Isaac Marovitz
963bbf7267
Render target deduplication
...
not sure if this is working
2024-09-15 08:42:19 -04:00
Isaac Marovitz
925897e163
Fix CBP not doing its job
...
Thanks peri (again)
2024-09-15 08:42:19 -04:00
Isaac Marovitz
70a05909ed
Fix blend descriptors not dirting render pipeline
...
Thanks peri
2024-09-15 08:42:19 -04:00
Isaac Marovitz
3b95361d75
Support non-index quad draws
...
Fixes Deltarune
2024-09-15 08:42:19 -04:00
Isaac Marovitz
5ea6442886
Be better about memory
2024-09-15 08:42:19 -04:00
Isaac Marovitz
4ec7062727
Fix stencil clears
2024-09-15 08:42:19 -04:00
Isaac Marovitz
e269be41aa
Enable Alpha Test workaround on Metal
2024-09-15 08:42:19 -04:00
Isaac Marovitz
2cb46a953b
Fix Cull FrontAndBack
2024-09-15 08:42:19 -04:00
Isaac Marovitz
f5db6ba50a
Warning about host map buffer creation
2024-09-15 08:42:19 -04:00
Isaac Marovitz
9b4a5ef939
Fix fragment point_coord in
2024-09-15 08:42:19 -04:00
Isaac Marovitz
5566979d5e
Argument Buffers ( #24 )
...
* Stuff
* More arg buffer stuff
* Fixes
* Rebase
* Pass storage buffers to inline functions
* Fix binding
* Fix typo + Fix a couple shaders
* Enforce ids
* Dispose
* Mark used buffers as resident
* Update depth clear shader
* Fix non-contiguous struct defs
* Update ChangeBufferStride
* Fix StorageBuffer assignments
* Fix odyssey crash
* Retain buffer bindings
* Pad Std140
* Set texture data with safe buffers
* Clone buffers
* Always declare vert in
* Stop clears from breaking OpenGL games
* Fix depth clear
* Use invariant position
* Horribly inefficient texture & sampler arg buffers
* Fix missing struct access
* Minimise rebinds as much as possible
* Build arg buffers on staging buffer
2024-09-15 08:42:19 -04:00
Isaac Marovitz
3ad15aa114
VoteAllEqual, FindLSB/MSB
2024-09-15 08:42:19 -04:00
Isaac Marovitz
664d1efa18
Fix vertex “built-ins”
...
Only declare main func out in main
Fix simd_ballot
Fix thread_index_in_simdgroup outside of compute
Fix atomic operations
instance_index
2024-09-15 08:42:19 -04:00
Isaac Marovitz
2dd5e272d7
Actually clear the right render target
2024-09-15 08:42:19 -04:00
Isaac Marovitz
b2fdb4cfdd
Big GetData()
...
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-09-15 08:42:19 -04:00
Isaac Marovitz
c92b74e376
Fix Animal Crossing Crash
2024-09-15 08:42:19 -04:00
Isaac Marovitz
386f9b00a9
Instruction.Barrier
...
Whoops
Fix inline functions in compute stage
Fix regression
Declare SharedMemories + Only Declare Memories on Main Func
Lowecase struct
Avoid magic strings
Make function signatures readable
Change how unsized arrays are indexed
Use string builder
Fix shuffle instructions
Cleanup NumberFormater
Bunch of Subgroup I/O Vars
Will probably need further refinement
Fix point_coord type
Fix support buffer declaration
Fix point_coord
2024-09-15 08:42:19 -04:00
Isaac Marovitz
533c4c021d
PreloadCbs + FlushCommandsIfWeightExceeding
2024-09-15 08:42:19 -04:00
Isaac Marovitz
a4a8e317ec
Cleanup Pipeline
...
Housekeeping
More housekeeping
2024-09-15 08:42:19 -04:00
Isaac Marovitz
ad790e6bde
PersistentFlushBuffer + BackgroundResources
2024-09-15 08:42:19 -04:00
Isaac Marovitz
7c4ed084a3
Match S8UintD24Unorm to Depth24UnormStencil8
...
Kind of works for es2gears
2024-09-15 08:42:19 -04:00
Isaac Marovitz
144a19d686
Fix FEZ not showing anything
...
Does not fix the underlying shortcomings of the cache system
2024-09-15 08:42:19 -04:00
Isaac Marovitz
c4ecbe02b9
Clear cached converted buffers on signaled write
2024-09-15 08:42:19 -04:00
Isaac Marovitz
dd619f9f0b
FIx regression
2024-09-15 08:42:19 -04:00
Isaac Marovitz
477af39703
Helper shader cleanup
2024-09-15 08:42:19 -04:00
Isaac Marovitz
a74532b7c4
Use buffer manager for color blit
2024-09-15 08:42:19 -04:00
Isaac Marovitz
703c8c3139
Buffer Conversions ( #23 )
...
* Why is this not working
* Revert helper shader changes for now
* Byte Index Buffer Restride
2024-09-15 08:42:19 -04:00
riperiperi
0853353ad8
don't recreate render pipeline unless we're about to draw, pass view depth properly ( #22 )
2024-09-15 08:42:19 -04:00
Isaac Marovitz
dd203b84eb
Metal: Buffers Take 2 ( #21 )
...
* Basic BufferManager
* Start Scoped Command Buffers
* Fences stuff
* Remember to cleanup sync manager
* Auto, Command Buffer Dependants
* Cleanup
* Cleanup + Fix Texture->Buffer Copies
* Slow buffer upload
* Cleanup + Rework TextureBuffer
* Don’t get unsafe
* Cleanup
* Goddamn it
* Staging Buffer + Interrupt Action + Flush
2024-09-15 08:42:19 -04:00
Isaac Marovitz
802d4f043c
Log failed format conversions
2024-09-15 08:42:19 -04:00
Isaac Marovitz
607eadda79
Print shader code involved in failed linking
2024-09-15 08:42:19 -04:00
Isaac Marovitz
7ef43a6d3f
Don’t use DidModifyRange
2024-09-15 08:42:19 -04:00
Isaac Marovitz
330440b569
Fix sample compare
2024-09-15 08:42:19 -04:00
Isaac Marovitz
395a6cc218
Depth Bias
2024-09-15 08:42:19 -04:00
Isaac Marovitz
7d35adc73a
Map R5G5B5A1Unorm
2024-09-15 08:42:19 -04:00
Samuliak
b6786558fb
override Equals for render pipeline hash
2024-09-15 08:42:19 -04:00
Isaac Marovitz
5182a03697
Disable scaled vertex formats
2024-09-15 08:42:19 -04:00
Isaac Marovitz
dac9d3146c
Disable Vector Indexing Bug Workaround
2024-09-15 08:42:19 -04:00
Isaac Marovitz
6509fc8a24
Fix modulo operator
...
Support sample offsets
Include FragmentIn as additional arg
Always declare frag output struct
SubgroupLaneId
2024-09-15 08:42:19 -04:00
Isaac Marovitz
4fd048bfd7
Workaround for Wonder
2024-09-15 08:42:19 -04:00
Isaac Marovitz
6184eefaa3
Fix 3D -> 3D Texture Copies
2024-09-15 08:42:19 -04:00
Isaac Marovitz
cc25ebd744
Fix Clear Viewport
2024-09-15 08:42:19 -04:00
Isaac Marovitz
7e693d5baa
Fix sample-less reads with lod
2024-09-15 08:42:19 -04:00
Isaac Marovitz
ac1a133c80
Fix Pack and UnpackHalf2x16
2024-09-15 08:42:19 -04:00
Isaac Marovitz
5c44c3c359
Handle Array Format SetData
2024-09-15 08:42:19 -04:00
Isaac Marovitz
2c2aa0472a
Cleanup
2024-09-15 08:42:19 -04:00
Isaac Marovitz
d6309a6242
Implement IoVariable.FrontFacing
2024-09-15 08:42:19 -04:00
Isaac Marovitz
4480197b70
Fix LOD sample typo
2024-09-15 08:42:19 -04:00
Isaac Marovitz
105638de6d
Rebase Changes
2024-09-15 08:42:19 -04:00
Isaac Marovitz
01536c833d
More cleanup
2024-09-15 08:42:19 -04:00