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Readme updates.
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README.md
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README.md
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@ -15,14 +15,14 @@ environment. As bsnes is rather mature, things should generally be quite stable.
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However, bugs will exist, regressions will occur, so proceed at your own risk.
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If stability is required, please download the latest stable release from the
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[official website](https://bsnes.byuu.org)
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[official website.](https://bsnes.byuu.org)
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Unique Features
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---------------
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- True Super Game Boy emulation (using the SameBoy core by Lior Halphon)
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- HD mode 7 graphics with optional supersampling (by DerKoun)
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- Low-level emulation of SNES coprocessors (DSP-n, ST-n, Cx4)
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- Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4)
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- Multi-threaded PPU graphics renderer
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- Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%)
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- Built-in games database with thousands of game entries
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@ -33,25 +33,25 @@ Unique Features
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- 7-zip decompression support
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- Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation
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- 30-bit color output support (where supported)
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- Optional higan game folder support (standard game ROM files are also fully supported!)
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Standard Features
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-----------------
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- MSU1 support
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- BPS and IPS soft-patching support
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- Save states
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- Save states with undo and redo support (for reverting accidental saves and loads)
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- OpenGL multi-pass pixel shaders
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- Built-in software filters including HQ2x (by MaxSt) and snes_ntsc (by blargg)
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- Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg)
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- Adaptive sync and dynamic rate control for perfect audio/video synchronization
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- Just-in-time input polling for minimal input latency
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- Support for Direct3D exclusive mode video
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- Support for WASAPI exclusive mode audio
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- Periodic auto-saving of game saves
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- Undo states to revert any accidental save state loads
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- Auto-saving of states when unloading games, and auto-resuming of states when reloading games
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- Sprite limit disable support
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- Cubic audio interpolation support
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- Optional high-level emulation of SNES coprocessors
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- Optional high-level emulation of most SNES coprocessors
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- SuperFX overclocking of up to 800%
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- Frame advance support
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- Screenshot support
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