bsnes/README.md

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bsnes
=====
![bsnes logo](.assets/logo.png)
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bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally
developed by [byuu](https://byuu.org/about), which focuses on performance,
features, and ease of use.
Unique Features
---------------
- True Super Game Boy emulation (using the SameBoy core by Lior Halphon)
- HD mode 7 graphics with optional supersampling (by DerKoun)
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- Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4)
- Multi-threaded PPU graphics renderer
- Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%)
- Built-in games database with thousands of game entries
- Built-in cheat code database for hundreds of popular games (by mightymo)
- Built-in save state manager with screenshot previews and naming capabilities
- Customizable per-byte game mappings to support any cartridges, including prototype games
- 7-zip decompression support
- Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation
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- Optional higan game folder support (standard game ROM files are also fully supported!)
- Advanced mapping system allowing multiple bindings to every emulated input
Standard Features
-----------------
- MSU1 support
- BPS and IPS soft-patching support
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- Save states with undo and redo support (for reverting accidental saves and loads)
- OpenGL multi-pass pixel shaders
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- Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg)
- Adaptive sync and dynamic rate control for perfect audio/video synchronization
- Just-in-time input polling for minimal input latency
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- Run-ahead support for removing internal game engine input latency
- Support for Direct3D exclusive mode video
- Support for WASAPI exclusive mode audio
- Periodic auto-saving of game saves
- Auto-saving of states when unloading games, and auto-resuming of states when reloading games
- Sprite limit disable support
- Cubic audio interpolation support
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- Optional high-level emulation of most SNES coprocessors
- Optional emulation of flaws in older emulators for compatibility with older unofficial software
- CPU, SA1, and SuperFX overclocking support
- Frame advance support
- Screenshot support
- Cheat code search support
- Movie recording and playback support
- Rewind support
- HiDPI support
- Multi-monitor support
- Turbo support for controller inputs
Links
-----
- [Official git repository](https://github.com/bsnes-emu/bsnes)
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Nightly Builds
--------------
- [Download](https://cirrus-ci.com/github/bsnes-emu/bsnes/master)
- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=windows-x86_64-binaries)
- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=macOS-x86_64-binaries)
- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=linux-x86_64-binaries)
- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=freebsd-x86_64-binaries)
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Preview
-------
![bsnes user interface](.assets/user-interface.png)
![bsnes running Bahamut Lagoon](.assets/bahamut-lagoon.png)
![bsnes running Tengai Makyou Zero](.assets/tengai-makyou-zero.png)