Commit Graph

1672 Commits

Author SHA1 Message Date
twinaphex 1c5144f9bd (RMenu) Move RMenu logic out of graphics driver context files 2013-04-06 17:44:07 +02:00
twinaphex 9a4ddfd2e0 Forgot a conditional check in shader_cg.c before doing freeing of
menu_cg_program - some other cleanups to do with setting stock
shaders in Cg
2013-04-06 16:29:00 +02:00
Themaister bd550ce53c Remove glsl in shader_parse.
It'll be done slightly different later.
2013-04-06 14:10:09 +02:00
Themaister e649db253c Reintroduce CGP refactor.
Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
Themaister c3ac3028b5 Reuse gl_disable_client_arrays. 2013-04-06 11:26:06 +02:00
twinaphex a2d9129782 Kill off set_fbo_state and get_fbo_state function pointers 2013-04-06 06:21:11 +02:00
twinaphex eb0feac9e3 (PS3/All) Purge fixed-style shaders again - this time avoiding
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex 0340f2043c Revert "Major refactor to CGP parsing."
This reverts commit 211e17250c.
2013-04-06 04:37:17 +02:00
twinaphex 8396f71004 Revert "Don't dump frame_count_mod unless needed."
This reverts commit eeddfea425.
2013-04-06 04:37:05 +02:00
twinaphex 881e7a299d Revert "Don't compile in debug dump."
This reverts commit a5dfbb8a85.
2013-04-06 04:36:54 +02:00
twinaphex 2484c4e526 Revert "(Cg) Take out second_pass_shader / FBO functionality - everything"
This reverts commit deeaf981f7.
2013-04-06 03:55:17 +02:00
twinaphex 1c87c26e72 Revert "(HLSL Xbox 360) Take out second_pass_shader/fbo"
This reverts commit 5172168143.
2013-04-06 03:55:07 +02:00
twinaphex 58b6de008b Revert "Purge fixed-style second_pass_shader."
This reverts commit 160bbf0218.
2013-04-06 03:54:38 +02:00
twinaphex 83ffe437b3 Revert "Fix Win32 build."
This reverts commit cf655355d7.
2013-04-06 03:54:18 +02:00
twinaphex c083efb5a4 Revert "Remove obsolete struct."
This reverts commit 7ea61067ec.
2013-04-06 03:53:44 +02:00
twinaphex 820fcbaa07 Revert "Don't set prg[2] with load_plain()."
This reverts commit a19d1e9776.
2013-04-06 03:53:27 +02:00
twinaphex e889f5c548 Revert "Remove redundant line."
This reverts commit 2a09f52cc8.
2013-04-06 03:53:07 +02:00
Themaister 2a09f52cc8 Remove redundant line. 2013-04-06 00:26:14 +02:00
Themaister a19d1e9776 Don't set prg[2] with load_plain(). 2013-04-06 00:22:27 +02:00
Themaister 7ea61067ec Remove obsolete struct. 2013-04-06 00:18:18 +02:00
Themaister cf655355d7 Fix Win32 build. 2013-04-06 00:06:51 +02:00
Themaister 160bbf0218 Purge fixed-style second_pass_shader. 2013-04-06 00:03:28 +02:00
twinaphex 5172168143 (HLSL Xbox 360) Take out second_pass_shader/fbo 2013-04-05 23:51:33 +02:00
twinaphex deeaf981f7 (Cg) Take out second_pass_shader / FBO functionality - everything
will go through CGP files from now on
2013-04-05 23:48:18 +02:00
OV2 a49f0ef576 win32: fix x/y scale types 2013-04-04 23:23:16 +02:00
OV2 2b1082df63 derp 2013-04-04 21:23:00 +02:00
OV2 7924e06732 win32: respect last float_framebuffer if applicable 2013-04-04 21:15:35 +02:00
Themaister 262b867ae0 Update MSVC2010 build.
Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
Themaister bae11ddc24 Fix CXX_BUILD. 2013-04-04 14:36:24 +02:00
OV2 d1b384ccaf win32: d3d9 float_fbo fix 2013-04-04 01:01:06 +02:00
Themaister d550a263ae Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor 2013-04-03 21:09:03 +02:00
Themaister 52edca883e Drop stencil for now in HW render context.
Doesn't seem to work reliably anyways.
2013-04-02 23:29:26 +02:00
Themaister 248e3ddfe6 Deprecate "ruby" prefix and legacy XML shaders. 2013-04-02 23:14:14 +02:00
Themaister 3b392dfcd6 Rename bsnes_shader_path to xml_shader_path. 2013-04-02 22:40:26 +02:00
Themaister a5dfbb8a85 Don't compile in debug dump. 2013-04-01 15:41:01 +02:00
Themaister eeddfea425 Don't dump frame_count_mod unless needed. 2013-04-01 15:40:11 +02:00
Themaister 211e17250c Major refactor to CGP parsing.
Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister 73df40fe8e Use better scope on RGL ifdef. 2013-03-30 15:40:53 +01:00
twinaphex 454c329746 (PS3) If HAVE_RGL is defined, GL render subsystem will not be
built in
2013-03-30 15:39:00 +01:00
OV2 0c3b1a7514 style 2013-03-30 14:37:29 +01:00
Hans-Kristian Arntzen ebd7dcf721 Merge pull request #169 from Themaister/gl-render
HW GL render for libretro.
2013-03-30 06:33:53 -07:00
OV2 144fb0de43 win32: set stock shaders after last pass, destroy cg programs on deinit 2013-03-30 14:20:40 +01:00
OV2 c9f4db8dcc win32: add float_framebuffer and frame_count_mod to d3d9 2013-03-30 14:20:34 +01:00
twinaphex 76ddce84a3 (RGL PS3) Cleanups - we don't need string/enum reporting 2013-03-29 18:58:50 +01:00
Themaister 292bc36b43 Basic mouse grabbing for X11. 2013-03-29 18:55:54 +01:00
Hans-Kristian Arntzen 8c81133688 Merge pull request #168 from OV2/d3d9-overlay
D3D9 overlay support
2013-03-29 08:16:44 -07:00
OV2 88d457baab win32: style, remove left over opacity shader 2013-03-29 15:36:48 +01:00
Themaister 063a2e091c Be more explicit about GLES2 or GL context. 2013-03-29 15:26:47 +01:00
Themaister 0604f8e7ee Drop ALPHA_TEST. It is legacy GL. 2013-03-29 14:12:51 +01:00
Themaister 403a3faea2 Clean out some more GL state. 2013-03-29 14:11:53 +01:00
Themaister 5d81093481 Merge branch 'master' into gl-render 2013-03-29 14:10:28 +01:00
Themaister 5e755671da Add show_mouse() context callback. 2013-03-29 13:46:11 +01:00
Themaister 067e00b3dd Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
OV2 29fa71b664 style 2013-03-29 11:50:05 +01:00
OV2 34b2a3b210 win32: use stock shader and color for overlay opacity 2013-03-29 11:48:33 +01:00
OV2 a00858a6be win32: use color in d3d stock shader, pass valid color values 2013-03-29 11:46:56 +01:00
Themaister d844dfce00 Merge branch 'master' into gl-render 2013-03-29 02:53:27 +01:00
Themaister 50af927de6 Add depth/stencil buffers to HW GL. 2013-03-29 02:50:42 +01:00
Themaister f4e9547e68 Fix Win32 HW render. 2013-03-29 02:12:08 +01:00
twinaphex 426b3a255d Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
going to do this better

This reverts commit 8b4e6bed93.
2013-03-29 01:55:08 +01:00
meancoot a8eaeece3d (OSX) Build fix for gfx/gl.c 2013-03-28 20:23:30 -04:00
twinaphex 8b4e6bed93 (PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
be added to PC as well)
2013-03-28 20:59:49 +01:00
OV2 f250cc14ab style 2013-03-28 15:33:50 +01:00
OV2 15f6026c86 win32: fix compile without HAVE_OVERLAY 2013-03-28 14:55:42 +01:00
OV2 66b4b45f5c win32: add opacity shader to overlay 2013-03-28 14:30:39 +01:00
OV2 b782ec2d33 win32: specify vertex declaration for overlay 2013-03-28 14:30:39 +01:00
OV2 a61afbde52 win32: add overlay to d3d9 2013-03-28 14:30:32 +01:00
Themaister 8783cbb010 Handle GL state more carefully. 2013-03-28 12:13:41 +01:00
Themaister 77861f5a59 Render something in motion. 2013-03-28 01:19:48 +01:00
Themaister 1cececac18 Add get_proc_address.
Render something "real" in GL.
2013-03-28 01:11:32 +01:00
Themaister f7cab36188 Fix viewport when rendering to FBO. 2013-03-27 16:22:56 +01:00
Themaister af40f3e9b8 Add initial GL direct rendering test. 2013-03-27 16:15:15 +01:00
Themaister 0db8fee69d Add floating point FBO support to GLES. 2013-03-26 15:11:44 +01:00
twinaphex 986806ca78 (RMenu) RMenu cleanups pt. 2 2013-03-25 18:36:15 +01:00
Themaister 773c511179 Add floating point FBO support. 2013-03-25 16:42:41 +01:00
Themaister e326db8fb5 Drop debugging log. 2013-03-25 15:08:12 +01:00
Themaister a8dd5da5bb Add frame_count_mod to XML and Cg shaders.
Allows frame count shaders to avoid floating point inaccuracies
when frame count gets large. Avoids having to mod manually in shader.
2013-03-25 14:47:33 +01:00
Themaister 714a4aa3f7 Fix build for drivers. 2013-03-24 02:24:53 +01:00
twinaphex 82329cf097 (Blackberry) Starts up in RGUI mode now - should (hopefully) allow
for dynamic changing of libretro core and selection of ROM instead
of hardcoded paths.
2013-03-24 01:00:00 +01:00
CatalystG f6c2c2c57d (BlackBerry) Add initial in-game RGUI support. 2013-03-23 12:21:30 -04:00
twinaphex fefb65b84a (Blackberry) Move libscreen initialization to Blackberry graphics
context driver
2013-03-22 16:30:10 +01:00
CatalystG 1c32975717 Add proper input handling for PlayBook/BB10 2013-03-19 19:27:15 -04:00
twinaphex 15215c47f1 (Grifin) Move griffin to root (to indicate it's no longer console-specific 2013-03-18 05:46:19 +01:00
Themaister 51b5a2df5c Refactor aspect_ratio member.
Mutate in g_extern.system.aspect_ratio to avoid
getting wrong aspect ratio on reentrancy.
2013-03-17 22:05:15 +01:00
Themaister e0f9feb903 Fix 16:15 aspect lut. 2013-03-16 14:14:28 +01:00
twinaphex 3bc487be87 Merge branch 'ios' of git://github.com/meancoot/RetroArch 2013-03-15 20:05:15 +01:00
Themaister eeba16d0e8 Fix CXX_BUILD. 2013-03-15 09:21:47 +01:00
Themaister 1ea2a45441 Fix FBO in thread_wrapper. 2013-03-12 12:12:16 +01:00
twinaphex 441d4a0698 (Xbox 1) Initial RGUI code - incomplete 2013-03-12 02:43:02 +01:00
twinaphex af02acbdd4 (RGUI/GL) Create gl_init_rgui_texture (avoids duplication of code) 2013-03-12 01:36:42 +01:00
twinaphex c638728917 (GL) Don't needlessly compile in FBO functions if HAVE_FBO isn't
defined
2013-03-12 00:00:42 +01:00
twinaphex 2e12f34932 (360) Build fix 2013-03-11 23:50:31 +01:00
twinaphex b4108eb343 Add set_osd_msg to video_poke 2013-03-11 21:42:02 +01:00
twinaphex 63883a1131 Combine render_msg and render_msg_place with params argument 2013-03-11 20:05:05 +01:00
twinaphex d9c3a99d0b Update some credits 2013-03-11 07:13:11 +01:00
twinaphex 275eef09c1 (Xbox 1) Wrap some lines around HAVE_RMENU 2013-03-10 23:09:47 +01:00
twinaphex e7287d19e5 Add HAVE_FBO ifdefs for gl and gx_video as well 2013-03-10 20:25:47 +01:00
Themaister 0e75731685 Add get_fbo_state(). 2013-03-10 20:13:04 +01:00
twinaphex 7be75b29dc (PS3/XDK) Remove gfx_ctx_set_overscan 2013-03-10 20:13:06 +01:00
Themaister 0b67cd7e84 Add apply_state_changes. 2013-03-10 19:49:26 +01:00
Themaister 63d946c69f Add set_rgui_texture interface to video_poke. 2013-03-10 19:14:28 +01:00
twinaphex e741cc77c6 start/stop/restart ifdeffed for RARCH_CONSOLE instead of
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
2013-03-10 17:40:34 +01:00
twinaphex b54cf4cd87 (RGUI) Can't have VLAs for Xbox 1 / MSVC 2013-03-10 16:37:34 +01:00
twinaphex ae9ddf362b (Xbox 1) Make xdk_ctx independent of HAVE_RMENU 2013-03-10 16:29:08 +01:00
twinaphex 5bc9402fed (Xbox 1) Build fix 2013-03-10 16:16:54 +01:00
twinaphex 92573940bd Move rmenu_set_default_pos to rmenu.c 2013-03-10 15:52:36 +01:00
twinaphex 522320a654 Get rid of some RMenu context callbacks 2013-03-10 15:26:49 +01:00
twinaphex d74b7156fa Move more RMenu stuff to rmenu.c and out of the context drivers 2013-03-10 15:23:34 +01:00
Themaister 92f673151e Add untested poke interface to thread_wrapper. 2013-03-10 10:30:17 +01:00
twinaphex 137b47c7e8 Remove reference to gfx_ctx_xdk_set_blend 2013-03-10 04:29:27 +01:00
twinaphex 59ff094b3b Add set_blend to video_poke interface 2013-03-10 03:53:42 +01:00
twinaphex 79a27e34ed (XDK) Start to implement video_poke interface 2013-03-10 03:34:37 +01:00
twinaphex 91e3355268 (RMenu) Use video_poke interface for RMenu as well 2013-03-10 02:58:55 +01:00
twinaphex 0af20af5ec (RGUI) Use new video_poke interface 2013-03-10 02:26:51 +01:00
meancoot 9fadca2a54 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios 2013-03-09 20:09:32 -05:00
Themaister 68494d0547 Set poke interface for HAVE_RMENU. 2013-03-10 01:58:31 +01:00
Themaister 1f37491cbf More HAVE_FBO fixes. 2013-03-10 01:49:06 +01:00
Themaister c13868d2fa Add required HAVE_FBO define. 2013-03-10 01:47:57 +01:00
Themaister 2681f14032 Add video_poke_interface_t. 2013-03-10 01:17:17 +01:00
twinaphex d04d13d895 (RGUI/GL) No hardcoded border_type 2013-03-09 18:38:07 +01:00
twinaphex 66e7606b25 HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex 34515fd7f5 (RARCH_CONSOLE) Integrate rarch-console_video into gfx_common 2013-03-09 03:20:59 +01:00
twinaphex 037edbd247 (360) Build fixes 2013-03-09 01:02:30 +01:00
twinaphex 0b7baf9f9c (PS3) Return to glMapBuffer/glUnmapBuffer version of gl_copy_frame -
seems to work without garbage frames when using GL_READ_WRITE instead
of GL_WRITE_ONLY
2013-03-07 21:58:38 +01:00
ToadKing 809ae0ab06 get messages working again on android 2013-03-06 12:19:56 -05:00
twinaphex 566a5ebb9c Move FBO enums to gl_common.h 2013-03-06 01:57:30 +01:00
twinaphex 5c16cff2e7 Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
Conflicts:
	android/native/jni/input_android.c
2013-03-04 17:00:43 +01:00
meancoot e8e822ffc3 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
Conflicts:
	gfx/gfx_context.c
	gfx/gfx_context.h
	retroarch.c
2013-03-03 21:36:47 -05:00
ToadKing a4b33a9a95 get touch navigation working
fix colors for GL
make seperate option list for non-consoles
2013-03-03 15:45:29 -05:00
twinaphex ec114db356 (Android) Reimplemented input loop - better throughput/latency 2013-03-02 23:53:06 +01:00
Themaister 07b9598be4 Set texture filtering for RGUI texture. 2013-03-02 17:46:36 +01:00
twinaphex b3d971f490 (PS3) Clean up unneeded code in gl_copy_frame 2013-03-02 14:35:27 +01:00
twinaphex eb4fe88d96 (PS3) Usage of glMapBuffer + texture references (while slightly
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
ToadKing 6778267016 change some logs around
detect menu key from any "controller"
2013-02-28 11:04:11 -05:00
ToadKing 83878b05e7 commit makefile changes 2013-02-28 10:20:29 -05:00
ToadKing d28cb94717 start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
twinaphex 9b9c280f2b (Playbook) Removing offending piece of code that was causing all
the problems
2013-02-27 08:22:48 +01:00
twinaphex fbb83564ef (Playbook) Finally displays properly - yay 2013-02-27 08:21:46 +01:00
twinaphex 1a0aaf0e9d (Playbook) Hook up more state management - still attempting to
find the display problem
2013-02-27 08:05:36 +01:00
twinaphex 5b2a5c76b5 (Playbook) Starts showing game image - totally screwed up pitch right now
though
2013-02-26 16:34:10 +01:00
twinaphex 94379e8ae9 Forgot to commit bbqnx_ctx.c 2013-02-26 14:12:28 +01:00
twinaphex 9aa7f9fff5 (Playbook) Got further - now hangs at 'screen_create_window'
(EGL context)
2013-02-26 01:19:34 +01:00
Themaister 6dd4a9b492 Log which SwapInterval implementation is used. 2013-02-24 02:09:27 +01:00
Themaister c78239a10d Avoid async error handling breaking XSetInputFocus. 2013-02-23 15:20:47 +01:00
Themaister 00d7d6c7ca Drop redundant input code in GLX. 2013-02-23 15:15:49 +01:00
Themaister 100c26f067 Avoid failing when XSetInputFocus fails. 2013-02-23 15:15:10 +01:00
Themaister eb0476ffab Add configurable GL context. 2013-02-23 14:50:18 +01:00
meancoot 06bb6b7840 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios 2013-02-21 22:18:14 -05:00
meancoot 1edd531544 ios: Add proper license header to all files. 2013-02-20 19:52:52 -05:00
Squarepusher bd4d97337c Merge pull request #139 from Themaister/thread_video
Threaded video driver
2013-02-19 14:17:00 -08:00
twinaphex 0357f1510c (RMenu) Add low RAM mode 2013-02-17 20:23:27 +01:00
Themaister 4b97052f8c Fix threaded driver build on Win32. 2013-02-17 15:55:30 +01:00
Themaister 0c6e456e65 Merge branch 'master' into thread_video 2013-02-17 15:49:58 +01:00
Themaister 0dcf6791a4 Add integer scale to PC D3D9. 2013-02-17 15:43:31 +01:00
Themaister 034c553ff6 Merge branch 'master' into thread_video
Conflicts:
	console/griffin/griffin.c
2013-02-17 13:25:41 +01:00
Themaister 483d877498 Fix call to fill_dated_filepath 2013-02-17 10:39:54 +01:00
twinaphex 0a0aba068d Rename screenshot_generate_filename 2013-02-17 03:50:19 +01:00
Themaister 0ca8730fdc Set gl->tex_filter correctly in gfx_ctx_set_filtering. 2013-02-17 01:45:14 +01:00
Themaister a4bfc2d47a Merge branch 'master' into thread_video 2013-02-17 01:36:04 +01:00
Themaister 20af7b858a Update filters on shader reload. 2013-02-17 01:35:19 +01:00
Themaister 82a3e373c0 Should set RMENU smooth options correctly. 2013-02-17 01:20:34 +01:00
Themaister 7f21a9b2d2 Merge branch 'master' of github.com:Themaister/RetroArch into thread_video
Conflicts:
	android/native/jni/Android.mk
	console/griffin/griffin.c
2013-02-17 00:47:36 +01:00
Themaister 76bf41188a Add video_threaded option to Android. 2013-02-17 00:26:17 +01:00
twinaphex 9a88ebb1e6 Change WANT_RZLIB to WANT_MINIZ 2013-02-16 21:43:29 +01:00
twinaphex f8fcbfbe12 (Android) Now uses miniz/unzip instead of zlib 2013-02-16 21:00:37 +01:00
Themaister 2cd60e0551 Overlay works in thread_video. 2013-02-16 12:05:15 +01:00
Themaister cfd0984d92 Start adding overlay interface. 2013-02-16 11:44:15 +01:00
Themaister 02afa02f56 Add more interfaces to threaded driver. 2013-02-16 11:21:18 +01:00
Themaister 843d079002 Begin adding threaded video driver wrapper. 2013-02-16 02:48:08 +01:00
meancoot 5d139b185b Merge branch 'master' of https://github.com/Themaister/RetroArch into ios 2013-02-15 18:54:57 -05:00
Themaister ed55245551 Use the more correct format for X/EGL. 2013-02-15 11:38:27 +01:00
Themaister 35813414be Fix KMS mode.
Wrong color format was used.
2013-02-15 11:30:59 +01:00
Themaister 384d6846b6 Use KMS more inline with upstream example code. 2013-02-15 11:13:30 +01:00
Themaister bd4b22835c Init threads in X/EGL. 2013-02-15 10:28:10 +01:00
Themaister 076f7ea22e Add more basic debugging to KMS/EGL. 2013-02-15 10:28:02 +01:00
meancoot 6a77d72966 ios: Hopefully fix the crash when suspended for real this time. Make many things worse, but will fix them from the working state. 2013-02-14 21:35:24 -05:00
Themaister 236cae258d Use GLX 1.3 more correctly. 2013-02-14 15:40:54 +01:00
meancoot 19fb2fe8f4 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios 2013-02-11 17:13:31 -05:00
twinaphex f4454b004f (Android) Bump up to version r11
(PS3) Get rid of ifndef
2013-02-11 12:34:16 +01:00
meancoot 7096b0ac5e ios: Reset the opengl viewport every frame, seems the GL driver resets it... 2013-02-11 06:12:43 -05:00
twinaphex 5fad427e15 (PS3) Improvement on prevous commit 2013-02-11 00:11:42 +01:00
twinaphex 7713754d26 (PS3) Setting FBO mode ON (from initial OFF state) no longer requires
a restart
2013-02-10 23:33:27 +01:00
twinaphex 1734586c24 (PS3) Fixes setting CGP preset file 2013-02-10 22:45:25 +01:00
Themaister 1643b30146 Update Cg shader settings when loading .cgp.
Needed in RMenu as .cgp are treated more like presets.
2013-02-10 21:38:20 +01:00
Themaister ddc51c3eba Ensure that FPS buffer is not left uninitialized. 2013-02-10 14:25:02 +01:00
Themaister d8a4bb6d12 Fix initial FPS display. 2013-02-10 14:20:42 +01:00
Themaister 3b5eedeab5 Measure frame times at frame granularity. 2013-02-10 01:42:56 +01:00
Themaister 6a6ad5d606 Add SSE build to MSVC 2010. 2013-02-09 11:01:11 +01:00
Themaister 4e1387ce25 Fix Win32 MSVC 2010 build. 2013-02-09 10:39:23 +01:00
meancoot de05d7d7fb ios: Add a hack to skip frames when video non-block is used, this allows the fast forward function to be used. 2013-02-08 20:35:19 -05:00
meancoot 23a3fe63bf ios: Apply a small patch to gfx/gl.c to allow HAVE_FBO to work. 2013-02-08 15:50:55 -05:00
meancoot 675468e9d6 ios: Enable the android portrait mode hack for ios too. 2013-02-07 19:10:46 -05:00
meancoot ec51c819a3 ios: Change ioseagl_ctx to a C file that uses external functions to interact with obj-c. 2013-02-07 08:58:36 -05:00
meancoot 7b9490db48 ios: Fix size on retina screens; 'improve' life cycle management. 2013-02-06 20:48:32 -05:00
meancoot a37a19e40d First revision of iOS port. Only tested on simulator thus far. 2013-02-06 10:14:05 -05:00
Themaister 1df86a722a Rework FPS measurement. 2013-02-05 12:51:12 +01:00
ToadKing bf474b9f63 (Android) fix new FPS measurement 2013-02-04 18:02:10 -05:00
twinaphex f4b30ecfc2 (Xbox 1) Build fix 2013-02-04 21:58:19 +01:00
Themaister 27d57b789a Add basic FPS measurement routines. 2013-02-04 21:46:56 +01:00
twinaphex a88f1c3dce (RMenu/PS3) Saves 'menu_path_texture' now to config 2013-02-01 09:13:29 +01:00
twinaphex dfe7e760d7 (PS3) Add ability to set menu skin 2013-02-01 07:42:36 +01:00
twinaphex 914e39c55a (RMenu) Refactor RMenu images 2013-02-01 06:53:41 +01:00
Themaister 59fa5eafb1 Optimize for minimum SAD. 2013-01-31 15:50:15 +01:00
Themaister 6bd2eb3b6e Use max zlib compression. 2013-01-31 15:43:11 +01:00
Themaister 47028c2529 Use SAD for more efficient PNG compression. 2013-01-31 15:34:32 +01:00
Themaister f74467c81b Set alpha default more explicitly. 2013-01-29 21:53:03 +01:00
Themaister eb979732b4 Add alpha modulation to overlays. 2013-01-29 21:51:15 +01:00
Themaister 61707d2783 Add integer scale options. 2013-01-29 19:28:33 +01:00
Themaister 9372e26cf3 No need anymore to explicitly set window icon. 2013-01-27 12:12:43 +01:00
Themaister 1a4b094abf Use /usr/share/pixmaps instead of icons. 2013-01-26 17:52:04 +01:00
Themaister e92441f5b8 Check aspect lower than 1. 2013-01-25 00:20:55 +01:00
ToadKing 47e950e9d8 (Android) detect portrait orientation by aspect ratio 2013-01-24 18:17:25 -05:00
Themaister e4e71f333c Get rid of redefine warning. 2013-01-24 07:32:15 +01:00
Themaister 947e49fbe2 Avoid ugly android viewport hack. 2013-01-24 07:31:02 +01:00
ToadKing 1c4f52ce47 (Android) put the viewport at the top of the screen in portrait mode
FIXME: have to fix that ugly hack
2013-01-23 17:05:48 -05:00
twinaphex 2a05f3568a (360) Will no longer crash if it tries to load a shader at
startup that it can't compile - default to stock as fallback
2013-01-22 16:00:34 +01:00
twinaphex 304f9d27a4 (360) Add more HLSL error logging 2013-01-22 14:00:34 +01:00
twinaphex 8efc01b321 (RARCH_CONSOLE) Use new unzip code and remove console-centric
stuff
2013-01-22 00:14:24 +01:00
Themaister b90490f425 Add zip loading support to core. 2013-01-21 23:52:47 +01:00
twinaphex f677c974fa (XDK) Cleanup xdk_ctx_driver_destroy 2013-01-19 11:53:48 +01:00
Themaister 291a0360a2 Add BGR24 saving mode. 2013-01-19 02:23:16 +01:00
Themaister 26e0c3b06d Add PNG encoder. 2013-01-19 01:35:09 +01:00
twinaphex ca9edec941 (PS3) Add PAL60 mode 2013-01-17 12:17:02 +01:00
Themaister f53d404024 Add RPNG, optional PNG loader. 2013-01-12 14:06:05 +01:00
twinaphex a1dfe4f741 (Xbox 1) Fix build 2013-01-12 03:36:05 +01:00
twinaphex 04cacb5e30 Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state 2013-01-12 03:13:03 +01:00
Themaister 9b12e9b3b4 Fix C++ compat. 2013-01-12 00:34:47 +01:00
Themaister 88df35578d Pass float font sizes to cores. 2013-01-12 00:13:30 +01:00
twinaphex c7adeb9ed0 (RMenu) Rmenu now uses g_settings.video.font_size 2013-01-11 21:05:15 +01:00
twinaphex c58a54b0a3 (360) Build fix 2013-01-11 20:06:50 +01:00
twinaphex 6047df275d (360) Clean up font code somewhat 2013-01-11 20:02:46 +01:00
twinaphex cc43b84ff2 (RARCH_CONSOLE) Refactor more state variables 2013-01-11 19:44:34 +01:00
twinaphex b67fd69c26 (RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen 2013-01-11 18:14:54 +01:00
Themaister 312980ee30 Add support for full-screen overlays. 2013-01-11 16:23:04 +01:00
twinaphex ca3be92255 (RARCH_CONSOLE) Refactor msg_fps variable 2013-01-11 06:56:05 +01:00
twinaphex 5bf022fd99 (RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
functions - more state functionality will be moved here (for console ports)
2013-01-11 06:32:35 +01:00
twinaphex 9bc24151f2 (XDK D3D) Go through local pointer to render device 2013-01-11 00:58:08 +01:00
twinaphex 3c8bb7333e (RMenu) Refactor g_extern.draw_menu 2013-01-10 19:43:00 +01:00
twinaphex a925f3ca9f (RARCH_CONSOLE) Rename and relocate all menu files 2013-01-09 17:50:12 +01:00
twinaphex 6d755ae193 (Android) Rename android_glue.h into frontend_android.h and move it 2013-01-09 05:12:56 +01:00
twinaphex dfc2d7ed3f (PS3) Fix build 2013-01-08 22:24:39 +01:00
twinaphex 10fd5ea617 (360) Add more error checking in D3D code 2013-01-08 17:48:55 +01:00
Themaister d9ee3e54ec Fix segfault when set_shader() fails. 2013-01-08 04:36:39 +01:00
Themaister e12f805708 Fix build for D3D9. 2013-01-08 04:08:15 +01:00
Themaister 551a464978 Rework index parameter to set_shader(). 2013-01-08 04:08:15 +01:00
twinaphex 1c39f6f630 (GLSL) Fixes PC build - added TODO note 2013-01-07 23:33:54 +01:00
twinaphex 0120b1e18e Rename bSNES XML shaders to GLSL XML shader in comments 2013-01-07 17:07:21 +01:00
twinaphex b56b645366 Rename RARCH_SHADER_BSNES to RARCH_SHADER_GLSL 2013-01-07 17:03:10 +01:00
twinaphex 3a5d056b95 Expand functionality of set_shader callback function 2013-01-07 16:46:26 +01:00
twinaphex a6f89670c9 (PS3) No longer needlessly loads RMenu background image three
times in a row
2013-01-06 07:03:17 +01:00
twinaphex f8160fb2bd (Android) Cleanups 2013-01-06 06:10:24 +01:00
Themaister bccfd9f013 Only init font rendering in GL if enabled. 2013-01-05 23:58:28 +01:00
twinaphex caa0cebbbb (GL) Cleanups 2013-01-05 09:06:17 +01:00
twinaphex cd46fc96a6 (Android) Refactor g_android 2013-01-05 07:38:59 +01:00
twinaphex fc55e48221 (Android) Cut down on g_android usage 2013-01-05 07:20:02 +01:00
twinaphex 085a90d018 Get rid of RARCH_GPU_PERFORMANCE_MODE 2013-01-04 21:32:22 +01:00
Themaister 3f8bfa1484 Enable FBO support for Android.
GLES2 supports FBOs natively.
2013-01-04 20:54:33 +01:00
twinaphex d6dca4c3d0 (PS3) Should fix resolution switching issues 2013-01-03 04:47:12 +01:00
twinaphex 08afcbfa3d (RARCH_CONSOLE) Use void* for param passing type 2013-01-03 03:02:52 +01:00
Themaister a3b85cfe94 Fix bug in TGA. 2013-01-03 01:24:29 +01:00
Themaister e9cfb95900 Add fallback path for RGBA.
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister 276b588217 Add custom xml parser. Use as fallback. 2013-01-02 15:18:42 +01:00
Themaister 0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
Themaister 8a58858d84 Refactor out save stating and reentrancy.
It's not really needed.
2012-12-30 18:25:49 +01:00
Themaister 35e17e5017 Fix CPU hogging issue on Android when paused. 2012-12-30 16:54:16 +01:00
ToadKing 91bd77f695 Add title updating to VG driver 2012-12-28 22:30:37 -05:00
Themaister 3d9bacd536 Don't log viewport calls. 2012-12-28 00:14:19 +01:00
Themaister 9fbd888566 Handle orientation without explict calls.
Appears to fix some kind of "race condition" in EGL.
2012-12-28 00:12:18 +01:00
Themaister 71505ccb87 Improve resize handling on Android. 2012-12-27 23:30:27 +01:00
Themaister 4786f6dd94 Fix useless code. 2012-12-27 12:33:23 +01:00
Themaister 7458f7888f Set up multitouch querying. 2012-12-27 12:26:13 +01:00
Themaister d74c49f4cd Style nit. 2012-12-26 09:56:54 +01:00
twinaphex 60f6727034 Fix GL build - gl_set_nonblock_state and gl_focus use a local
pointer to video data in their wrapper macro functions
2012-12-26 09:32:15 +01:00
twinaphex 7a9293b8c9 (Android) Remove gfx_ctx_get_aspect_ratio as well 2012-12-26 07:56:29 +01:00
twinaphex 0c3f9a854a (Android) Remove HAVE_RMENU code from Android EGL context file -
we aren't going to use RMenu after all
2012-12-26 07:20:31 +01:00
notaz b1e8c84f55 (Android) Enable and fix warnings. 2012-12-26 03:11:33 +02:00
notaz fff846d579 (Android) Remove unused variables.
width/height is read by gfx_ctx_get_video_size() later.
2012-12-26 03:11:33 +02:00
notaz df2466c5ed (Android) Fix crash on orientation update. 2012-12-26 03:11:32 +02:00
notaz bbc898400d (Android) Remove unneeded include.
Also fixes build on older NDK (r6b).
2012-12-26 03:11:32 +02:00
twinaphex 2ee5efc4a1 (Android) Orientation change now done in a stable way without freeing/
reiniting the video driver again
2012-12-24 20:17:16 +01:00
twinaphex ae8c7b8d7f (Android) Orientation change works again - crashes after a finite
number of times changing orientation though
2012-12-24 19:06:28 +01:00
Themaister 4c27922ab7 Don't rotate overlay if game is rotated. 2012-12-24 00:21:42 +01:00
Themaister 35bf5c82c1 Make OVERLAY optional. 2012-12-23 18:39:01 +01:00
Themaister f445c939e9 Merge branch 'master' into overlay 2012-12-23 13:56:57 +01:00
Themaister 9b58fac354 Always compile in config file support. 2012-12-23 13:55:59 +01:00
Themaister 9056946079 Merge branch 'master' into overlay 2012-12-22 11:38:18 +01:00
Themaister 6bb2349833 Kill off external driver plug interfaces.
These are too much work to maintain, and aren't really all
that useful.
2012-12-22 11:37:15 +01:00
Themaister 09bbfbba83 More verbose TGA logging. 2012-12-20 21:44:20 +01:00
Themaister 1250fae7f1 Basic overlay POC works.
Add support for X11.
2012-12-20 12:24:49 +01:00
Themaister b4cd58afe7 Rework overlays as a video driver interface. 2012-12-20 11:16:22 +01:00
twinaphex c981cb77f8 Make overlay fullscreen 2012-12-20 04:37:52 +01:00
twinaphex 318078157d Commented out overlay hacks 2012-12-20 03:49:55 +01:00
twinaphex 447fbf1c59 Add quickmenu overlay 2012-12-20 03:44:09 +01:00
Themaister a47860b230 Clarify intent of cg_shader init. 2012-12-19 21:33:59 +01:00
Themaister 71f2754e91 Revert "Move shader path init to init_cg()."
This reverts commit e0faf0cc47.
2012-12-19 21:33:10 +01:00
Themaister e0faf0cc47 Move shader path init to init_cg(). 2012-12-19 21:30:23 +01:00
OV2 c9c0936fd5 win32: fix initial multipass cg shader loading in d3d9 2012-12-19 21:16:26 +01:00
Themaister 5eb7432fff Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
OV2 681241deb5 win32: fall back to software vertex processing if d3d9 init fails 2012-12-18 21:21:13 +01:00
twinaphex 2e988a61d9 (Android) Same for Android - remove gfx_ctx_clear 2012-12-18 09:18:22 +01:00
twinaphex ddc94054cb Get rid of RMenu context clear function 2012-12-18 09:17:40 +01:00
twinaphex 34951c121b (PS3) Use g_extern.draw_menu instead of block_swap 2012-12-18 08:20:44 +01:00
twinaphex 74ae6ecf57 (Android) Better deinit - will now deinit RetroArch and save game
RAM if you forcibly stop RetroArch
2012-12-17 18:45:26 +01:00
twinaphex cd1ddbb9c7 (Android) Better restore state functionality 2012-12-17 17:58:08 +01:00
twinaphex dca1175854 (Android) Add performance counters for input poll 2012-12-16 17:13:49 +01:00
twinaphex 3c5b7ba08e (Android) Call ALooper_pollOnce for command event queue once per frame -
seems to be enough
2012-12-16 05:52:39 +01:00
twinaphex cf539edf91 (Android) android_input_poll now only reads and processes input
events - check_window polls for system messages once
2012-12-16 02:04:13 +01:00
twinaphex dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
Themaister a570493672 Grab key events in xvideo as well. 2012-12-15 12:06:21 +01:00
Themaister 30fc796061 Grab Key events in X/EGL as well. 2012-12-15 12:00:57 +01:00
Themaister 6013a324c8 Use void* font context in VG. 2012-12-15 11:02:35 +01:00
twinaphex 875b6b6f2e (Xbox 1) Font cleanups 2012-12-15 07:16:02 +01:00
twinaphex 799a9c35fb gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex 0df739b86d (360) Build fix 2012-12-15 04:36:19 +01:00
twinaphex 566296068a (Xbox 1) Fix build 2012-12-15 03:59:31 +01:00
twinaphex 4864adc7b1 (XDK) Rewrote Xbox font code 2012-12-15 03:35:04 +01:00
twinaphex f412a0cda0 (VG) Get rid of warning by casting void** 2012-12-15 03:05:32 +01:00
twinaphex 13b8c40c27 Remove null_fonts - bitmap fonts will always be the fallback
default now
2012-12-15 03:02:26 +01:00
twinaphex d2683cc02a (Android) Fix build 2012-12-15 02:59:35 +01:00
twinaphex a7a901962f (PS3) Works again on PS3 2012-12-15 00:17:43 +01:00
Themaister beca1c44f3 Move all font stuff to gfx/fonts.
Rename stuff so griffin doesn't break.
2012-12-15 00:27:30 +01:00
Themaister 78e5d47a9b Rename to gl_raster_font to clearify. 2012-12-15 00:08:26 +01:00
Themaister b239785038 Context-ize GL font rendering. 2012-12-15 00:07:31 +01:00
twinaphex fcb31db218 (PSFont) Add PS Font renderer for font abstraction interface 2012-12-14 22:35:47 +01:00
twinaphex a7206b02ab (Font API) Add scaling_factor and color to output struct 2012-12-14 21:52:14 +01:00
Toad King 278c2cca10 pre-scale bitmap fonts 2012-12-14 15:50:59 -05:00
Themaister 8501c404f6 Fix CXX_BUILD. 2012-12-14 22:33:04 +01:00
twinaphex 1538c45d5d (Font API) Change font_renderer_t returns and params to void* 2012-12-14 21:26:41 +01:00
ToadKing 9571402b85 Fix VG build 2012-12-14 14:42:18 -05:00
twinaphex dbb962e946 Streamline frame_count usage
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
Toad King c891bc353a fix VG compile 2012-12-14 14:33:00 -05:00
Themaister 66021d7ba0 Avoid name collision in griffin. 2012-12-14 20:39:14 +01:00
Themaister 7d4278a29b Add gfx/fonts/fonts.c. 2012-12-14 20:26:40 +01:00
Themaister 5700febb2c Refactor font renderering.
Virtualize for multiple backends, and name files more sanely.
2012-12-14 20:25:40 +01:00
twinaphex e1918b2ba6 (Android) Rename g_android.input_state to g_extern.lifecycle_state
- intend to use this for RMenu as well
2012-12-14 02:06:14 +01:00
twinaphex 66180308e4 (Android) Remove android_get_sdk_version and change RMenu
mountpoints
2012-12-14 01:44:59 +01:00
twinaphex 707bcd483f (Android) Some patches for RMenu compatibility 2012-12-14 01:29:01 +01:00
twinaphex 5421fb8269 (Android) PERF_TEST no longer default 2012-12-13 23:09:28 +01:00
Toad King 7ae47fb860 make font bitmap static 2012-12-13 17:03:32 -05:00
Toad King e75bdffdbf cleanup remaining font code
move font.bin and font.bmp used to generate binaryfont to gfx/fonts
2012-12-13 16:17:01 -05:00
Themaister 047637dc24 Don't segfault in font_renderer_free.
handle can be NULL.
2012-12-13 23:15:30 +01:00
Themaister 592cbdfda1 Reuse font deinit code. 2012-12-13 23:14:06 +01:00
Toad King 2209103248 (GX) redo video/RGUI code to use new font location 2012-12-13 16:12:51 -05:00
Toad King 59bc3d4ba7 add alternative font drawing for GL 2012-12-13 15:12:59 -05:00
Themaister 81e7ffe9a5 Don't use a particular bit depth in KMS. 2012-12-13 10:35:17 +01:00
notaz ee112fc375 Manually define GL_BGRA_EXT if needed.
It's missing in imgtec/SGX headers for some reason.
2012-12-13 01:00:50 +02:00
notaz d33cfef8bd Don't restrict EGL color component sizes.
This makes SGX530 work when using 16bpp framebuffer.
2012-12-13 01:00:50 +02:00
notaz 7237abcff2 Report EGL errors.
Fix a few warnings along the way.
2012-12-11 02:43:29 +02:00
Themaister 31ba3e251e Use correct PREV semantics. 2012-12-10 13:19:22 +01:00
Themaister 5424e06a09 Only increment to next frame if frame is non-NULL. 2012-12-10 13:05:56 +01:00