Updated Overlay image configuration (markdown)

Themaister 2012-12-23 15:43:36 -08:00
parent 94ce4aa26d
commit af4d0f1057
1 changed files with 3 additions and 1 deletions

@ -56,7 +56,9 @@ E.g.:
overlay0_desc1 = "start,100,50,rect,80,10" overlay0_desc1 = "start,100,50,rect,80,10"
overlay0_desc2 = "overlay_next,200,180,radial,40,40" overlay0_desc2 = "overlay_next,200,180,radial,40,40"
The format is "button,position_x,position_y,hitbox_type,range_x,range_y" The format is:
"button,position_x,position_y,hitbox_type,range_x,range_y"
`button` corresponds to the input event being generated. The names are the same as in the general input config, e.g. input_player1_start would translate to start here. overlay_next is a special bind designed to swap to the next overlay, or wrap around to the first one. `button` corresponds to the input event being generated. The names are the same as in the general input config, e.g. input_player1_start would translate to start here. overlay_next is a special bind designed to swap to the next overlay, or wrap around to the first one.