Commit Graph

2149 Commits

Author SHA1 Message Date
twinaphex 26b62ba42e Don't abuse g_extern.lifecycle_state for setting RARCH_QUIT_KEY
anymore
2014-06-02 09:52:30 +02:00
twinaphex 753d78dfd3 (Performance counters) Add performance counters to regular build
(Menu/Setting) Enable g_extern.perfcnt_enable - turns RetroArch
frontend perfcounters on/off
(Menu) Add menu option 'Performance Counters'
2014-06-01 22:07:39 +02:00
twinaphex 08c8e5fb5f Reduce amount of includes for rarch_console.h 2014-06-01 03:08:26 +02:00
twinaphex 6ae820eea8 (360) Build fixes - due to same 'cannot convert parameter 1 from
'void *' to 'gfx_shader *'
2014-06-01 02:38:01 +02:00
twinaphex d63a23dd06 Header changes 2014-05-31 21:23:53 +02:00
twinaphex 9da9cafd3b remove extraneous header include in gfx/shader_parse.h 2014-05-31 21:19:28 +02:00
TroggleMonkey 7bc8d79cb1 Give float FBO's priority over sRGB FBO's (half-undo commit 48331e82).
sRGB FBO's should be a fallback when both are set to true: sRGB FBO's avoid
banding, but float FBO's also avoid clipping.  Users wanting to avoid both
might prefer float FBO's, but they're not supported on as many platforms,
so sRGB FBO's are the next best thing.  Also make errors more specific and
indent nearby #ifdef/#endif pairs to make them easier to match visually.
2014-05-31 00:55:08 -04:00
twinaphex 01b826c32f (D3D PC) Properly implement WM_DESTROY again 2014-05-30 22:46:47 +02:00
twinaphex ab75946bbc (MSVC 2010) Build fix 2014-05-30 22:40:57 +02:00
twinaphex 65f5e1c74f (PS3) libdbgfont - double buffer size in bytes (was getting crashes
with a lot of shader parameters )
2014-05-30 22:19:51 +02:00
twinaphex 6307202a6d (Menu) render_messagebox/render/frame functions from menu_ctx no longer
get a rgui handle passed to them
2014-05-30 21:51:12 +02:00
twinaphex a59c3cba6e (D3D PC) Add quitting variable 2014-05-30 21:17:34 +02:00
Themaister c5ef4330d1 Remove reset interface from SW SDL and Xvideo. 2014-05-30 18:13:34 +02:00
twinaphex c020f362b6 Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
twinaphex 0217bcfbce (PC D3D) Update PC D3D driver to make it more inline with XDK D3D
driver
2014-05-30 08:22:56 +02:00
twinaphex 1eef295450 (XDK) Fixes FPS count 2014-05-30 06:31:53 +02:00
twinaphex 288cf25319 (360 HLSL) Build fix 2014-05-30 03:43:24 +02:00
twinaphex ffd68d4878 (Xbox) Seems that Xbox D3D does not free up all resources
for some reason and that they didn't anticipate full teardown/setup.
Not sure if I can confirm, but it has been hell so far trying to get
this to work. So, instead, implement a butt-ugly hack that forces
ownership over video/input lifetime state. Will properly refactor
the driver.*_data_own variables later so that this hack is less
ugly. Ideally we'd solve the teardown/setup problem but given this
is esoteric D3D gibberish - good luck debugging >_>
2014-05-30 01:48:55 +02:00
twinaphex e48123ba30 (XDK) Cleanups 2014-05-29 23:34:26 +02:00
twinaphex 020546f923 (XDK) Take out Xbox-specific destruction code in gfx_ctx_destroy 2014-05-29 22:45:45 +02:00
twinaphex 6e333c966c (Xbox/D3D) Make two drivers more alike 2014-05-29 17:35:24 +02:00
Themaister 01e0fac94f Return gl->quitting.
Quit state might be set just once depending on the context driver.
2014-05-29 10:33:17 +02:00
twinaphex fc1e9786bb (D3D) Work towards common base driver 2014-05-29 08:20:32 +02:00
twinaphex 125a4e3c43 (PS3 Cg) Fixed crash at game start - Cg state was never properly
deinited for PS3 before and we relied on a very dirty hack to set
CgContext to NULL - we can get rid of all that crap now.

PS3 build is now 'fixed' - only thing remaining is that we should
have a mechanism inside the menu to 'reinit' any graphics assets that
were previously set before we lost the state (for instance - RMenu
has one texture image it loads at init_assets time).
2014-05-29 01:36:41 +02:00
twinaphex 4e79de20a1 (GX) Make gx video driver more resilient
(Image RPNG) GX build fix
2014-05-29 00:57:40 +02:00
twinaphex 4d7a1bd21f (GL) Make driver more resilient in case gl is NULL 2014-05-29 00:43:47 +02:00
twinaphex 5b59b7e267 (GL) Less chance of segfaults if gl is NULL 2014-05-29 00:30:48 +02:00
twinaphex b683feb389 (RARCH_CONSOLE) More cleanups to PS3 input/graphics drivers - don't do
early exit out of graphics/input free functions and ditto for init
function
2014-05-28 23:32:14 +02:00
Themaister 731e44ba60 Kill SDL_image with fire. 2014-05-28 21:19:38 +02:00
twinaphex e1387a7b0b Take out image driver 2014-05-28 21:14:33 +02:00
Themaister f1db922c26 Add sanity check for Cg/GLSL attrib indices. 2014-05-28 19:30:36 +02:00
twinaphex ac4377ad23 (Android) Get rid of the warning in gfx/shader_parse.c 2014-05-28 04:10:34 +02:00
twinaphex 961c1189fd (PSGL) More PSGL ifdefs 2014-05-27 22:27:16 +02:00
twinaphex c5f43963c0 (PS3) Add raw PSGL ifdefs 2014-05-27 22:15:25 +02:00
twinaphex 0ea15de950 (GL) Force fp_fbo to false for PS3 for now 2014-05-27 21:55:54 +02:00
twinaphex 5da884036e (PS3) Starts to somewhat get back to booting - still a lot of
breakage to go through
2014-05-27 21:38:30 +02:00
Twinaphex a56d57c615 Merge pull request #706 from libretro/shader-parameter
Shader parameter
2014-05-27 16:28:06 +02:00
twinaphex 3655d9e2aa (SDL) Add note for image_sdl.c 2014-05-27 04:53:12 +02:00
twinaphex 0e679d4309 (GL raster font) Make it possible to set alpha levels. By
implementing this, we can get rid of the copy-pasta gl raster
font code in Lakka
2014-05-27 04:22:08 +02:00
Themaister ca2715841b Fix Win32 build. 2014-05-26 18:52:35 +02:00
Themaister b0ad6674f4 Rebase fix. 2014-05-26 18:49:06 +02:00
Themaister ca3d4416d3 Can save parameters. Can tweak on RGUI presets and current shader. 2014-05-26 18:48:29 +02:00
Themaister b38c30b368 Can tweak shader parameters from RGUI.
Just need to figure out how to handle parameter saving now.
2014-05-26 18:47:49 +02:00
Themaister b88c678213 Don't make Cg argv static. 2014-05-26 18:47:49 +02:00
Themaister d304907e7f Set up shader defines for aliases. 2014-05-26 18:47:49 +02:00
Themaister dab36b5870 Support aliased pass names from CGP/GLSLP. 2014-05-26 18:47:49 +02:00
Themaister b0e014adc6 Expose currently selected shader via poke interface. 2014-05-26 18:47:49 +02:00
Themaister 83b37812b8 Set parameter uniforms. 2014-05-26 18:47:48 +02:00
Themaister 5c3e2f9e0a Parse params from cgp. 2014-05-26 18:47:48 +02:00
Themaister 4722b6af75 Experiment with shader parameters. 2014-05-26 18:47:48 +02:00
Themaister c7eee695ce Remove references to XML shaders. 2014-05-25 23:40:14 +02:00
Themaister 25e56d8db0 Kill support for XML shaders.
Long overdue ...
2014-05-25 17:16:45 +02:00
twinaphex b162329eab (GL) Hoist some more identical lines out of if (stencil) else block 2014-05-22 21:26:57 +02:00
twinaphex 669f59d864 (GL) Take identical line out of if-else blocks 2014-05-22 21:24:38 +02:00
twinaphex d636d4a10a (GL) Add RARCH_GL_MAX_RENDERBUFFER_SIZE 2014-05-22 21:00:17 +02:00
twinaphex 194f90f3f9 (GL) Add custom versions of RARCH_GL_DEPTH_ATTACHMENT and RARCH_GL_STENCIL_ATTACHMENT 2014-05-22 20:58:32 +02:00
twinaphex 7378f21a36 (OSX PPC) Add _EXT versions of GL_RENDERBUFFER and GL_DEPTH24_STENCIL8 2014-05-22 20:45:41 +02:00
twinaphex 9fd55c301c (GL) Define RARCH_GL_RENDERBUFFER and RARCH_GL_DEPTH24_STENCIL8 2014-05-22 20:44:33 +02:00
twinaphex 2eea12e17e COLOR_ATTACHMENT_0 and GL_FRAMEBUFFER_COMPLETE are defined differently
for PSGL and OSX PPC as well
2014-05-22 20:32:51 +02:00
twinaphex 6c87c2494c (OSX PPC) Add OSX PPC define 2014-05-22 20:30:21 +02:00
twinaphex 9cbdb708c9 (GL) Turn GL_FRAMEBUFFER into manual define (PSGL needs different
define, so does Mac PPC)
2014-05-22 20:23:02 +02:00
twinaphex 07e567990d (Gfx filter) Fix warning 2014-05-21 18:23:28 +02:00
Themaister b02b6a1d62 Pass correct width to SNES_NTSC_OUT_WIDTH. 2014-05-20 22:28:14 +02:00
twinaphex 216a3e4ea7 (QNX) Change __BLACKBERRY_QNX__ define to __QNX__ 2014-05-20 02:48:11 +02:00
twinaphex d62164c4ae (BB10) Build fixes
(General) Fix some unused variable warnings
2014-05-17 22:16:25 +02:00
twinaphex 3e667a8c07 (Playbook) Fix build 2014-05-17 14:36:15 +02:00
Themaister 96c324da08 Avoid needless branch. 2014-05-16 18:11:47 +02:00
Themaister 59c64f9c5a Fix off-by-one error with PASSPREV.
Fix include bug in cg2glsl.py.
2014-05-16 16:17:02 +02:00
Twinaphex 3879f1214d (image_rpng.c) Fix warning 2014-05-13 09:43:02 -07:00
twinaphex f8e40f613b (Input) Move console input drivers to input/ directory - should start getting rid of
all these platform-specific folders cluttering up the codebase tree
(GL) Build fix for PS3 - current MiniGL implementation doesn't support SRGB
(Griffin) shader_common only baked in if HAVE_SHADERS defined
2014-05-13 17:01:27 +02:00
Themaister 38c0777b3c Fix indent. 2014-05-11 22:33:34 +02:00
twinaphex d9e31151ed (Lakka/GL) Take out HAVE_LAKKA hack in gl.c - animations/tweening needs to
be fixed though
2014-05-11 20:47:44 +02:00
Themaister 6d99bb2e2a Fix fullscreen swapping with cached context cores. 2014-05-11 20:10:17 +02:00
Themaister 7559ca12ef Refactor sRGB FBO handling a bit. 2014-05-11 19:35:54 +02:00
Themaister 9d8654cfe2 Nits. 2014-05-11 19:02:01 +02:00
TroggleMonkey 48331e822a Give sRGB FBO's priority over float FBO's:
Both pass through linear RGB similarly, but sRGB should be faster.
If both are enabled, the .cgp author won't need float32-only features like
packing multiple values.  This also makes testing/usage priority the same.
Add sRGB FBO logging to mirror float FBO logging.
Make LUT mipmapping consistent with FBO's (ignore it for magnification.)
2014-05-11 11:53:09 -04:00
Themaister a0da1f040f Check GLES with GL_FRAMEBUFFER_SRGB. 2014-05-11 14:57:35 +02:00
Themaister bc8bb13050 Add mipmapping and sRGB FBO support. 2014-05-11 13:39:04 +02:00
Themaister 91a0073f7d Image backends don't have state.
Remove unneeded prototypes.
2014-05-11 11:22:09 +02:00
twinaphex 88d9aae9a2 (RARCH_CONSOLE) Build fix 2014-05-10 20:40:11 +02:00
Twinaphex 9cce8fa07b (MSVC 2010) Build fix 2014-05-10 11:35:51 -07:00
twinaphex b2b5c6daec (Image) Put image functions through abstract interface
(Image) Add image_driver to retroarch.cfg to specify image driver to use
(Menu)  Add Image Driver to Drivers section
2014-05-10 20:26:58 +02:00
twinaphex 05a3b4e4b7 (RARCH_CONSOLE) Fix redefinition warnings/errors to do with
softfilters
2014-05-10 03:03:01 +02:00
twinaphex e037e2555e (SoftFilters) Reimplement all filters - take out softfilter_prototypes
header file
2014-05-10 02:12:00 +02:00
twinaphex 0d2752a276 Add driver.menu-ctx->frame triggering inside gl_frame function -
Lakka GL iteration should be invoked here instead of the ifdef.

Currently delta animation goes way too slow if 'frame' function of
lakka driver is hooked up properly - hence the #LAKKA hack is still
in place.
2014-05-09 22:44:40 +02:00
Themaister ef2037abe8 Remove float FBO for GLES.
The extension doesn't work as a rendertarget anyways.
2014-05-09 16:38:56 +02:00
Twinaphex b136ce5004 Merge pull request #675 from lakkatv/lakka-integration
Lakka integration
2014-05-09 16:31:54 +02:00
twinaphex 4b543e83fb (2xBR) Fix warning on PS3 2014-05-09 16:28:43 +02:00
Jean-André Santoni 22a5e07ead Merge branch 'master' of https://github.com/libretro/RetroArch 2014-05-09 16:24:36 +02:00
twinaphex 9773d001a4 (SoftFilters) Update 2xbr/2xsai/blargg_ntsc_snes_composite/blargg_ntsc_snes_rgb 2014-05-09 16:18:08 +02:00
Twinaphex 4d46c36917 (360) Build fix 2014-05-08 20:56:55 -07:00
twinaphex c35c1fdb74 (shader_common.c) Style nits 2014-05-09 04:54:54 +02:00
twinaphex d7f50bdeac (PS3) Missed semicolon 2014-05-08 22:40:00 +02:00
twinaphex d7a273feb0 (PSGL) Force mipmap to false for now for PSGL 2014-05-08 22:27:58 +02:00
twinaphex 7bba107415 (shader_common.c) Some build fixes for PS3 2014-05-08 21:50:49 +02:00
twinaphex 853179a2fb Add inclusion of gfx/shader_common.c to other Makefiles 2014-05-08 21:49:18 +02:00
TroggleMonkey 61ba7afc1c Merge branch 'improve_texturing':
OpenGL mipmap support for LUT textures is ready for upstream inclusion.
2014-05-08 15:12:28 -04:00
TroggleMonkey c15d188ecf Refactored duplicate Cg/GLSL LUT texture loading code into shader_common.c.
Fixed a bug where "Apply Shader Changes" in RGUI saved/set the wrong
texture filter for LUT textures.
Unofficially extended Cg shader spec with an LUT mipmap option:
To mipmap LUT "foo," add 'foo_mipmap = "true"' to your .cgp/.glslp file.
Mipmapping is currently implemented for the OpenGL driver only.
2014-05-08 13:41:04 -04:00
twinaphex 41e526a163 Split up rglgen header includes to separate header file 2014-05-08 03:30:43 +02:00
Jean-André Santoni 7dda9f0b00 Lakka menu display and icons 2014-05-08 01:12:51 +07:00