Fix fullscreen swapping with cached context cores.
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@ -805,7 +805,7 @@ static void gfx_ctx_bind_hw_render(void *data, bool enable)
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{
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(void)data;
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g_use_hw_ctx = enable;
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if (g_egl_dpy)
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if (g_egl_dpy && g_egl_surf)
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eglMakeCurrent(g_egl_dpy, g_egl_surf, g_egl_surf, enable ? g_egl_hw_ctx : g_egl_ctx);
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}
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@ -626,7 +626,7 @@ static void gfx_ctx_bind_hw_render(void *data, bool enable)
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(void)data;
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g_use_hw_ctx = enable;
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if (g_dpy)
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if (g_dpy && g_glx_win)
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{
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//RARCH_LOG("[GLX]: Binding context (%s): %p\n", enable ? "RetroArch" : "HW render", enable ? (void*)g_hw_ctx : (void*)g_ctx);
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glXMakeContextCurrent(g_dpy, g_glx_win, g_glx_win, enable ? g_hw_ctx : g_ctx);
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@ -713,7 +713,7 @@ static void gfx_ctx_bind_hw_render(void *data, bool enable)
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{
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(void)data;
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g_use_hw_ctx = enable;
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if (g_egl_dpy)
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if (g_egl_dpy && g_egl_surf)
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eglMakeCurrent(g_egl_dpy, g_egl_surf, g_egl_surf, enable ? g_egl_hw_ctx : g_egl_ctx);
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}
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