(PS3) Forcibly disable float FBO textures for now - was creating

all sorts of crashes
This commit is contained in:
twinaphex 2013-09-27 23:04:19 +02:00
parent ff3ce71b98
commit 4f54fd28a0
1 changed files with 8 additions and 1 deletions

View File

@ -455,6 +455,13 @@ static void gl_compute_fbo_geometry(void *data, unsigned width, unsigned height,
}
}
#ifdef __CELLOS_LV2__
// TODO: Add float FBO support to PSGL
#define FP_FBO_ENABLE_DEFAULT (false)
#else
#define FP_FBO_ENABLE_DEFAULT (gl->fbo_scale[i].valid && gl->fbo_scale[i].fp_fbo)
#endif
static void gl_create_fbo_textures(void *data)
{
gl_t *gl = (gl_t*)data;
@ -479,7 +486,7 @@ static void gl_create_fbo_textures(void *data)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_enum);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_enum);
bool fp_fbo = gl->fbo_scale[i].valid && gl->fbo_scale[i].fp_fbo;
bool fp_fbo = FP_FBO_ENABLE_DEFAULT;
if (fp_fbo)
{