Commit Graph

1742 Commits

Author SHA1 Message Date
Themaister f2a8a73322 Add workaround for ATI Catalyst's lack of GL_RGB565 support. 2014-01-05 22:29:57 +01:00
Themaister bee70f8318 Fix ifdefs regarding READ_PIXELS. 2014-01-05 22:22:15 +01:00
twinaphex e9ce0aaaa4 (PS3) Custom aspect ratio works now 2014-01-05 18:48:09 +01:00
Themaister 53502bd066 Add some FIXMEs. 2014-01-03 20:23:35 +01:00
Themaister 9c218bcf07 Fix unpack row len with 16-bit cores on desktop.
Missed call to UNPACK_ROW_LENGTH :(
2014-01-03 14:42:38 +01:00
Themaister 69b104f9e4 Comment about BGRA8888. 2014-01-01 21:58:02 +01:00
Themaister 08ba1ad14e Use GL_RGB565 internal format when available.
This is a feature from ES2_compat extension.
It fixes the speed issue associated with using 16-bit textures on
desktop GL. Improves performance a bit as well as there's less bandwidth
usage during shading.

On my HD3000 laptop, performance improved with ~10%.
2014-01-01 21:58:02 +01:00
Themaister a287ea6c6e Remove debug check. 2014-01-01 17:01:33 +01:00
Themaister f64b670d9a Don't use std::shared_ptr for state tracker. 2014-01-01 16:59:19 +01:00
Themaister b618306995 Big D3D9 cleanup.
Use bool for return instead of int (many bugs because of that ...).
Remove all use of exceptions, use delayed constructors (due to no
exceptions ...). Drop use of unique_ptr in D3D9 (not really needed).
2014-01-01 16:53:15 +01:00
twinaphex 2158076bd7 (D3D9) Add <algorithm> header include 2014-01-01 16:04:31 +01:00
twinaphex e38a1096f0 Rename D3D9 in logs to D3D where appropriate (ie. D3D Cg can stay D3D9) 2014-01-01 03:19:57 +01:00
twinaphex a6df90ff71 (D3D) Move more defines/header includes to d3d_defines.h 2014-01-01 03:15:48 +01:00
twinaphex d4a9cc3d8c (D3D) Shouldn't need ifdef __cplusplus - extern "C" anymore 2014-01-01 02:58:19 +01:00
twinaphex 22d282c649 (D3D) Should fix Mingw compilation 2014-01-01 02:38:09 +01:00
twinaphex 0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex 17af6a0465 (D3D) Rename video_d3d9 to video_d3d 2014-01-01 01:09:31 +01:00
twinaphex 115f706f24 (D3D) Split up version-agnostic defines into separate header file - will be
fleshed out later for D3D8, D3D9, etc.
2014-01-01 00:58:21 +01:00
twinaphex 4b0e56a52e (D3D) Use memcmp instead of std::memset 2014-01-01 00:50:26 +01:00
twinaphex 88a0b45ad5 (D3D) Use version-agnostic defines 2014-01-01 00:49:00 +01:00
twinaphex 772383effc (D3D) Use defines to hide away D3D version-specific types 2014-01-01 00:27:55 +01:00
twinaphex 88194bcdae (D3D) Build fix 2014-01-01 00:01:20 +01:00
twinaphex 538bf3b49a (D3D) Cleanups 2014-01-01 00:00:01 +01:00
twinaphex 06becc939e (D3D) Get rid of most throws and exception catching 2013-12-31 23:49:45 +01:00
twinaphex dc734aea55 (D3D9) Get rid of C++ memory header include 2013-12-31 23:26:12 +01:00
twinaphex 2d651bbc1d (D3D9) Get rid of unneeded headers 2013-12-31 23:23:02 +01:00
twinaphex d4850b3cd4 (D3D) Split up D3DVideo-specific code to separate file 2013-12-31 23:20:37 +01:00
twinaphex 4fa7580dea (MSVC) Builds again 2013-12-31 22:10:58 +01:00
twinaphex aa5a74ed7f (MSVC) Build fixes to D3D9 driver 2013-12-31 21:52:15 +01:00
twinaphex 44ff5afcc2 (D3D) Start brining D3D9 and XDK D3D drivers together 2013-12-31 21:24:17 +01:00
Themaister 0d3428ad15 Add texture_image_free().
Cleans up deinit code for textures.
2013-12-31 19:16:29 +01:00
Themaister 132c3c46f7 Use struct texture_image instead of video_overlay_image. 2013-12-31 19:05:16 +01:00
Themaister 77a62573a2 Fix crash in GLSL when overlays with many textures are used.
Have to call shader->use() for each set_coords or we overflow
the attribs array cached buffer.
2013-12-26 23:34:40 +01:00
Themaister f61a91c2fd Don't call glDetachShader().
Some drivers don't like it.
2013-12-26 02:18:43 +01:00
Themaister f2371cf691 Delete shader objects early instead of late.
Less error prone. Also saves some memory.
2013-12-26 02:16:30 +01:00
Themaister 8a81ee856c Some Win32 fixes. 2013-12-24 14:10:18 +01:00
twinaphex bb82c76a4c (D3D9) Fix up D3D driver - use RARC_PERFORMANCE macros 2013-12-22 17:41:08 +01:00
Themaister 1c9895611b Rework performance interface.
Avoids super-ugly macros and retroarch-ifdefs.
2013-12-18 19:21:56 +01:00
twinaphex 9852c5dc4c Rewrite perf interface - exposes callbacks now for RETRO_PERFORMANCE_INIT/RETRO_PERFORMANCE_START/RETRO_PERFORMANCE_STOP calls without messy, hardcoded preprocessor-dependent variables in macros - will update cores accordingly too 2013-12-18 19:03:08 +01:00
twinaphex 69a67b3df2 Change RARCH_PERFORMANCE_ macro calls to RETRO_PERFORMANCE 2013-12-17 19:14:57 +01:00
twinaphex 38d785984f Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Themaister 6031590cd3 Add OPENGLES3 context support in libretro GL. 2013-12-13 14:20:49 +01:00
Themaister 977cec1378 Refactor keyboard event callbacks.
Go through input/keyboard_line.c to better hide internal logic
regarding keyboard line input.
2013-12-10 19:39:09 +01:00
Themaister 40861aa17d Handle modifiers in Win32 keyboard. 2013-12-09 14:35:43 +01:00
Themaister deadbbc906 Add keyboard callback for Windows.
Only tested in Wine, but seems to work fine.
2013-12-09 14:22:46 +01:00
Themaister 07e3c7f7fa Use input context in xvideo and xegl. 2013-12-08 14:42:03 +01:00
Themaister 205f8ce90d Start implementing UTF-8 keyboard handling for X11. 2013-12-08 14:20:05 +01:00
Themaister b809a59720 Fix mod-handling in X11. 2013-12-08 01:09:00 +01:00
Tobias Jakobi 87843d607d video_omap: add font rendering for ARGB8888 framebuffer
In constrast to the RGB565 code, this here is only compile tested.
2013-12-07 23:56:04 +01:00
Tobias Jakobi b77171f350 video_omap: add font rendering for RGB565 framebuffer 2013-12-07 23:56:04 +01:00