Commit Graph

3683 Commits

Author SHA1 Message Date
Isaac Marovitz eabc2fb781 Cleanup + Format 2024-09-15 08:42:19 -04:00
Isaac Marovitz f92233fcb3 Metal: Compute Shaders (#19)
* check for too bix texture bindings

* implement lod query

* print shader stage name

* always have fragment input

* resolve merge conflicts

* fix: lod query

* fix: casting texture coords

* support non-array memories

* use structure types for buffers

* implement compute pipeline cache

* compute dispatch

* improve error message

* rebind compute state

* bind compute textures

* pass local size as an argument to dispatch

* implement texture buffers

* hack: change vertex index to vertex id

* pass support buffer as an argument to every function

* return at the end of function

* fix: certain missing compute bindings

* implement texture base

* improve texture binding system

* remove useless exception

* move texture handle to texture base

* fix: segfault when using disposed textures

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Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-09-15 08:42:19 -04:00
Isaac Marovitz 4fa4c78aa4 Handle stride 0 on regular buffers 2024-09-15 08:42:19 -04:00
Isaac Marovitz 07230581ce Buffer Descriptor Step Functions 2024-09-15 08:42:19 -04:00
Isaac Marovitz d15716d4e2 Sample LOD Level 2024-09-15 08:42:19 -04:00
Isaac Marovitz c3378cd933 Fix FragmentOutputColor Type 2024-09-15 08:42:19 -04:00
Isaac Marovitz 00cf9f5281 Stencil Ref Value 2024-09-15 08:42:19 -04:00
Isaac Marovitz 7d78545385 Stencil Fixes 2024-09-15 08:42:19 -04:00
Isaac Marovitz ec7168cffe RenderTargetColorMasks 2024-09-15 08:42:19 -04:00
Isaac Marovitz 1edefacd30 Make dotnet format happy 2024-09-15 08:42:19 -04:00
SamoZ256 224c714150 Zero vertex buffer (#17)
* cast src size to float

* implement zero buffers
2024-09-15 08:42:19 -04:00
Isaac Marovitz 1e3b0787d8 Implement Texture CopyTo 2024-09-15 08:42:19 -04:00
Isaac Marovitz 3ccd086b26 Cleanup present 2024-09-15 08:42:19 -04:00
Isaac Marovitz 7f12a233f1 Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-09-15 08:42:19 -04:00
SamoZ256 63bd08f12d Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-15 08:42:19 -04:00
SamoZ256 1d19cc7d51 Fix Scott Pilgrim (#15)
* check for null vertex functions

* format

* Format

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-15 08:42:19 -04:00
Isaac Marovitz 5a055a0650 Suppress GC Finalize on StateCache 2024-09-15 08:42:19 -04:00
Isaac Marovitz 25076a2669 Use Stack instead of List 2024-09-15 08:42:19 -04:00
Isaac Marovitz afcb74fcf8 Whitespace formatting 2024-09-15 08:42:19 -04:00
Samuliak 26876b8ec6 dispose all temporary buffers 2024-09-15 08:42:19 -04:00
Samuliak 91fdd90fb8 dispose temporary metal buffer 2024-09-15 08:42:19 -04:00
Samuliak 7d79075846 dispose drawable texture view 2024-09-15 08:42:19 -04:00
Samuliak 5ca5a3f2d8 implement texture get data 2024-09-15 08:42:19 -04:00
Samuliak cce450c8c5 fix: don't dispose stencil state before using 2024-09-15 08:42:19 -04:00
Samuliak 1965ac74a8 allow null depth stencil render targets 2024-09-15 08:42:19 -04:00
Samuliak f8a81aac84 reset certain state before doing blit or clear 2024-09-15 08:42:19 -04:00
Samuliak 8a5748aa28 reset viewport before blit 2024-09-15 08:42:19 -04:00
Samuliak c2ab9f4b43 dispose encoder state manager 2024-09-15 08:42:19 -04:00
Samuliak ad1fe10533 dispose all objects in encoder state manager 2024-09-15 08:42:19 -04:00
Samuliak dd61bb4a84 dispose caches 2024-09-15 08:42:19 -04:00
Samuliak c44586c47d warn about barriers 2024-09-15 08:42:19 -04:00
Samuliak 65994f1a98 do memory barriers 2024-09-15 08:42:19 -04:00
Samuliak 949313b98a remove useless parameters 2024-09-15 08:42:19 -04:00
Samuliak 6ba438bb17 set the inline state after restoring state 2024-09-15 08:42:19 -04:00
Samuliak 9d96b01a0e make states private 2024-09-15 08:42:19 -04:00
Samuliak b24852c835 fix: incorrect merge stuff 2024-09-15 08:42:19 -04:00
Samuliak 30e150534b don't interrupt render pass before color clear 2024-09-15 08:42:19 -04:00
Samuliak 0dcd0b0655 implement save and restore state system 2024-09-15 08:42:19 -04:00
Samuliak 666e258a7e revert deferred clears 2024-09-15 08:42:19 -04:00
Samuliak f1dfba2958 prepare for deferred clears 2024-09-15 08:42:19 -04:00
Samuliak af4238280c resolve merge conflicts 2024-09-15 08:42:19 -04:00
Isaac Marovitz 839c3159fc Rebase 2024-09-15 08:42:19 -04:00
Isaac Marovitz d1493f2b24 Cleanup + Format 2024-09-15 08:42:19 -04:00
Isaac Marovitz 8cc955180f Start Proper Dispose 2024-09-15 08:42:19 -04:00
Samuliak 0a698d575b do texture barrier tiled 2024-09-15 08:42:19 -04:00
Samuliak 490efa8cff do texture barrier 2024-09-15 08:42:19 -04:00
Samuliak 8a91e0bfe6 implement depth stencil cache 2024-09-15 08:42:19 -04:00
Isaac Marovitz 93f817ef1d Fix typo in SamplerType.TextureBuffer 2024-09-15 08:42:19 -04:00
Isaac Marovitz 49e1058ab4 Fix StoreActions & Don’t Clamp Scissor for Now 2024-09-15 08:42:19 -04:00
Isaac Marovitz 0bb24a052d Depth Clear 2024-09-15 08:42:19 -04:00