for(unsigned n = 0; n < size(); n++) {
if(operator[](n) != source[n]) return false;
}
return true;
}
bool lstring::operator!=(const lstring &source) const {
return !operator==(source);
}
lstring& lstring::operator=(const lstring &source) {
vector::operator=(source);
return *this;
}
lstring& lstring::operator=(lstring &source) {
vector::operator=(source);
return *this;
}
lstring& lstring::operator=(lstring &&source) {
vector::operator=(std::move(source));
return *this;
}
template<typename... Args> lstring::lstring(Args&&... args) {
append(std::forward<Args>(args)...);
}
lstring::lstring(const lstring &source) {
vector::operator=(source);
}
lstring::lstring(lstring &source) {
vector::operator=(source);
}
lstring::lstring(lstring &&source) {
vector::operator=(std::move(source));
}
}
#endif