twinaphex
1c5144f9bd
(RMenu) Move RMenu logic out of graphics driver context files
2013-04-06 17:44:07 +02:00
twinaphex
9a4ddfd2e0
Forgot a conditional check in shader_cg.c before doing freeing of
...
menu_cg_program - some other cleanups to do with setting stock
shaders in Cg
2013-04-06 16:29:00 +02:00
Themaister
bd550ce53c
Remove glsl in shader_parse.
...
It'll be done slightly different later.
2013-04-06 14:10:09 +02:00
Themaister
e649db253c
Reintroduce CGP refactor.
...
Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
Themaister
c3ac3028b5
Reuse gl_disable_client_arrays.
2013-04-06 11:26:06 +02:00
twinaphex
a2d9129782
Kill off set_fbo_state and get_fbo_state function pointers
2013-04-06 06:21:11 +02:00
twinaphex
eb0feac9e3
(PS3/All) Purge fixed-style shaders again - this time avoiding
...
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
0340f2043c
Revert "Major refactor to CGP parsing."
...
This reverts commit 211e17250c
.
2013-04-06 04:37:17 +02:00
twinaphex
8396f71004
Revert "Don't dump frame_count_mod unless needed."
...
This reverts commit eeddfea425
.
2013-04-06 04:37:05 +02:00
twinaphex
881e7a299d
Revert "Don't compile in debug dump."
...
This reverts commit a5dfbb8a85
.
2013-04-06 04:36:54 +02:00
twinaphex
2484c4e526
Revert "(Cg) Take out second_pass_shader / FBO functionality - everything"
...
This reverts commit deeaf981f7
.
2013-04-06 03:55:17 +02:00
twinaphex
1c87c26e72
Revert "(HLSL Xbox 360) Take out second_pass_shader/fbo"
...
This reverts commit 5172168143
.
2013-04-06 03:55:07 +02:00
twinaphex
58b6de008b
Revert "Purge fixed-style second_pass_shader."
...
This reverts commit 160bbf0218
.
2013-04-06 03:54:38 +02:00
twinaphex
83ffe437b3
Revert "Fix Win32 build."
...
This reverts commit cf655355d7
.
2013-04-06 03:54:18 +02:00
twinaphex
c083efb5a4
Revert "Remove obsolete struct."
...
This reverts commit 7ea61067ec
.
2013-04-06 03:53:44 +02:00
twinaphex
820fcbaa07
Revert "Don't set prg[2] with load_plain()."
...
This reverts commit a19d1e9776
.
2013-04-06 03:53:27 +02:00
twinaphex
e889f5c548
Revert "Remove redundant line."
...
This reverts commit 2a09f52cc8
.
2013-04-06 03:53:07 +02:00
Themaister
2a09f52cc8
Remove redundant line.
2013-04-06 00:26:14 +02:00
Themaister
a19d1e9776
Don't set prg[2] with load_plain().
2013-04-06 00:22:27 +02:00
Themaister
7ea61067ec
Remove obsolete struct.
2013-04-06 00:18:18 +02:00
Themaister
cf655355d7
Fix Win32 build.
2013-04-06 00:06:51 +02:00
Themaister
160bbf0218
Purge fixed-style second_pass_shader.
2013-04-06 00:03:28 +02:00
twinaphex
5172168143
(HLSL Xbox 360) Take out second_pass_shader/fbo
2013-04-05 23:51:33 +02:00
twinaphex
deeaf981f7
(Cg) Take out second_pass_shader / FBO functionality - everything
...
will go through CGP files from now on
2013-04-05 23:48:18 +02:00
OV2
a49f0ef576
win32: fix x/y scale types
2013-04-04 23:23:16 +02:00
OV2
2b1082df63
derp
2013-04-04 21:23:00 +02:00
OV2
7924e06732
win32: respect last float_framebuffer if applicable
2013-04-04 21:15:35 +02:00
Themaister
262b867ae0
Update MSVC2010 build.
...
Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
Themaister
bae11ddc24
Fix CXX_BUILD.
2013-04-04 14:36:24 +02:00
OV2
d1b384ccaf
win32: d3d9 float_fbo fix
2013-04-04 01:01:06 +02:00
Themaister
d550a263ae
Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor
2013-04-03 21:09:03 +02:00
Themaister
52edca883e
Drop stencil for now in HW render context.
...
Doesn't seem to work reliably anyways.
2013-04-02 23:29:26 +02:00
Themaister
248e3ddfe6
Deprecate "ruby" prefix and legacy XML shaders.
2013-04-02 23:14:14 +02:00
Themaister
3b392dfcd6
Rename bsnes_shader_path to xml_shader_path.
2013-04-02 22:40:26 +02:00
Themaister
a5dfbb8a85
Don't compile in debug dump.
2013-04-01 15:41:01 +02:00
Themaister
eeddfea425
Don't dump frame_count_mod unless needed.
2013-04-01 15:40:11 +02:00
Themaister
211e17250c
Major refactor to CGP parsing.
...
Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister
73df40fe8e
Use better scope on RGL ifdef.
2013-03-30 15:40:53 +01:00
twinaphex
454c329746
(PS3) If HAVE_RGL is defined, GL render subsystem will not be
...
built in
2013-03-30 15:39:00 +01:00
OV2
0c3b1a7514
style
2013-03-30 14:37:29 +01:00
Hans-Kristian Arntzen
ebd7dcf721
Merge pull request #169 from Themaister/gl-render
...
HW GL render for libretro.
2013-03-30 06:33:53 -07:00
OV2
144fb0de43
win32: set stock shaders after last pass, destroy cg programs on deinit
2013-03-30 14:20:40 +01:00
OV2
c9f4db8dcc
win32: add float_framebuffer and frame_count_mod to d3d9
2013-03-30 14:20:34 +01:00
twinaphex
76ddce84a3
(RGL PS3) Cleanups - we don't need string/enum reporting
2013-03-29 18:58:50 +01:00
Themaister
292bc36b43
Basic mouse grabbing for X11.
2013-03-29 18:55:54 +01:00
Hans-Kristian Arntzen
8c81133688
Merge pull request #168 from OV2/d3d9-overlay
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D3D9 overlay support
2013-03-29 08:16:44 -07:00
OV2
88d457baab
win32: style, remove left over opacity shader
2013-03-29 15:36:48 +01:00
Themaister
063a2e091c
Be more explicit about GLES2 or GL context.
2013-03-29 15:26:47 +01:00
Themaister
0604f8e7ee
Drop ALPHA_TEST. It is legacy GL.
2013-03-29 14:12:51 +01:00
Themaister
403a3faea2
Clean out some more GL state.
2013-03-29 14:11:53 +01:00
Themaister
5d81093481
Merge branch 'master' into gl-render
2013-03-29 14:10:28 +01:00
Themaister
5e755671da
Add show_mouse() context callback.
2013-03-29 13:46:11 +01:00
Themaister
067e00b3dd
Remove post_render context callback.
...
Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
OV2
29fa71b664
style
2013-03-29 11:50:05 +01:00
OV2
34b2a3b210
win32: use stock shader and color for overlay opacity
2013-03-29 11:48:33 +01:00
OV2
a00858a6be
win32: use color in d3d stock shader, pass valid color values
2013-03-29 11:46:56 +01:00
Themaister
d844dfce00
Merge branch 'master' into gl-render
2013-03-29 02:53:27 +01:00
Themaister
50af927de6
Add depth/stencil buffers to HW GL.
2013-03-29 02:50:42 +01:00
Themaister
f4e9547e68
Fix Win32 HW render.
2013-03-29 02:12:08 +01:00
twinaphex
426b3a255d
Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
...
going to do this better
This reverts commit 8b4e6bed93
.
2013-03-29 01:55:08 +01:00
meancoot
a8eaeece3d
(OSX) Build fix for gfx/gl.c
2013-03-28 20:23:30 -04:00
twinaphex
8b4e6bed93
(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
...
be added to PC as well)
2013-03-28 20:59:49 +01:00
OV2
f250cc14ab
style
2013-03-28 15:33:50 +01:00
OV2
15f6026c86
win32: fix compile without HAVE_OVERLAY
2013-03-28 14:55:42 +01:00
OV2
66b4b45f5c
win32: add opacity shader to overlay
2013-03-28 14:30:39 +01:00
OV2
b782ec2d33
win32: specify vertex declaration for overlay
2013-03-28 14:30:39 +01:00
OV2
a61afbde52
win32: add overlay to d3d9
2013-03-28 14:30:32 +01:00
Themaister
8783cbb010
Handle GL state more carefully.
2013-03-28 12:13:41 +01:00
Themaister
77861f5a59
Render something in motion.
2013-03-28 01:19:48 +01:00
Themaister
1cececac18
Add get_proc_address.
...
Render something "real" in GL.
2013-03-28 01:11:32 +01:00
Themaister
f7cab36188
Fix viewport when rendering to FBO.
2013-03-27 16:22:56 +01:00
Themaister
af40f3e9b8
Add initial GL direct rendering test.
2013-03-27 16:15:15 +01:00
Themaister
0db8fee69d
Add floating point FBO support to GLES.
2013-03-26 15:11:44 +01:00
twinaphex
986806ca78
(RMenu) RMenu cleanups pt. 2
2013-03-25 18:36:15 +01:00
Themaister
773c511179
Add floating point FBO support.
2013-03-25 16:42:41 +01:00
Themaister
e326db8fb5
Drop debugging log.
2013-03-25 15:08:12 +01:00
Themaister
a8dd5da5bb
Add frame_count_mod to XML and Cg shaders.
...
Allows frame count shaders to avoid floating point inaccuracies
when frame count gets large. Avoids having to mod manually in shader.
2013-03-25 14:47:33 +01:00
Themaister
714a4aa3f7
Fix build for drivers.
2013-03-24 02:24:53 +01:00
twinaphex
82329cf097
(Blackberry) Starts up in RGUI mode now - should (hopefully) allow
...
for dynamic changing of libretro core and selection of ROM instead
of hardcoded paths.
2013-03-24 01:00:00 +01:00
CatalystG
f6c2c2c57d
(BlackBerry) Add initial in-game RGUI support.
2013-03-23 12:21:30 -04:00
twinaphex
fefb65b84a
(Blackberry) Move libscreen initialization to Blackberry graphics
...
context driver
2013-03-22 16:30:10 +01:00
CatalystG
1c32975717
Add proper input handling for PlayBook/BB10
2013-03-19 19:27:15 -04:00
twinaphex
15215c47f1
(Grifin) Move griffin to root (to indicate it's no longer console-specific
2013-03-18 05:46:19 +01:00
Themaister
51b5a2df5c
Refactor aspect_ratio member.
...
Mutate in g_extern.system.aspect_ratio to avoid
getting wrong aspect ratio on reentrancy.
2013-03-17 22:05:15 +01:00
Themaister
e0f9feb903
Fix 16:15 aspect lut.
2013-03-16 14:14:28 +01:00
twinaphex
3bc487be87
Merge branch 'ios' of git://github.com/meancoot/RetroArch
2013-03-15 20:05:15 +01:00
Themaister
eeba16d0e8
Fix CXX_BUILD.
2013-03-15 09:21:47 +01:00
Themaister
1ea2a45441
Fix FBO in thread_wrapper.
2013-03-12 12:12:16 +01:00
twinaphex
441d4a0698
(Xbox 1) Initial RGUI code - incomplete
2013-03-12 02:43:02 +01:00
twinaphex
af02acbdd4
(RGUI/GL) Create gl_init_rgui_texture (avoids duplication of code)
2013-03-12 01:36:42 +01:00
twinaphex
c638728917
(GL) Don't needlessly compile in FBO functions if HAVE_FBO isn't
...
defined
2013-03-12 00:00:42 +01:00
twinaphex
2e12f34932
(360) Build fix
2013-03-11 23:50:31 +01:00
twinaphex
b4108eb343
Add set_osd_msg to video_poke
2013-03-11 21:42:02 +01:00
twinaphex
63883a1131
Combine render_msg and render_msg_place with params argument
2013-03-11 20:05:05 +01:00
twinaphex
d9c3a99d0b
Update some credits
2013-03-11 07:13:11 +01:00
twinaphex
275eef09c1
(Xbox 1) Wrap some lines around HAVE_RMENU
2013-03-10 23:09:47 +01:00
twinaphex
e7287d19e5
Add HAVE_FBO ifdefs for gl and gx_video as well
2013-03-10 20:25:47 +01:00
Themaister
0e75731685
Add get_fbo_state().
2013-03-10 20:13:04 +01:00
twinaphex
7be75b29dc
(PS3/XDK) Remove gfx_ctx_set_overscan
2013-03-10 20:13:06 +01:00
Themaister
0b67cd7e84
Add apply_state_changes.
2013-03-10 19:49:26 +01:00
Themaister
63d946c69f
Add set_rgui_texture interface to video_poke.
2013-03-10 19:14:28 +01:00
twinaphex
e741cc77c6
start/stop/restart ifdeffed for RARCH_CONSOLE instead of
...
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
2013-03-10 17:40:34 +01:00
twinaphex
b54cf4cd87
(RGUI) Can't have VLAs for Xbox 1 / MSVC
2013-03-10 16:37:34 +01:00
twinaphex
ae9ddf362b
(Xbox 1) Make xdk_ctx independent of HAVE_RMENU
2013-03-10 16:29:08 +01:00
twinaphex
5bc9402fed
(Xbox 1) Build fix
2013-03-10 16:16:54 +01:00
twinaphex
92573940bd
Move rmenu_set_default_pos to rmenu.c
2013-03-10 15:52:36 +01:00
twinaphex
522320a654
Get rid of some RMenu context callbacks
2013-03-10 15:26:49 +01:00
twinaphex
d74b7156fa
Move more RMenu stuff to rmenu.c and out of the context drivers
2013-03-10 15:23:34 +01:00
Themaister
92f673151e
Add untested poke interface to thread_wrapper.
2013-03-10 10:30:17 +01:00
twinaphex
137b47c7e8
Remove reference to gfx_ctx_xdk_set_blend
2013-03-10 04:29:27 +01:00
twinaphex
59ff094b3b
Add set_blend to video_poke interface
2013-03-10 03:53:42 +01:00
twinaphex
79a27e34ed
(XDK) Start to implement video_poke interface
2013-03-10 03:34:37 +01:00
twinaphex
91e3355268
(RMenu) Use video_poke interface for RMenu as well
2013-03-10 02:58:55 +01:00
twinaphex
0af20af5ec
(RGUI) Use new video_poke interface
2013-03-10 02:26:51 +01:00
meancoot
9fadca2a54
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-03-09 20:09:32 -05:00
Themaister
68494d0547
Set poke interface for HAVE_RMENU.
2013-03-10 01:58:31 +01:00
Themaister
1f37491cbf
More HAVE_FBO fixes.
2013-03-10 01:49:06 +01:00
Themaister
c13868d2fa
Add required HAVE_FBO define.
2013-03-10 01:47:57 +01:00
Themaister
2681f14032
Add video_poke_interface_t.
2013-03-10 01:17:17 +01:00
twinaphex
d04d13d895
(RGUI/GL) No hardcoded border_type
2013-03-09 18:38:07 +01:00
twinaphex
66e7606b25
HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
...
have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex
34515fd7f5
(RARCH_CONSOLE) Integrate rarch-console_video into gfx_common
2013-03-09 03:20:59 +01:00
twinaphex
037edbd247
(360) Build fixes
2013-03-09 01:02:30 +01:00
twinaphex
0b7baf9f9c
(PS3) Return to glMapBuffer/glUnmapBuffer version of gl_copy_frame -
...
seems to work without garbage frames when using GL_READ_WRITE instead
of GL_WRITE_ONLY
2013-03-07 21:58:38 +01:00
ToadKing
809ae0ab06
get messages working again on android
2013-03-06 12:19:56 -05:00
twinaphex
566a5ebb9c
Move FBO enums to gl_common.h
2013-03-06 01:57:30 +01:00
twinaphex
5c16cff2e7
Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
...
Conflicts:
android/native/jni/input_android.c
2013-03-04 17:00:43 +01:00
meancoot
e8e822ffc3
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
...
Conflicts:
gfx/gfx_context.c
gfx/gfx_context.h
retroarch.c
2013-03-03 21:36:47 -05:00
ToadKing
a4b33a9a95
get touch navigation working
...
fix colors for GL
make seperate option list for non-consoles
2013-03-03 15:45:29 -05:00
twinaphex
ec114db356
(Android) Reimplemented input loop - better throughput/latency
2013-03-02 23:53:06 +01:00
Themaister
07b9598be4
Set texture filtering for RGUI texture.
2013-03-02 17:46:36 +01:00
twinaphex
b3d971f490
(PS3) Clean up unneeded code in gl_copy_frame
2013-03-02 14:35:27 +01:00
twinaphex
eb4fe88d96
(PS3) Usage of glMapBuffer + texture references (while slightly
...
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
ToadKing
6778267016
change some logs around
...
detect menu key from any "controller"
2013-02-28 11:04:11 -05:00
ToadKing
83878b05e7
commit makefile changes
2013-02-28 10:20:29 -05:00
ToadKing
d28cb94717
start of RGUI port to Android
...
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
twinaphex
9b9c280f2b
(Playbook) Removing offending piece of code that was causing all
...
the problems
2013-02-27 08:22:48 +01:00
twinaphex
fbb83564ef
(Playbook) Finally displays properly - yay
2013-02-27 08:21:46 +01:00
twinaphex
1a0aaf0e9d
(Playbook) Hook up more state management - still attempting to
...
find the display problem
2013-02-27 08:05:36 +01:00
twinaphex
5b2a5c76b5
(Playbook) Starts showing game image - totally screwed up pitch right now
...
though
2013-02-26 16:34:10 +01:00
twinaphex
94379e8ae9
Forgot to commit bbqnx_ctx.c
2013-02-26 14:12:28 +01:00
twinaphex
9aa7f9fff5
(Playbook) Got further - now hangs at 'screen_create_window'
...
(EGL context)
2013-02-26 01:19:34 +01:00
Themaister
6dd4a9b492
Log which SwapInterval implementation is used.
2013-02-24 02:09:27 +01:00
Themaister
c78239a10d
Avoid async error handling breaking XSetInputFocus.
2013-02-23 15:20:47 +01:00
Themaister
00d7d6c7ca
Drop redundant input code in GLX.
2013-02-23 15:15:49 +01:00
Themaister
100c26f067
Avoid failing when XSetInputFocus fails.
2013-02-23 15:15:10 +01:00
Themaister
eb0476ffab
Add configurable GL context.
2013-02-23 14:50:18 +01:00
meancoot
06bb6b7840
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-21 22:18:14 -05:00
meancoot
1edd531544
ios: Add proper license header to all files.
2013-02-20 19:52:52 -05:00
Squarepusher
bd4d97337c
Merge pull request #139 from Themaister/thread_video
...
Threaded video driver
2013-02-19 14:17:00 -08:00
twinaphex
0357f1510c
(RMenu) Add low RAM mode
2013-02-17 20:23:27 +01:00
Themaister
4b97052f8c
Fix threaded driver build on Win32.
2013-02-17 15:55:30 +01:00
Themaister
0c6e456e65
Merge branch 'master' into thread_video
2013-02-17 15:49:58 +01:00
Themaister
0dcf6791a4
Add integer scale to PC D3D9.
2013-02-17 15:43:31 +01:00
Themaister
034c553ff6
Merge branch 'master' into thread_video
...
Conflicts:
console/griffin/griffin.c
2013-02-17 13:25:41 +01:00
Themaister
483d877498
Fix call to fill_dated_filepath
2013-02-17 10:39:54 +01:00
twinaphex
0a0aba068d
Rename screenshot_generate_filename
2013-02-17 03:50:19 +01:00
Themaister
0ca8730fdc
Set gl->tex_filter correctly in gfx_ctx_set_filtering.
2013-02-17 01:45:14 +01:00
Themaister
a4bfc2d47a
Merge branch 'master' into thread_video
2013-02-17 01:36:04 +01:00
Themaister
20af7b858a
Update filters on shader reload.
2013-02-17 01:35:19 +01:00
Themaister
82a3e373c0
Should set RMENU smooth options correctly.
2013-02-17 01:20:34 +01:00
Themaister
7f21a9b2d2
Merge branch 'master' of github.com:Themaister/RetroArch into thread_video
...
Conflicts:
android/native/jni/Android.mk
console/griffin/griffin.c
2013-02-17 00:47:36 +01:00
Themaister
76bf41188a
Add video_threaded option to Android.
2013-02-17 00:26:17 +01:00
twinaphex
9a88ebb1e6
Change WANT_RZLIB to WANT_MINIZ
2013-02-16 21:43:29 +01:00
twinaphex
f8fcbfbe12
(Android) Now uses miniz/unzip instead of zlib
2013-02-16 21:00:37 +01:00
Themaister
2cd60e0551
Overlay works in thread_video.
2013-02-16 12:05:15 +01:00
Themaister
cfd0984d92
Start adding overlay interface.
2013-02-16 11:44:15 +01:00
Themaister
02afa02f56
Add more interfaces to threaded driver.
2013-02-16 11:21:18 +01:00
Themaister
843d079002
Begin adding threaded video driver wrapper.
2013-02-16 02:48:08 +01:00
meancoot
5d139b185b
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-15 18:54:57 -05:00
Themaister
ed55245551
Use the more correct format for X/EGL.
2013-02-15 11:38:27 +01:00
Themaister
35813414be
Fix KMS mode.
...
Wrong color format was used.
2013-02-15 11:30:59 +01:00
Themaister
384d6846b6
Use KMS more inline with upstream example code.
2013-02-15 11:13:30 +01:00
Themaister
bd4b22835c
Init threads in X/EGL.
2013-02-15 10:28:10 +01:00
Themaister
076f7ea22e
Add more basic debugging to KMS/EGL.
2013-02-15 10:28:02 +01:00
meancoot
6a77d72966
ios: Hopefully fix the crash when suspended for real this time. Make many things worse, but will fix them from the working state.
2013-02-14 21:35:24 -05:00
Themaister
236cae258d
Use GLX 1.3 more correctly.
2013-02-14 15:40:54 +01:00
meancoot
19fb2fe8f4
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-11 17:13:31 -05:00
twinaphex
f4454b004f
(Android) Bump up to version r11
...
(PS3) Get rid of ifndef
2013-02-11 12:34:16 +01:00
meancoot
7096b0ac5e
ios: Reset the opengl viewport every frame, seems the GL driver resets it...
2013-02-11 06:12:43 -05:00
twinaphex
5fad427e15
(PS3) Improvement on prevous commit
2013-02-11 00:11:42 +01:00
twinaphex
7713754d26
(PS3) Setting FBO mode ON (from initial OFF state) no longer requires
...
a restart
2013-02-10 23:33:27 +01:00
twinaphex
1734586c24
(PS3) Fixes setting CGP preset file
2013-02-10 22:45:25 +01:00
Themaister
1643b30146
Update Cg shader settings when loading .cgp.
...
Needed in RMenu as .cgp are treated more like presets.
2013-02-10 21:38:20 +01:00
Themaister
ddc51c3eba
Ensure that FPS buffer is not left uninitialized.
2013-02-10 14:25:02 +01:00
Themaister
d8a4bb6d12
Fix initial FPS display.
2013-02-10 14:20:42 +01:00
Themaister
3b5eedeab5
Measure frame times at frame granularity.
2013-02-10 01:42:56 +01:00
Themaister
6a6ad5d606
Add SSE build to MSVC 2010.
2013-02-09 11:01:11 +01:00
Themaister
4e1387ce25
Fix Win32 MSVC 2010 build.
2013-02-09 10:39:23 +01:00
meancoot
de05d7d7fb
ios: Add a hack to skip frames when video non-block is used, this allows the fast forward function to be used.
2013-02-08 20:35:19 -05:00
meancoot
23a3fe63bf
ios: Apply a small patch to gfx/gl.c to allow HAVE_FBO to work.
2013-02-08 15:50:55 -05:00
meancoot
675468e9d6
ios: Enable the android portrait mode hack for ios too.
2013-02-07 19:10:46 -05:00
meancoot
ec51c819a3
ios: Change ioseagl_ctx to a C file that uses external functions to interact with obj-c.
2013-02-07 08:58:36 -05:00
meancoot
7b9490db48
ios: Fix size on retina screens; 'improve' life cycle management.
2013-02-06 20:48:32 -05:00
meancoot
a37a19e40d
First revision of iOS port. Only tested on simulator thus far.
2013-02-06 10:14:05 -05:00
Themaister
1df86a722a
Rework FPS measurement.
2013-02-05 12:51:12 +01:00
ToadKing
bf474b9f63
(Android) fix new FPS measurement
2013-02-04 18:02:10 -05:00
twinaphex
f4b30ecfc2
(Xbox 1) Build fix
2013-02-04 21:58:19 +01:00
Themaister
27d57b789a
Add basic FPS measurement routines.
2013-02-04 21:46:56 +01:00
twinaphex
a88f1c3dce
(RMenu/PS3) Saves 'menu_path_texture' now to config
2013-02-01 09:13:29 +01:00
twinaphex
dfe7e760d7
(PS3) Add ability to set menu skin
2013-02-01 07:42:36 +01:00
twinaphex
914e39c55a
(RMenu) Refactor RMenu images
2013-02-01 06:53:41 +01:00
Themaister
59fa5eafb1
Optimize for minimum SAD.
2013-01-31 15:50:15 +01:00
Themaister
6bd2eb3b6e
Use max zlib compression.
2013-01-31 15:43:11 +01:00
Themaister
47028c2529
Use SAD for more efficient PNG compression.
2013-01-31 15:34:32 +01:00
Themaister
f74467c81b
Set alpha default more explicitly.
2013-01-29 21:53:03 +01:00
Themaister
eb979732b4
Add alpha modulation to overlays.
2013-01-29 21:51:15 +01:00
Themaister
61707d2783
Add integer scale options.
2013-01-29 19:28:33 +01:00
Themaister
9372e26cf3
No need anymore to explicitly set window icon.
2013-01-27 12:12:43 +01:00
Themaister
1a4b094abf
Use /usr/share/pixmaps instead of icons.
2013-01-26 17:52:04 +01:00
Themaister
e92441f5b8
Check aspect lower than 1.
2013-01-25 00:20:55 +01:00
ToadKing
47e950e9d8
(Android) detect portrait orientation by aspect ratio
2013-01-24 18:17:25 -05:00
Themaister
e4e71f333c
Get rid of redefine warning.
2013-01-24 07:32:15 +01:00
Themaister
947e49fbe2
Avoid ugly android viewport hack.
2013-01-24 07:31:02 +01:00
ToadKing
1c4f52ce47
(Android) put the viewport at the top of the screen in portrait mode
...
FIXME: have to fix that ugly hack
2013-01-23 17:05:48 -05:00
twinaphex
2a05f3568a
(360) Will no longer crash if it tries to load a shader at
...
startup that it can't compile - default to stock as fallback
2013-01-22 16:00:34 +01:00
twinaphex
304f9d27a4
(360) Add more HLSL error logging
2013-01-22 14:00:34 +01:00
twinaphex
8efc01b321
(RARCH_CONSOLE) Use new unzip code and remove console-centric
...
stuff
2013-01-22 00:14:24 +01:00
Themaister
b90490f425
Add zip loading support to core.
2013-01-21 23:52:47 +01:00
twinaphex
f677c974fa
(XDK) Cleanup xdk_ctx_driver_destroy
2013-01-19 11:53:48 +01:00
Themaister
291a0360a2
Add BGR24 saving mode.
2013-01-19 02:23:16 +01:00
Themaister
26e0c3b06d
Add PNG encoder.
2013-01-19 01:35:09 +01:00
twinaphex
ca9edec941
(PS3) Add PAL60 mode
2013-01-17 12:17:02 +01:00
Themaister
f53d404024
Add RPNG, optional PNG loader.
2013-01-12 14:06:05 +01:00
twinaphex
a1dfe4f741
(Xbox 1) Fix build
2013-01-12 03:36:05 +01:00
twinaphex
04cacb5e30
Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
2013-01-12 03:13:03 +01:00
Themaister
9b12e9b3b4
Fix C++ compat.
2013-01-12 00:34:47 +01:00
Themaister
88df35578d
Pass float font sizes to cores.
2013-01-12 00:13:30 +01:00
twinaphex
c7adeb9ed0
(RMenu) Rmenu now uses g_settings.video.font_size
2013-01-11 21:05:15 +01:00
twinaphex
c58a54b0a3
(360) Build fix
2013-01-11 20:06:50 +01:00
twinaphex
6047df275d
(360) Clean up font code somewhat
2013-01-11 20:02:46 +01:00
twinaphex
cc43b84ff2
(RARCH_CONSOLE) Refactor more state variables
2013-01-11 19:44:34 +01:00
twinaphex
b67fd69c26
(RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen
2013-01-11 18:14:54 +01:00
Themaister
312980ee30
Add support for full-screen overlays.
2013-01-11 16:23:04 +01:00
twinaphex
ca3be92255
(RARCH_CONSOLE) Refactor msg_fps variable
2013-01-11 06:56:05 +01:00
twinaphex
5bf022fd99
(RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
...
functions - more state functionality will be moved here (for console ports)
2013-01-11 06:32:35 +01:00
twinaphex
9bc24151f2
(XDK D3D) Go through local pointer to render device
2013-01-11 00:58:08 +01:00
twinaphex
3c8bb7333e
(RMenu) Refactor g_extern.draw_menu
2013-01-10 19:43:00 +01:00
twinaphex
a925f3ca9f
(RARCH_CONSOLE) Rename and relocate all menu files
2013-01-09 17:50:12 +01:00
twinaphex
6d755ae193
(Android) Rename android_glue.h into frontend_android.h and move it
2013-01-09 05:12:56 +01:00
twinaphex
dfc2d7ed3f
(PS3) Fix build
2013-01-08 22:24:39 +01:00
twinaphex
10fd5ea617
(360) Add more error checking in D3D code
2013-01-08 17:48:55 +01:00
Themaister
d9ee3e54ec
Fix segfault when set_shader() fails.
2013-01-08 04:36:39 +01:00
Themaister
e12f805708
Fix build for D3D9.
2013-01-08 04:08:15 +01:00
Themaister
551a464978
Rework index parameter to set_shader().
2013-01-08 04:08:15 +01:00
twinaphex
1c39f6f630
(GLSL) Fixes PC build - added TODO note
2013-01-07 23:33:54 +01:00
twinaphex
0120b1e18e
Rename bSNES XML shaders to GLSL XML shader in comments
2013-01-07 17:07:21 +01:00
twinaphex
b56b645366
Rename RARCH_SHADER_BSNES to RARCH_SHADER_GLSL
2013-01-07 17:03:10 +01:00
twinaphex
3a5d056b95
Expand functionality of set_shader callback function
2013-01-07 16:46:26 +01:00
twinaphex
a6f89670c9
(PS3) No longer needlessly loads RMenu background image three
...
times in a row
2013-01-06 07:03:17 +01:00
twinaphex
f8160fb2bd
(Android) Cleanups
2013-01-06 06:10:24 +01:00
Themaister
bccfd9f013
Only init font rendering in GL if enabled.
2013-01-05 23:58:28 +01:00
twinaphex
caa0cebbbb
(GL) Cleanups
2013-01-05 09:06:17 +01:00
twinaphex
cd46fc96a6
(Android) Refactor g_android
2013-01-05 07:38:59 +01:00
twinaphex
fc55e48221
(Android) Cut down on g_android usage
2013-01-05 07:20:02 +01:00
twinaphex
085a90d018
Get rid of RARCH_GPU_PERFORMANCE_MODE
2013-01-04 21:32:22 +01:00
Themaister
3f8bfa1484
Enable FBO support for Android.
...
GLES2 supports FBOs natively.
2013-01-04 20:54:33 +01:00
twinaphex
d6dca4c3d0
(PS3) Should fix resolution switching issues
2013-01-03 04:47:12 +01:00
twinaphex
08afcbfa3d
(RARCH_CONSOLE) Use void* for param passing type
2013-01-03 03:02:52 +01:00
Themaister
a3b85cfe94
Fix bug in TGA.
2013-01-03 01:24:29 +01:00
Themaister
e9cfb95900
Add fallback path for RGBA.
...
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister
276b588217
Add custom xml parser. Use as fallback.
2013-01-02 15:18:42 +01:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
Themaister
8a58858d84
Refactor out save stating and reentrancy.
...
It's not really needed.
2012-12-30 18:25:49 +01:00
Themaister
35e17e5017
Fix CPU hogging issue on Android when paused.
2012-12-30 16:54:16 +01:00
ToadKing
91bd77f695
Add title updating to VG driver
2012-12-28 22:30:37 -05:00
Themaister
3d9bacd536
Don't log viewport calls.
2012-12-28 00:14:19 +01:00
Themaister
9fbd888566
Handle orientation without explict calls.
...
Appears to fix some kind of "race condition" in EGL.
2012-12-28 00:12:18 +01:00
Themaister
71505ccb87
Improve resize handling on Android.
2012-12-27 23:30:27 +01:00
Themaister
4786f6dd94
Fix useless code.
2012-12-27 12:33:23 +01:00
Themaister
7458f7888f
Set up multitouch querying.
2012-12-27 12:26:13 +01:00
Themaister
d74c49f4cd
Style nit.
2012-12-26 09:56:54 +01:00
twinaphex
60f6727034
Fix GL build - gl_set_nonblock_state and gl_focus use a local
...
pointer to video data in their wrapper macro functions
2012-12-26 09:32:15 +01:00
twinaphex
7a9293b8c9
(Android) Remove gfx_ctx_get_aspect_ratio as well
2012-12-26 07:56:29 +01:00
twinaphex
0c3f9a854a
(Android) Remove HAVE_RMENU code from Android EGL context file -
...
we aren't going to use RMenu after all
2012-12-26 07:20:31 +01:00
notaz
b1e8c84f55
(Android) Enable and fix warnings.
2012-12-26 03:11:33 +02:00
notaz
fff846d579
(Android) Remove unused variables.
...
width/height is read by gfx_ctx_get_video_size() later.
2012-12-26 03:11:33 +02:00
notaz
df2466c5ed
(Android) Fix crash on orientation update.
2012-12-26 03:11:32 +02:00
notaz
bbc898400d
(Android) Remove unneeded include.
...
Also fixes build on older NDK (r6b).
2012-12-26 03:11:32 +02:00
twinaphex
2ee5efc4a1
(Android) Orientation change now done in a stable way without freeing/
...
reiniting the video driver again
2012-12-24 20:17:16 +01:00
twinaphex
ae8c7b8d7f
(Android) Orientation change works again - crashes after a finite
...
number of times changing orientation though
2012-12-24 19:06:28 +01:00
Themaister
4c27922ab7
Don't rotate overlay if game is rotated.
2012-12-24 00:21:42 +01:00
Themaister
35bf5c82c1
Make OVERLAY optional.
2012-12-23 18:39:01 +01:00
Themaister
f445c939e9
Merge branch 'master' into overlay
2012-12-23 13:56:57 +01:00
Themaister
9b58fac354
Always compile in config file support.
2012-12-23 13:55:59 +01:00
Themaister
9056946079
Merge branch 'master' into overlay
2012-12-22 11:38:18 +01:00
Themaister
6bb2349833
Kill off external driver plug interfaces.
...
These are too much work to maintain, and aren't really all
that useful.
2012-12-22 11:37:15 +01:00
Themaister
09bbfbba83
More verbose TGA logging.
2012-12-20 21:44:20 +01:00
Themaister
1250fae7f1
Basic overlay POC works.
...
Add support for X11.
2012-12-20 12:24:49 +01:00
Themaister
b4cd58afe7
Rework overlays as a video driver interface.
2012-12-20 11:16:22 +01:00
twinaphex
c981cb77f8
Make overlay fullscreen
2012-12-20 04:37:52 +01:00
twinaphex
318078157d
Commented out overlay hacks
2012-12-20 03:49:55 +01:00
twinaphex
447fbf1c59
Add quickmenu overlay
2012-12-20 03:44:09 +01:00
Themaister
a47860b230
Clarify intent of cg_shader init.
2012-12-19 21:33:59 +01:00
Themaister
71f2754e91
Revert "Move shader path init to init_cg()."
...
This reverts commit e0faf0cc47
.
2012-12-19 21:33:10 +01:00
Themaister
e0faf0cc47
Move shader path init to init_cg().
2012-12-19 21:30:23 +01:00
OV2
c9c0936fd5
win32: fix initial multipass cg shader loading in d3d9
2012-12-19 21:16:26 +01:00
Themaister
5eb7432fff
Add overlay rendering to GL.
...
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
OV2
681241deb5
win32: fall back to software vertex processing if d3d9 init fails
2012-12-18 21:21:13 +01:00
twinaphex
2e988a61d9
(Android) Same for Android - remove gfx_ctx_clear
2012-12-18 09:18:22 +01:00
twinaphex
ddc94054cb
Get rid of RMenu context clear function
2012-12-18 09:17:40 +01:00
twinaphex
34951c121b
(PS3) Use g_extern.draw_menu instead of block_swap
2012-12-18 08:20:44 +01:00
twinaphex
74ae6ecf57
(Android) Better deinit - will now deinit RetroArch and save game
...
RAM if you forcibly stop RetroArch
2012-12-17 18:45:26 +01:00
twinaphex
cd1ddbb9c7
(Android) Better restore state functionality
2012-12-17 17:58:08 +01:00
twinaphex
dca1175854
(Android) Add performance counters for input poll
2012-12-16 17:13:49 +01:00
twinaphex
3c5b7ba08e
(Android) Call ALooper_pollOnce for command event queue once per frame -
...
seems to be enough
2012-12-16 05:52:39 +01:00
twinaphex
cf539edf91
(Android) android_input_poll now only reads and processes input
...
events - check_window polls for system messages once
2012-12-16 02:04:13 +01:00
twinaphex
dacab094f0
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
2012-12-15 16:40:02 +01:00
Themaister
a570493672
Grab key events in xvideo as well.
2012-12-15 12:06:21 +01:00
Themaister
30fc796061
Grab Key events in X/EGL as well.
2012-12-15 12:00:57 +01:00
Themaister
6013a324c8
Use void* font context in VG.
2012-12-15 11:02:35 +01:00
twinaphex
875b6b6f2e
(Xbox 1) Font cleanups
2012-12-15 07:16:02 +01:00
twinaphex
799a9c35fb
gfx_common.c - make gfx_get_fps into the main public function -
...
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex
0df739b86d
(360) Build fix
2012-12-15 04:36:19 +01:00
twinaphex
566296068a
(Xbox 1) Fix build
2012-12-15 03:59:31 +01:00
twinaphex
4864adc7b1
(XDK) Rewrote Xbox font code
2012-12-15 03:35:04 +01:00
twinaphex
f412a0cda0
(VG) Get rid of warning by casting void**
2012-12-15 03:05:32 +01:00
twinaphex
13b8c40c27
Remove null_fonts - bitmap fonts will always be the fallback
...
default now
2012-12-15 03:02:26 +01:00
twinaphex
d2683cc02a
(Android) Fix build
2012-12-15 02:59:35 +01:00
twinaphex
a7a901962f
(PS3) Works again on PS3
2012-12-15 00:17:43 +01:00
Themaister
beca1c44f3
Move all font stuff to gfx/fonts.
...
Rename stuff so griffin doesn't break.
2012-12-15 00:27:30 +01:00
Themaister
78e5d47a9b
Rename to gl_raster_font to clearify.
2012-12-15 00:08:26 +01:00
Themaister
b239785038
Context-ize GL font rendering.
2012-12-15 00:07:31 +01:00
twinaphex
fcb31db218
(PSFont) Add PS Font renderer for font abstraction interface
2012-12-14 22:35:47 +01:00
twinaphex
a7206b02ab
(Font API) Add scaling_factor and color to output struct
2012-12-14 21:52:14 +01:00
Toad King
278c2cca10
pre-scale bitmap fonts
2012-12-14 15:50:59 -05:00
Themaister
8501c404f6
Fix CXX_BUILD.
2012-12-14 22:33:04 +01:00
twinaphex
1538c45d5d
(Font API) Change font_renderer_t returns and params to void*
2012-12-14 21:26:41 +01:00
ToadKing
9571402b85
Fix VG build
2012-12-14 14:42:18 -05:00
twinaphex
dbb962e946
Streamline frame_count usage
...
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
Toad King
c891bc353a
fix VG compile
2012-12-14 14:33:00 -05:00
Themaister
66021d7ba0
Avoid name collision in griffin.
2012-12-14 20:39:14 +01:00
Themaister
7d4278a29b
Add gfx/fonts/fonts.c.
2012-12-14 20:26:40 +01:00
Themaister
5700febb2c
Refactor font renderering.
...
Virtualize for multiple backends, and name files more sanely.
2012-12-14 20:25:40 +01:00
twinaphex
e1918b2ba6
(Android) Rename g_android.input_state to g_extern.lifecycle_state
...
- intend to use this for RMenu as well
2012-12-14 02:06:14 +01:00
twinaphex
66180308e4
(Android) Remove android_get_sdk_version and change RMenu
...
mountpoints
2012-12-14 01:44:59 +01:00
twinaphex
707bcd483f
(Android) Some patches for RMenu compatibility
2012-12-14 01:29:01 +01:00
twinaphex
5421fb8269
(Android) PERF_TEST no longer default
2012-12-13 23:09:28 +01:00
Toad King
7ae47fb860
make font bitmap static
2012-12-13 17:03:32 -05:00
Toad King
e75bdffdbf
cleanup remaining font code
...
move font.bin and font.bmp used to generate binaryfont to gfx/fonts
2012-12-13 16:17:01 -05:00
Themaister
047637dc24
Don't segfault in font_renderer_free.
...
handle can be NULL.
2012-12-13 23:15:30 +01:00
Themaister
592cbdfda1
Reuse font deinit code.
2012-12-13 23:14:06 +01:00
Toad King
2209103248
(GX) redo video/RGUI code to use new font location
2012-12-13 16:12:51 -05:00
Toad King
59bc3d4ba7
add alternative font drawing for GL
2012-12-13 15:12:59 -05:00
Themaister
81e7ffe9a5
Don't use a particular bit depth in KMS.
2012-12-13 10:35:17 +01:00
notaz
ee112fc375
Manually define GL_BGRA_EXT if needed.
...
It's missing in imgtec/SGX headers for some reason.
2012-12-13 01:00:50 +02:00
notaz
d33cfef8bd
Don't restrict EGL color component sizes.
...
This makes SGX530 work when using 16bpp framebuffer.
2012-12-13 01:00:50 +02:00
notaz
7237abcff2
Report EGL errors.
...
Fix a few warnings along the way.
2012-12-11 02:43:29 +02:00
Themaister
31ba3e251e
Use correct PREV semantics.
2012-12-10 13:19:22 +01:00
Themaister
5424e06a09
Only increment to next frame if frame is non-NULL.
2012-12-10 13:05:56 +01:00