mirror of https://github.com/bsnes-emu/bsnes.git
Convert bsnes into a group project and relicense it to GPLv3 or later.
This commit is contained in:
parent
8e80d2f8a4
commit
3df6623fbf
|
@ -1 +0,0 @@
|
|||
patreon: byuu
|
|
@ -1,89 +0,0 @@
|
|||
Contributing
|
||||
============
|
||||
|
||||
Code contributions are most welcome and highly appreciated!
|
||||
|
||||
But first, please note that although bsnes is licensed under the GPLv3 license,
|
||||
in order to be merged upstream, any code contributions must be provided under
|
||||
the ISC source code license.
|
||||
|
||||
This is *not* a CLA (community license agreement), no legal contract needs to be
|
||||
signed, and you will maintain full and exclusive copyright ownership over any
|
||||
contributed source code.
|
||||
|
||||
There are two reasons for this requirement:
|
||||
|
||||
GPLv4+
|
||||
------
|
||||
|
||||
bsnes is currently licensed under the GPLv3 license only. I do not license bsnes
|
||||
under the GPLv3 or later license, because there is no way of knowing what the
|
||||
GPLv4 and later licenses will change, and if they will be in the best interests
|
||||
of emulator development and video game preservation.
|
||||
|
||||
Although I put a good deal of trust into the FSF, no one is an oracle that can
|
||||
predict the future. Would *you* agree to a license before being able to read it?
|
||||
|
||||
However, the GPLv4 may prove beneficial, and close important holes in the GPLv3
|
||||
license, just as the GPLv3 license closed the GPLv2's TiVoization loophole. And
|
||||
so it is important that bsnes retains the option of relicensing to the GPLv4+ in
|
||||
the future.
|
||||
|
||||
As a point of interest, there have been projects with similar concerns about
|
||||
using a GPLv2 or later clause, that are now permanently stuck on the GPLv2
|
||||
license. There have also been projects that did use a GPLv2 or later clause,
|
||||
only to disagree with the changes introduced in the GPLv3.
|
||||
|
||||
ISC
|
||||
---
|
||||
|
||||
The more important reason for this requirement is that it is my intention to
|
||||
release the entirety of bsnes under the ISC license once official upstream
|
||||
development has ceased.
|
||||
|
||||
The reason I would want to relicense bsnes to the ISC license upon its official
|
||||
discontinuation is because once again, no one is an oracle, and I cannot predict
|
||||
what future issues bsnes permanently remaining under the GPLv3 license may
|
||||
cause.
|
||||
|
||||
For instance, imagine a world where a certain vendor took over the world, and
|
||||
the only way to distribute applications was with their approval, and their store
|
||||
rules forbade GPLv3 software. Or perhaps a world where the GPL was abandoned in
|
||||
favor of the new OSSv1 license. But GPLv3 software was incompatible with the
|
||||
OSSv1 license. Other open source developers would not be able to use bsnes in
|
||||
that scenario.
|
||||
|
||||
It would be very disappointing if all of our work ended up unusable 50+ years
|
||||
into the future because it was permanently bound to the GPLv3 license.
|
||||
|
||||
GPLv3
|
||||
-----
|
||||
|
||||
The reason I use the GPLv3 license currently is because it is a balance between
|
||||
altruism and self-interest. The GPLv3 allows other vendors to sell my own code
|
||||
without sharing revenue with me, and indeed this has already happened. But the
|
||||
GPLv3 also prevents other vendors from improving upon bsnes without sharing
|
||||
their work with everyone else as I have.
|
||||
|
||||
While I am actively developing bsnes, I do not wish to compete against myself.
|
||||
|
||||
As such, I believe the GPLv3 is the best license during active development, and
|
||||
the ISC is the best license once bsnes is officially discontinued.
|
||||
|
||||
Considerations
|
||||
--------------
|
||||
|
||||
This is the part that should concern you as a contributor: I am not requesting
|
||||
contributed source code to be released under the ISC so that I personally may
|
||||
sell GPLv3 commercial license exemptions to your work, but in the future when
|
||||
bsnes is released under the ISC license, that will open the door for anyone to
|
||||
sell the work commercially in a closed source form.
|
||||
|
||||
If this is not acceptable to you, I wholly understand and I welcome you to
|
||||
release your work under the GPLv3 in the form of a bsnes fork. And if your work
|
||||
is not an essential part of the core emulation -- that is to say, it may be
|
||||
optionally disabled -- then I am still willing to work with you in merging such
|
||||
work upstream anyway under the full GPLv3 license, but please reach out to me
|
||||
first before developing under the assumption your work will be merged upstream.
|
||||
|
||||
Thank you very much for reading and hopefully for your understanding.
|
|
@ -1,4 +1,4 @@
|
|||
bsnes was created and is maintained by byuu (Near), but many people have contributed to the project.
|
||||
bsnes was originally developed by byuu, and is now a group project.
|
||||
|
||||
This software would not be where it is today without the help and support of the following individuals:
|
||||
|
||||
|
@ -6,8 +6,10 @@ This software would not be where it is today without the help and support of the
|
|||
- Ange Albertini
|
||||
- anomie
|
||||
- AWJ
|
||||
- BearOso
|
||||
- Bisqwit
|
||||
- blargg
|
||||
- byuu
|
||||
- Łukasz Krawczyk
|
||||
- Danish
|
||||
- DerKoun
|
||||
|
@ -39,6 +41,7 @@ This software would not be where it is today without the help and support of the
|
|||
- Overload
|
||||
- p4plus2
|
||||
- quequotion
|
||||
- qwertymodo
|
||||
- RedDwarf
|
||||
- Richard Bannister
|
||||
- Ryphecha
|
||||
|
@ -52,4 +55,5 @@ This software would not be where it is today without the help and support of the
|
|||
- wareya
|
||||
- zones
|
||||
|
||||
If your contributions have been missed here, please reach out [here](https://byuu.org/contact) to have this corrected, thank you!
|
||||
If you feel you are missing from this list, please submit a pull request and we will be happy to add your name here!
|
||||
|
||||
|
|
10
LICENSE.txt
10
LICENSE.txt
|
@ -1,14 +1,14 @@
|
|||
----------------------------------------------------------------------
|
||||
bsnes - Super Nintendo emulator
|
||||
|
||||
Copyright © 2004-2019 byuu
|
||||
Copyright © 2004-2020 byuu et al
|
||||
|
||||
https://byuu.org
|
||||
https://github.com/bsnes-emu
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, specifically version 3 of the License
|
||||
and no other version.
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
|
@ -25,7 +25,7 @@ nall - C++ template library
|
|||
ruby - Hardware abstraction library
|
||||
hiro - User interface library
|
||||
|
||||
Copyright © 2006-2019 byuu
|
||||
Copyright © 2006-2020 byuu et al
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for
|
||||
any purpose with or without fee is hereby granted, provided that the
|
||||
|
|
43
README.md
43
README.md
|
@ -1,21 +1,11 @@
|
|||
bsnes
|
||||
=====
|
||||
|
||||
![bsnes logo © byuu](https://byuu.org/images/bsnes/github/byuu-bsnes-logo.png)
|
||||
![bsnes logo](https://byuu.org/images/bsnes/github/byuu-bsnes-logo.png)
|
||||
|
||||
bsnes is a multi-platform Super Nintendo (Super Famicom) emulator from
|
||||
[byuu](https://byuu.org/about) that focuses on performance, features, and ease
|
||||
of use.
|
||||
|
||||
Development
|
||||
-----------
|
||||
|
||||
Git is used for the development of new releases, and represents a staging
|
||||
environment. As bsnes is rather mature, things should generally be quite stable.
|
||||
However, bugs will exist, regressions will occur, so proceed at your own risk.
|
||||
|
||||
If stability is required, please download the latest stable release from the
|
||||
[official website.](https://byuu.org/bsnes)
|
||||
bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally
|
||||
developed by [byuu](https://byuu.org/about), which focuses on performance,
|
||||
features, and ease of use.
|
||||
|
||||
Unique Features
|
||||
---------------
|
||||
|
@ -66,27 +56,20 @@ Standard Features
|
|||
Links
|
||||
-----
|
||||
|
||||
- [Official website](https://byuu.org/bsnes)
|
||||
- [Official git repository](https://github.com/byuu/bsnes)
|
||||
- [Donations](https://patreon.com/byuu)
|
||||
|
||||
Release Builds
|
||||
--------------
|
||||
|
||||
- [Windows binaries](https://byuu.itch.io/bsnes)
|
||||
- [Official git repository](https://github.com/bsnes-emu/bsnes)
|
||||
|
||||
Nightly Builds
|
||||
--------------
|
||||
|
||||
- [Download](https://cirrus-ci.com/github/byuu/bsnes/master)
|
||||
- ![Build status](https://api.cirrus-ci.com/github/byuu/bsnes.svg?task=windows-x86_64-binaries)
|
||||
- ![Build status](https://api.cirrus-ci.com/github/byuu/bsnes.svg?task=macOS-x86_64-binaries)
|
||||
- ![Build status](https://api.cirrus-ci.com/github/byuu/bsnes.svg?task=linux-x86_64-binaries)
|
||||
- ![Build status](https://api.cirrus-ci.com/github/byuu/bsnes.svg?task=freebsd-x86_64-binaries)
|
||||
- [Download](https://cirrus-ci.com/github/bsnes-emu/bsnes/master)
|
||||
- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=windows-x86_64-binaries)
|
||||
- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=macOS-x86_64-binaries)
|
||||
- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=linux-x86_64-binaries)
|
||||
- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=freebsd-x86_64-binaries)
|
||||
|
||||
Preview
|
||||
-------
|
||||
|
||||
![bsnes user interface © byuu](https://byuu.org/images/bsnes/github/byuu-bsnes-user-interface.png)
|
||||
![bsnes running Bahamut Lagoon © byuu](https://byuu.org/images/bsnes/github/byuu-bsnes-bahamut-lagoon.png)
|
||||
![bsnes running Tengai Makyou Zero © byuu](https://byuu.org/images/bsnes/github/byuu-bsnes-tengai-makyou-zero.png)
|
||||
![bsnes user interface](https://byuu.org/images/bsnes/github/byuu-bsnes-user-interface.png)
|
||||
![bsnes running Bahamut Lagoon](https://byuu.org/images/bsnes/github/byuu-bsnes-bahamut-lagoon.png)
|
||||
![bsnes running Tengai Makyou Zero](https://byuu.org/images/bsnes/github/byuu-bsnes-tengai-makyou-zero.png)
|
||||
|
|
|
@ -30,9 +30,9 @@ using namespace nall;
|
|||
namespace Emulator {
|
||||
static const string Name = "bsnes";
|
||||
static const string Version = "115";
|
||||
static const string Copyright = "byuu";
|
||||
static const string License = "GPLv3";
|
||||
static const string Website = "https://byuu.org";
|
||||
static const string Copyright = "byuu et al";
|
||||
static const string License = "GPLv3 or later";
|
||||
static const string Website = "https://github.com/bsnes-emu";
|
||||
|
||||
//incremented only when serialization format changes
|
||||
static const string SerializerVersion = "115";
|
||||
|
|
|
@ -199,9 +199,9 @@ auto Presentation::create() -> void {
|
|||
.setLogo(Resource::Logo)
|
||||
.setDescription("Super Nintendo emulator")
|
||||
.setVersion(Emulator::Version)
|
||||
.setCopyright("byuu")
|
||||
.setLicense("GPLv3")
|
||||
.setWebsite("https://byuu.org")
|
||||
.setCopyright(Emulator::Copyright)
|
||||
.setLicense(Emulator::License)
|
||||
.setWebsite(Emulator::Website)
|
||||
.setAlignment(*this)
|
||||
.show();
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue