(GLSL) Fixes PC build - added TODO note

This commit is contained in:
twinaphex 2013-01-07 23:33:54 +01:00
parent 88653cbc10
commit 1c39f6f630
1 changed files with 6 additions and 0 deletions

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@ -1734,12 +1734,18 @@ static bool gl_set_shader(void *data, enum rarch_shader_type type, const char *p
}
else if (mask & (1ULL << RARCH_SHADER_PASS0))
{
#if 0
/* TODO - doesn't seem to be added yet? */
if (!gl_glsl_load_shader(1, (mask & (1ULL << RARCH_SHADER_PASS0_STOCK)) ? NULL : path))
#endif
return false;
}
else if (mask & (1ULL << RARCH_SHADER_PASS1))
{
#if 0
/* TODO - doesn't seem to be added yet? */
if (!gl_glsl_load_shader(2, (mask & (1ULL << RARCH_SHADER_PASS1_STOCK)) ? NULL : path))
#endif
return false;
}
break;