2019-07-18 10:34:23 +00:00
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bsnes
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=====
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2020-07-29 14:24:45 +00:00
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![bsnes logo](.assets/logo.png)
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2019-11-10 01:18:24 +00:00
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2020-03-22 15:57:29 +00:00
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bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally
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developed by [byuu](https://byuu.org/about), which focuses on performance,
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features, and ease of use.
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2019-07-18 10:34:23 +00:00
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Unique Features
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---------------
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- True Super Game Boy emulation (using the SameBoy core by Lior Halphon)
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- HD mode 7 graphics with optional supersampling (by DerKoun)
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2019-07-18 10:39:22 +00:00
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- Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4)
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2019-07-18 10:34:23 +00:00
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- Multi-threaded PPU graphics renderer
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- Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%)
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- Built-in games database with thousands of game entries
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- Built-in cheat code database for hundreds of popular games (by mightymo)
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- Built-in save state manager with screenshot previews and naming capabilities
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- Customizable per-byte game mappings to support any cartridges, including prototype games
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- 7-zip decompression support
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- Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation
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2019-07-18 10:39:22 +00:00
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- Optional higan game folder support (standard game ROM files are also fully supported!)
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2019-10-05 04:24:14 +00:00
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- Advanced mapping system allowing multiple bindings to every emulated input
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2019-07-18 10:34:23 +00:00
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Standard Features
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-----------------
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- MSU1 support
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- BPS and IPS soft-patching support
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2019-07-18 10:39:22 +00:00
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- Save states with undo and redo support (for reverting accidental saves and loads)
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2019-07-18 10:34:23 +00:00
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- OpenGL multi-pass pixel shaders
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2019-07-18 10:39:22 +00:00
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- Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg)
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2019-07-18 10:34:23 +00:00
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- Adaptive sync and dynamic rate control for perfect audio/video synchronization
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- Just-in-time input polling for minimal input latency
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2019-10-15 13:27:18 +00:00
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- Run-ahead support for removing internal game engine input latency
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2019-07-18 10:34:23 +00:00
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- Support for Direct3D exclusive mode video
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- Support for WASAPI exclusive mode audio
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- Periodic auto-saving of game saves
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- Auto-saving of states when unloading games, and auto-resuming of states when reloading games
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- Sprite limit disable support
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- Cubic audio interpolation support
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2019-07-18 10:39:22 +00:00
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- Optional high-level emulation of most SNES coprocessors
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2019-10-05 04:24:14 +00:00
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- Optional emulation of flaws in older emulators for compatibility with older unofficial software
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2019-08-05 00:27:51 +00:00
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- CPU, SA1, and SuperFX overclocking support
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2019-07-18 10:34:23 +00:00
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- Frame advance support
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- Screenshot support
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2019-07-21 16:51:29 +00:00
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- Cheat code search support
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2019-07-22 17:13:28 +00:00
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- Movie recording and playback support
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- Rewind support
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2019-08-05 00:27:51 +00:00
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- HiDPI support
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2019-10-05 04:24:14 +00:00
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- Multi-monitor support
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- Turbo support for controller inputs
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2019-07-18 10:34:23 +00:00
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Links
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-----
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2020-03-22 15:57:29 +00:00
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- [Official git repository](https://github.com/bsnes-emu/bsnes)
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2020-01-08 09:49:40 +00:00
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2019-07-28 19:01:54 +00:00
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Nightly Builds
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--------------
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2020-03-22 15:57:29 +00:00
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- [Download](https://cirrus-ci.com/github/bsnes-emu/bsnes/master)
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- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=windows-x86_64-binaries)
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- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=macOS-x86_64-binaries)
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- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=linux-x86_64-binaries)
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- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=freebsd-x86_64-binaries)
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2019-11-10 01:17:42 +00:00
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Preview
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-------
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2020-07-29 14:24:45 +00:00
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![bsnes user interface](.assets/user-interface.png)
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![bsnes running Bahamut Lagoon](.assets/bahamut-lagoon.png)
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![bsnes running Tengai Makyou Zero](.assets/tengai-makyou-zero.png)
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