Themaister
132c3c46f7
Use struct texture_image instead of video_overlay_image.
2013-12-31 19:05:16 +01:00
Themaister
77a62573a2
Fix crash in GLSL when overlays with many textures are used.
...
Have to call shader->use() for each set_coords or we overflow
the attribs array cached buffer.
2013-12-26 23:34:40 +01:00
Themaister
1c9895611b
Rework performance interface.
...
Avoids super-ugly macros and retroarch-ifdefs.
2013-12-18 19:21:56 +01:00
twinaphex
9852c5dc4c
Rewrite perf interface - exposes callbacks now for RETRO_PERFORMANCE_INIT/RETRO_PERFORMANCE_START/RETRO_PERFORMANCE_STOP calls without messy, hardcoded preprocessor-dependent variables in macros - will update cores accordingly too
2013-12-18 19:03:08 +01:00
twinaphex
69a67b3df2
Change RARCH_PERFORMANCE_ macro calls to RETRO_PERFORMANCE
2013-12-17 19:14:57 +01:00
Themaister
6031590cd3
Add OPENGLES3 context support in libretro GL.
2013-12-13 14:20:49 +01:00
Themaister
46c3dd6d20
Clean up float FBO handling a bit.
...
Fallback to UNORM if not supported.
2013-12-04 12:55:51 +01:00
twinaphex
6f5b28cd60
(PS3) Get rid of warnings in gl.c
2013-11-29 03:06:04 +01:00
twinaphex
1372df61de
(PS3 RGL) Should add float FBO support
2013-11-19 05:18:46 +01:00
Themaister
6d6e964672
Fixup CXX_BUILD.
...
Cleans lots of sign-related warnings as well.
2013-11-16 17:31:49 +01:00
twinaphex
223448d943
(Apple) Build fix for platforms where we have ARC
...
enabled - can't use NSAutoreleasePool directly it seems
2013-11-09 01:37:34 +01:00
twinaphex
f8c37fc933
(Menu) Simplify menu preprocessor conditionals - there is now
...
one common catch-all define called HAVE_MENU
2013-11-08 04:36:47 +01:00
twinaphex
e3ebfbffa9
Rename frontend_android.h to platform_android.h
2013-11-03 17:02:40 +01:00
twinaphex
9a738278ce
(PS3) Expand conditionals of HAVE_LIBDBGFONT
2013-11-02 23:07:27 +01:00
twinaphex
c9dc5e62d2
(RGL PS3) Reimplement glpixelStorei
2013-11-02 22:46:56 +01:00
Themaister
a61f0dfd61
Fix potential uninitialized variable.
2013-11-02 17:54:52 +01:00
twinaphex
f149c387b9
Remove 'start' from video interface
2013-11-01 21:18:38 +01:00
twinaphex
71a23ac18e
Slim down global_init_drivers - we can now get rid of the 'start'
...
function
2013-11-01 21:10:42 +01:00
Themaister
dab40b16c0
Pass window width/height to gl_init_font_first.
2013-11-01 17:02:55 +01:00
twinaphex
727dc76db8
(Console/Android) Init input driver from context driver/graphics
...
driver from now on - just like PC - input driver initing can be
hoisted out of global_drivers_init that way
2013-11-01 16:33:32 +01:00
twinaphex
aaa8fc1f37
(GLES2 GL) Query GL_EXT_unpack_subimage and if it's there, use it -
...
Tegra 4 should support it etc.
2013-10-29 23:21:15 +01:00
Themaister
7aa8b40759
Fixup C89 for loops.
2013-10-22 21:37:56 +02:00
twinaphex
d2c87e3039
Convert most C99-style for loop initial declarations to C89-compliant
...
ones
2013-10-22 15:08:17 +02:00
Themaister
76c92bb0b4
Rework overlay driver interface.
...
Takes multiple images, each with individual positions, textures, etc.
2013-10-15 16:06:59 +02:00
twinaphex
e63639388d
(gl.c) Change define to !define(RARCH_CONSOLE)
2013-09-28 21:57:27 +02:00
twinaphex
4f54fd28a0
(PS3) Forcibly disable float FBO textures for now - was creating
...
all sorts of crashes
2013-09-27 23:04:19 +02:00
Themaister
3e7f101137
Make sure we're reading from backbuffer.
2013-09-12 22:40:11 +02:00
Themaister
178dc692c7
Do proper rounding in set_viewport.
...
Avoids edge cases where viewport sizes are miscalculated with -1 pixel
due to rounding errors.
2013-09-12 22:23:56 +02:00
Themaister
46c214f964
Small cleanup.
2013-09-07 15:23:09 +02:00
Themaister
870ef37258
Fix libretro GL state bug on frame dupe.
...
Need to force backbuffer and viewport on duped frames.
2013-09-07 15:04:40 +02:00
Themaister
98c9da9dda
Set swap interval correctly in gl_init().
2013-09-02 09:20:51 +02:00
Themaister
b2bf3c12de
Add swap_interval support.
...
Again, mostly useful for 120Hz monitors, and/or playing content which is
a fraction of monitor refresh rate.
2013-09-01 13:20:10 +02:00
Themaister
62c34c7871
Add black_frame_insertion support for 120 Hz monitors.
2013-08-30 09:35:13 +02:00
meancoot
a4dfd35ab7
(Apple) Improvements:
...
Add core gl context support on OSX
Add support for multiple game pads on OSX
Remove block on analog input for Player 2-4's game pads
2013-08-16 13:25:35 -04:00
Themaister
8ebd81edbf
Log GL version as well.
2013-08-16 10:18:58 +02:00
Themaister
551fd27204
Add support for wrapping modes.
...
Not terribly useful atm due to POT, but at least it's there.
Has some use mostly with LUTs ... NPOT + REPEAT requires extension on
GLES2 at least.
2013-08-16 00:30:54 +02:00
Themaister
7236e51af0
Clear out GL error on driver init for robustness.
...
In case we used cached GL context, we'd error out
if a single GL error has been generated.
2013-08-14 14:58:12 +02:00
Themaister
3b1e65ba08
Add GL_DEBUG ifdef which forces full GL debugging.
2013-08-14 14:13:28 +02:00
Themaister
1389a1e37c
Fix compile when GLSL isn't compiled in.
2013-08-11 15:25:04 +02:00
Themaister
7d942adaa3
Should fix build on PS3.
2013-08-11 15:06:42 +02:00
Themaister
c19bdc7c2c
Kill some stale code.
2013-08-11 01:24:48 +02:00
Themaister
2b28050c15
Build fixups.
2013-08-11 01:16:08 +02:00
Themaister
70de036440
Revert "Add GL sync support to GLES2."
...
This reverts commit c1bbb6bf89
.
2013-08-11 01:09:10 +02:00
Themaister
47c4428d8e
Add GL sync support to GLES2.
2013-08-11 01:09:10 +02:00
Themaister
27399deed9
Log vendor/renderer in GL.
2013-08-11 00:57:24 +02:00
Themaister
26d74be8b8
Disable blending per frame with HW render.
2013-08-11 00:56:53 +02:00
Themaister
6b4924c844
Be more conservative about texture memory usage.
2013-08-11 00:56:53 +02:00
Themaister
f8eb0c5a62
Query extensions more explicitly.
2013-08-11 00:55:05 +02:00
Themaister
318b26cc0d
Fix Android build.
2013-08-11 00:55:05 +02:00
Themaister
d64c24248d
Use glsym wrapper in libretro-test-gl.
2013-08-11 00:55:05 +02:00
Themaister
2e397b1d6b
Win32 fixups.
2013-08-11 00:55:05 +02:00
Themaister
e44249b73f
Use glsym symbol loader instead of ugly poking.
2013-08-11 00:54:27 +02:00
Themaister
4e5c6b0f9a
Fix RGUI when using bottom-left.
2013-08-11 00:53:46 +02:00
Themaister
e5abd138ea
More fixes to core context.
2013-08-11 00:53:46 +02:00
Themaister
6df083fc0f
Add support for bottom-left origin in libretro GL.
2013-08-11 00:53:46 +02:00
Themaister
b090f5ab36
Implement WGL core context.
2013-08-11 00:51:05 +02:00
Themaister
e28f5d7cc1
Fix incompatibilities with GL core.
2013-08-11 00:50:38 +02:00
Themaister
b9fce188ea
Initial work on core GL context support.
2013-08-11 00:50:04 +02:00
twinaphex
63aaa7b2b0
(GL) Log vendor/renderer
2013-07-13 01:47:11 +02:00
twinaphex
df6dfb4970
(OSX/iOS) Start renaming ios_ namespace -functions we're going to implement for
...
OSX as well
2013-07-05 04:10:05 +02:00
twinaphex
53df912321
(PS3) Move PS3-specific FPS printing code to ps3_ctx.c
2013-06-14 17:21:44 +02:00
twinaphex
559c4a7964
(RARCH_CONSOLE) Add refresh rate FPS statistics
2013-06-08 01:45:25 +02:00
Themaister
321ffcbca6
Calculate 1:1 PAR from right dimensions.
...
Frame cache can be stale or have awkward dimensions which
don't really reflect 1:1 PAR semantics.
2013-06-05 21:29:52 +02:00
Themaister
79275b28ff
Fallback when initial shader init fails.
2013-06-05 10:44:27 +02:00
Themaister
43a6346d26
Adds video_hard_sync_frames.
...
Allows to control the maximum amount of frames that can be queued on
GPU.
2013-05-26 13:43:24 +02:00
twinaphex
20fdda8ca9
(RMenu) Move rewind settings to Settings submenu
2013-05-26 00:32:39 +02:00
Themaister
503ce7895c
Reset BlendFunc with HW render.
2013-05-22 21:41:10 +02:00
twinaphex
46f29b1178
New define RARCH_MOBILE
2013-05-22 16:02:21 +02:00
Themaister
b4b83cdf41
Use VBOs in GLSL.
...
Future proof a bit as future GL versions
require use of VBOs. Also avoids spamming client-side
data to GL all the time.
VAOs are not used, but that is only relevant if we actually
create a GL3+ context.
2013-05-21 10:44:25 +02:00
Themaister
12288e9b8c
Avoid potential performance regressions.
...
PSGL uses GL_ARGB_SCE, and not GL_RGBA for one ...
2013-05-19 11:25:56 +02:00
Themaister
f61cc333e9
Be more explicit about FBO formats.
...
GLES doesn't support 32-bit FBOs.
They seem to only be exposed via OES_rgb8_rgba8 and ARM_rgba8
extensions.
2013-05-18 21:53:26 +02:00
Themaister
c1bd2d25c6
Fix desktop GL build.
2013-05-18 21:23:59 +02:00
Themaister
9406b0a771
More explicit logging of FBO errors.
2013-05-18 16:51:10 +01:00
Themaister
e5ba936355
Disallow EGL images when using HW render.
2013-05-18 14:51:36 +01:00
Themaister
ef257a6e8e
Always use ios_bind_game_view_fbo().
...
Should hopefully fix libretro-test-gl and co.
2013-05-13 19:33:47 +02:00
Themaister
179b374c39
Add JNI target to libretro-test-gl.
...
Fixup GLES build.
2013-05-12 03:40:07 +02:00
twinaphex
71c699b5fc
(Android/QNX) get_proc_address was not bound in context driver
2013-05-12 01:15:44 +02:00
Themaister
75c5a04e49
Fix GLES build.
...
GLES doesn't support glReadBuffer() ...
2013-05-11 16:04:46 +02:00
Themaister
74c8afc492
Fix GPU screenshots in GL.
...
Had to make sure to use GL_FRONT buffer.
2013-05-11 15:50:19 +02:00
Themaister
f5d4008018
Check g_settings.video.hard_sync per frame.
...
Don't use hard_sync default in RGUI.
2013-05-04 22:49:06 +02:00
Themaister
10278786ba
Flush before ClientWait.
2013-05-04 00:23:32 +02:00
Themaister
741ed2cc03
Add experimental video_hard_sync.
2013-05-03 14:04:29 +02:00
twinaphex
34619412bc
(RARCH_CONSOLE) Get rid of video_stop_func
2013-04-24 16:08:18 +02:00
Themaister
068beedf3c
Verify that RGUI texture is non-zero.
...
If we're converting, just use ARGB8888 in d3d9.
2013-04-21 12:07:57 +02:00
Themaister
6dd7ea935e
Add GL_SHADER_STOCK_BLEND.
...
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00
Themaister
be01a0ea59
Refactor aspect ratio handling.
...
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.
Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
Themaister
d2ea83729e
Fix uniform integer_scale bug.
2013-04-18 08:57:38 +02:00
twinaphex
639ca3bb97
(GL PS3) Take out glClear at start of gl_frame
2013-04-14 15:02:22 +02:00
twinaphex
a6f3210593
(GL) Drop glBlendFunc GL_ONE function call - not needed for RMenu at least
2013-04-14 13:18:09 +02:00
Themaister
7a8628ff41
Don't ifdef update_tex_filter_frame for FBO.
2013-04-14 01:56:13 +02:00
Themaister
ca5ff43b6f
Add default filtering option to RGUI.
2013-04-14 01:45:33 +02:00
Themaister
e1c1e4d414
Call gl_update_tex_filter in set_shader.
2013-04-14 01:31:32 +02:00
Themaister
67a69d0339
Don't delete RGUI texture on reinit.
2013-04-14 00:26:22 +02:00
twinaphex
a2438f7b80
(RMenu) Fix - don't want to glDeletTexture RGUI texture when
...
game texture has to be reinitialized
2013-04-14 00:11:57 +02:00
Themaister
c17714ffbb
Add full screen mode to set_texture_enable.
2013-04-13 16:49:25 +02:00
Themaister
e389220df8
Refactor frame_counter.
...
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex
33798edb27
Drop most of the unnecessary GL shader wrapper functions/macros -
...
these were necessary before we made the shader backends
2013-04-13 09:01:25 +02:00
twinaphex
0f60833cac
(RMenu) Do video rendering in RMenu after input - same as RGUI - will also
...
avoid having to 'skip' video swap when doing the render cached
frame call
2013-04-11 15:00:58 +02:00
twinaphex
8c777110f7
(RMenu) Run glClear or equivalent function at start of driver_frame function
...
so that we can use rarch_render_cached_frame for menu purposes at
all times (instead of doing explicit clearing in our menu loops
beforehand for low-RAM modes where no menu texture is being drawn
but we don't want ghosting in the picture)
2013-04-11 13:42:02 +02:00
twinaphex
1171b7576a
Get rid of set_blend callback - the rgui draw texture function is
...
now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
Themaister
49e4020437
Move forced IOS viewport logic further up.
...
If using multipass, the forced viewport update
will ruin the viewport.
2013-04-10 20:43:32 +02:00
Themaister
7de7c3d743
Fix RGUI in gl.c.
...
RGUI sets MODE_MENU_DRAW causing
context_swap_func to be skipped entirely.
Tried removing MODE_MENU_DRAW in rgui, but gx_video still seems to rely
on MODE_MENU_DRAW being set, so I didn't fix it in RGUI. Someone needs
to fix gx_video to not depend on lifecycle.
2013-04-10 20:15:51 +02:00
twinaphex
d313e9b8f9
(PS3 RMenu) RMenu now renders background texture the same way
...
as RGUI
2013-04-10 06:22:37 +02:00
twinaphex
3a131cf5b8
(PS3) Compile in HAVE_OVERLAY
2013-04-10 04:39:27 +02:00
meancoot
c33c634dc4
(iOS) Fix aspect ratio of duped frames
2013-04-07 19:08:23 -04:00
twinaphex
db0ff2a212
(RARCH_CONSOLE) Build fixes
2013-04-07 18:03:25 +02:00
Themaister
0971cad635
Fix crash when using rotation with threaded driver.
2013-04-07 15:51:00 +02:00
Themaister
4cdfcf30d5
Refactor set_rgui_texture.
...
More generic and avoids poking directly into RGUI state.
2013-04-07 14:07:45 +02:00
Themaister
f3ca37cb2b
Always use NULL shader is shader_enable is false.
...
RARCH_CONSOLE sets true as default. Update the config
if shader_enable is false.
2013-04-07 13:11:27 +02:00
Themaister
f88ea04c28
Remove fixed shader index in set_shader.
2013-04-07 13:00:21 +02:00
Themaister
f525d83711
Fix derp. Removed too much.
2013-04-07 10:27:38 +02:00
twinaphex
d4e8a3c682
(Android) Build fix
2013-04-07 04:17:44 +02:00
Themaister
cde994f80f
Remove obsolete #ifdefs.
2013-04-07 02:39:27 +02:00
Themaister
444b94e089
Should fix PS3 shader loading.
2013-04-07 02:37:49 +02:00
Themaister
ec5c12f3f9
Add logging to shader_init.
2013-04-07 02:18:59 +02:00
Themaister
59fd1fe22a
Fix typo.
2013-04-07 02:07:01 +02:00
Themaister
4a8b3599bc
Refactor out cg_shader_path, xml_shader_path.
...
Make shader paths uniform in shader_path.
2013-04-07 01:46:06 +02:00
twinaphex
909122122d
Take out obsolete console-style overscan options - just use
...
Resize Mode instead
2013-04-07 01:23:10 +02:00
twinaphex
142c6335c9
(Cg/PS3) Embed menu shader
2013-04-06 21:05:30 +02:00
Themaister
7a20cfa79c
Don't crash if Cg is init with NULL.
2013-04-06 20:50:22 +02:00
twinaphex
fde1ea7193
(PS3 PSGL) No longer ifndef float FBOs - also no longer have
...
separate copies of gl_copy_frame for PSGL etc.
2013-04-06 18:40:50 +02:00
twinaphex
1c5144f9bd
(RMenu) Move RMenu logic out of graphics driver context files
2013-04-06 17:44:07 +02:00
twinaphex
9a4ddfd2e0
Forgot a conditional check in shader_cg.c before doing freeing of
...
menu_cg_program - some other cleanups to do with setting stock
shaders in Cg
2013-04-06 16:29:00 +02:00
Themaister
e649db253c
Reintroduce CGP refactor.
...
Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
Themaister
c3ac3028b5
Reuse gl_disable_client_arrays.
2013-04-06 11:26:06 +02:00
twinaphex
a2d9129782
Kill off set_fbo_state and get_fbo_state function pointers
2013-04-06 06:21:11 +02:00
twinaphex
eb0feac9e3
(PS3/All) Purge fixed-style shaders again - this time avoiding
...
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
0340f2043c
Revert "Major refactor to CGP parsing."
...
This reverts commit 211e17250c
.
2013-04-06 04:37:17 +02:00
twinaphex
58b6de008b
Revert "Purge fixed-style second_pass_shader."
...
This reverts commit 160bbf0218
.
2013-04-06 03:54:38 +02:00
twinaphex
83ffe437b3
Revert "Fix Win32 build."
...
This reverts commit cf655355d7
.
2013-04-06 03:54:18 +02:00
Themaister
cf655355d7
Fix Win32 build.
2013-04-06 00:06:51 +02:00
Themaister
160bbf0218
Purge fixed-style second_pass_shader.
2013-04-06 00:03:28 +02:00
Themaister
262b867ae0
Update MSVC2010 build.
...
Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
Themaister
bae11ddc24
Fix CXX_BUILD.
2013-04-04 14:36:24 +02:00
Themaister
d550a263ae
Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor
2013-04-03 21:09:03 +02:00
Themaister
52edca883e
Drop stencil for now in HW render context.
...
Doesn't seem to work reliably anyways.
2013-04-02 23:29:26 +02:00
Themaister
3b392dfcd6
Rename bsnes_shader_path to xml_shader_path.
2013-04-02 22:40:26 +02:00
Themaister
211e17250c
Major refactor to CGP parsing.
...
Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister
73df40fe8e
Use better scope on RGL ifdef.
2013-03-30 15:40:53 +01:00
twinaphex
454c329746
(PS3) If HAVE_RGL is defined, GL render subsystem will not be
...
built in
2013-03-30 15:39:00 +01:00
Hans-Kristian Arntzen
ebd7dcf721
Merge pull request #169 from Themaister/gl-render
...
HW GL render for libretro.
2013-03-30 06:33:53 -07:00
Themaister
292bc36b43
Basic mouse grabbing for X11.
2013-03-29 18:55:54 +01:00
Themaister
063a2e091c
Be more explicit about GLES2 or GL context.
2013-03-29 15:26:47 +01:00
Themaister
0604f8e7ee
Drop ALPHA_TEST. It is legacy GL.
2013-03-29 14:12:51 +01:00
Themaister
403a3faea2
Clean out some more GL state.
2013-03-29 14:11:53 +01:00
Themaister
5d81093481
Merge branch 'master' into gl-render
2013-03-29 14:10:28 +01:00
Themaister
5e755671da
Add show_mouse() context callback.
2013-03-29 13:46:11 +01:00
Themaister
067e00b3dd
Remove post_render context callback.
...
Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
Themaister
d844dfce00
Merge branch 'master' into gl-render
2013-03-29 02:53:27 +01:00
Themaister
50af927de6
Add depth/stencil buffers to HW GL.
2013-03-29 02:50:42 +01:00
Themaister
f4e9547e68
Fix Win32 HW render.
2013-03-29 02:12:08 +01:00
meancoot
a8eaeece3d
(OSX) Build fix for gfx/gl.c
2013-03-28 20:23:30 -04:00
Themaister
8783cbb010
Handle GL state more carefully.
2013-03-28 12:13:41 +01:00
Themaister
77861f5a59
Render something in motion.
2013-03-28 01:19:48 +01:00
Themaister
1cececac18
Add get_proc_address.
...
Render something "real" in GL.
2013-03-28 01:11:32 +01:00
Themaister
f7cab36188
Fix viewport when rendering to FBO.
2013-03-27 16:22:56 +01:00
Themaister
af40f3e9b8
Add initial GL direct rendering test.
2013-03-27 16:15:15 +01:00
Themaister
0db8fee69d
Add floating point FBO support to GLES.
2013-03-26 15:11:44 +01:00
Themaister
773c511179
Add floating point FBO support.
2013-03-25 16:42:41 +01:00
twinaphex
82329cf097
(Blackberry) Starts up in RGUI mode now - should (hopefully) allow
...
for dynamic changing of libretro core and selection of ROM instead
of hardcoded paths.
2013-03-24 01:00:00 +01:00
Themaister
51b5a2df5c
Refactor aspect_ratio member.
...
Mutate in g_extern.system.aspect_ratio to avoid
getting wrong aspect ratio on reentrancy.
2013-03-17 22:05:15 +01:00
twinaphex
3bc487be87
Merge branch 'ios' of git://github.com/meancoot/RetroArch
2013-03-15 20:05:15 +01:00
twinaphex
af02acbdd4
(RGUI/GL) Create gl_init_rgui_texture (avoids duplication of code)
2013-03-12 01:36:42 +01:00
twinaphex
c638728917
(GL) Don't needlessly compile in FBO functions if HAVE_FBO isn't
...
defined
2013-03-12 00:00:42 +01:00
twinaphex
b4108eb343
Add set_osd_msg to video_poke
2013-03-11 21:42:02 +01:00
twinaphex
63883a1131
Combine render_msg and render_msg_place with params argument
2013-03-11 20:05:05 +01:00
twinaphex
d9c3a99d0b
Update some credits
2013-03-11 07:13:11 +01:00
twinaphex
e7287d19e5
Add HAVE_FBO ifdefs for gl and gx_video as well
2013-03-10 20:25:47 +01:00
Themaister
0e75731685
Add get_fbo_state().
2013-03-10 20:13:04 +01:00
Themaister
0b67cd7e84
Add apply_state_changes.
2013-03-10 19:49:26 +01:00
Themaister
63d946c69f
Add set_rgui_texture interface to video_poke.
2013-03-10 19:14:28 +01:00
twinaphex
e741cc77c6
start/stop/restart ifdeffed for RARCH_CONSOLE instead of
...
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
2013-03-10 17:40:34 +01:00
twinaphex
59ff094b3b
Add set_blend to video_poke interface
2013-03-10 03:53:42 +01:00
twinaphex
91e3355268
(RMenu) Use video_poke interface for RMenu as well
2013-03-10 02:58:55 +01:00
meancoot
9fadca2a54
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-03-09 20:09:32 -05:00
Themaister
68494d0547
Set poke interface for HAVE_RMENU.
2013-03-10 01:58:31 +01:00
Themaister
1f37491cbf
More HAVE_FBO fixes.
2013-03-10 01:49:06 +01:00
Themaister
c13868d2fa
Add required HAVE_FBO define.
2013-03-10 01:47:57 +01:00
Themaister
2681f14032
Add video_poke_interface_t.
2013-03-10 01:17:17 +01:00
twinaphex
d04d13d895
(RGUI/GL) No hardcoded border_type
2013-03-09 18:38:07 +01:00
twinaphex
66e7606b25
HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
...
have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex
34515fd7f5
(RARCH_CONSOLE) Integrate rarch-console_video into gfx_common
2013-03-09 03:20:59 +01:00
twinaphex
0b7baf9f9c
(PS3) Return to glMapBuffer/glUnmapBuffer version of gl_copy_frame -
...
seems to work without garbage frames when using GL_READ_WRITE instead
of GL_WRITE_ONLY
2013-03-07 21:58:38 +01:00
ToadKing
809ae0ab06
get messages working again on android
2013-03-06 12:19:56 -05:00
twinaphex
5c16cff2e7
Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
...
Conflicts:
android/native/jni/input_android.c
2013-03-04 17:00:43 +01:00
meancoot
e8e822ffc3
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
...
Conflicts:
gfx/gfx_context.c
gfx/gfx_context.h
retroarch.c
2013-03-03 21:36:47 -05:00
ToadKing
a4b33a9a95
get touch navigation working
...
fix colors for GL
make seperate option list for non-consoles
2013-03-03 15:45:29 -05:00
Themaister
07b9598be4
Set texture filtering for RGUI texture.
2013-03-02 17:46:36 +01:00
twinaphex
b3d971f490
(PS3) Clean up unneeded code in gl_copy_frame
2013-03-02 14:35:27 +01:00
twinaphex
eb4fe88d96
(PS3) Usage of glMapBuffer + texture references (while slightly
...
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
ToadKing
6778267016
change some logs around
...
detect menu key from any "controller"
2013-02-28 11:04:11 -05:00
ToadKing
83878b05e7
commit makefile changes
2013-02-28 10:20:29 -05:00
ToadKing
d28cb94717
start of RGUI port to Android
...
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
Themaister
eb0476ffab
Add configurable GL context.
2013-02-23 14:50:18 +01:00
meancoot
06bb6b7840
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-21 22:18:14 -05:00
Themaister
a4bfc2d47a
Merge branch 'master' into thread_video
2013-02-17 01:36:04 +01:00
Themaister
20af7b858a
Update filters on shader reload.
2013-02-17 01:35:19 +01:00
Themaister
843d079002
Begin adding threaded video driver wrapper.
2013-02-16 02:48:08 +01:00
meancoot
19fb2fe8f4
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-11 17:13:31 -05:00
meancoot
7096b0ac5e
ios: Reset the opengl viewport every frame, seems the GL driver resets it...
2013-02-11 06:12:43 -05:00